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Old April 11th, 2007 (2:51 AM).
jirachi155 jirachi155 is offline
 
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Quote:
Originally Posted by Christos View Post
Code:
#org 0x800000
lock
faceplayer
wildbattle 0x196 0x46 0x3
nop
nop
cry PKMN_MEW
pause 0x28
#raw 0xC5
fadescreen 1
setflag 0x767
movesprite 0x2 0xB 0x11
#raw 0x27
release
end
I removed the flag 0x861, it's not needed and I don't know why you want that other flag in the script.
Is the movesprite for the sprite you talk to for the wildbattle? You can make the movesprite take it somewhere off the map so that you won't battle it again.
ok you solved my problem...tnk u vry much!!!(the problem was the sprite number...it wasn't right)
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Old April 11th, 2007 (5:17 AM).
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Can someone give me a script for my hack? I need a CPU to give you an egg which hatches into celebi. I will put your name in the credits.
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Old April 11th, 2007 (1:05 PM).
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Quote:
Originally Posted by jonicito View Post
Is this script right?

'-----------------------
#org 0x163A4E
jingle
msgbox 0x817A8B4
callstd 0x4
#raw 0x68
applymovement APPLYMOVE_PLAYER 0x81A75ED
pause 0x20
msgbox 0x817A970
callstd 0x4
#raw 0x68
applymovement APPLYMOVE_PLAYER 0x81A75DD
pause 0x60
msgbox 0x817A9E1
callstd 0x4
#raw 0x68
end


#raw 2D 'Down4
#raw FE 'Exit

#raw 1C 'StRight1
#raw 1C 'StRight1
#raw 1C 'StRight1
#raw FE 'Exit


Because my game freeze. :( And I not sure which script code is correct.
I'm not a good scriper but i'm good at text.
I tried to figure out since no one helped me for a scripted. I change some and it's stills frezzes.

Code:
#org 0x163A4E
msgbox 0x817A8B4
callstd 0x6
applymovement APPLYMOVE_PLAYER 0x81A75ED
pause 0x20
msgbox 0x817A970
callstd 0x4
applymovement APPLYMOVE_PLAYER 0x81A75DD
pause 0x60
msgbox 0x817A9E1
callstd 0x4
return


0x81A75ED
#raw 2D 'Down4
#raw FE 'Exit

0x81A75DD
#raw 1C 'StRight1
#raw 1C 'StRight1
#raw 1C 'StRight1
#raw FE 'Exit
The thing is, i'm not a good scriper, but i'm beginning to hack. I follow the instruction but it quite hard for me.
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Old April 11th, 2007 (6:29 PM).
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I am starting a hack and I have tried to learn how to script through this thread and others here but I just don't get it. If there is anybody that has a good understanding of scripting that would like to help me please send me a PM.
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Old April 11th, 2007 (8:54 PM).
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I would love a script for pokemon trainers for ruby the ammount of trainers just to say is 8 thanks in advance
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Old April 11th, 2007 (10:35 PM).
zel 2.0's Avatar
zel 2.0 zel 2.0 is offline
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Quote:
Originally Posted by Prof.Redwood View Post
I was just wondering if I did this improperly.. Im getting a white screen in VBA.. I edited a person in RSE's forest to hopefully give you a celebi..
I think this would look better (just watch out with the flag 1020, I just put a kinda random value there). Also, I put your offsets somewhere safer... Probably (I hope Ruby has free space on 800000)

Spoiler:
#org 0x800000
lock
faceplayer
checkflag 0x1020
if 0x1 jump 0x800040
message 0x800050
boxset 0x6
setflag 0x1020
givepokemon 0x161 0x46 0x13D
release
end

#org 0x800040
message 0x800070
boxset 0x6
release
end

#org 0x800050
= Temporary Text1!
#org 0x800070
= Temporary Text2!


That way, you'd not only give the Celebii, but you also make sure to not be giving a Celebii each time you talk to the person.

Quote:
Originally Posted by ashandmisty View Post
Can someone give me a script for my hack? I need a CPU to give you an egg which hatches into celebi. I will put your name in the credits.
Hmmm... Let's see Sergio's Egg Script...

Spoiler:
#org 0x800000 'we make sure player has room for the EGG
#raw 0x43
compare LASTRESULT 0x6
if 0x0 jump 0x800020
message 0x800050
boxset 0x2
end

#org 0x800020 'we give the EGG
message 0x800080
boxset 0x2
#raw 0x67
#raw 0xEA
#raw 0xC2
setvar 0x3208 0x7A66
#raw FB
nop
release
end

#org 0x800050
= You have no room for the EGG!
#org 0x800080
= \v\h01 got the EGG!


No need to credit me for anything (unless you want to credit Sergio...)

Quote:
Originally Posted by jonicito View Post
I tried to figure out since no one helped me for a scripted. I change some and it's stills frezzes.

The thing is, i'm not a good scriper, but i'm beginning to hack. I follow the instruction but it quite hard for me.
A better idea would be to use an offset different than the ones you used (specially the 163A4E, if you've been doing changes there, maybe you already broke your rom. It may have been better to use this on Scripted...

Spoiler:
#org 0x800000
message 0x17A8B4
boxset 0x2
applymovement APPLYMOVE_PLAYER 0x800060
pause 0x20
message 0x17A970
boxset 0x2
applymovement APPLYMOVE_PLAYER 0x800066
pause 0x60
message 0x17A9E1
boxset 0x2
end


0x800060
#raw 2D 'Down4
#raw FE 'Exit

0x800066
#raw 1C 'StRight1
#raw 1C 'StRight1
#raw 1C 'StRight1
#raw FE 'Exit

Keep in mind it may keep failing, since I'm still using the texts located at 17A8B4, and etc. At least it should not freeze, perhaps it would throw garbage when writing messages.
By the way, you need to open Advance Map, find the sprite you want to have this event. Select the sprite, and search it's Script Offset, just change the $Something for $800000, that will make that sprite reproduce this event.

Quote:
Originally Posted by Zi212 View Post
I would love a script for pokemon trainers for ruby the ammount of trainers just to say is 8 thanks in advance
Huh? I think Christos answered a similar question recently. If you want a trainer battle script first make sure to read Christos and Irish Witch's Scripting tutorials, after that, attempt to do one, and return if you have problems.
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Old April 11th, 2007 (11:44 PM). Edited April 12th, 2007 by Irish Witch.
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Irish Witch Irish Witch is offline
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Quote:
Originally Posted by jonicito
I tried to figure out since no one helped me for a scripted. I change some and it's stills frezzes.

The thing is, i'm not a good scriper, but i'm beginning to hack. I follow the instruction but it quite hard for me.
Quote:
Originally Posted by zel View Post

A better idea would be to use an offset different than the ones you used (specially the 163A4E, if you've been doing changes there, maybe you already broke your rom. It may have been better to use this on Scripted...
Um... I posted this right after you asked the question:
Quote:
Originally Posted by Irish Witch
That script looks like you decompiled it from a rom.. as such:

1. Remove the 8 from the beginning of the pointers or scripted sometimes stuffs them up when it re-compiles.
2. If you've edited it in any way then then the offsets will be wrong. I suggest repointing them.

And 3. don't forget you need offsets for the movement scripts themselves.
So people DID try to help you... You just didn't read the posts!

EDIT

I like your new Avatar btw Zel
Hot ;)
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Old April 12th, 2007 (12:58 AM). Edited April 12th, 2007 by Zi212.
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Ok i got a pokemon trainer script


[code]#org $Trainer1
lock
faceplayer
trainerbattle 0 395 $MadChall $MadDefeat
$MadChall 1 = Madeline: I am mighty... I hope!
$MadDefeat 1 = Madeline: Oh poor Numel!!!!
message $MadTalk
$MadTalk 1 = I thought having a fire pokemon\iwould help make me stronger.\pI Guess I was wrong.
boxset 6
release
end[code]
*thanks irish witch*

but how do i add it to the Trainer and then how do i give the trainer pokemon >.<
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Old April 12th, 2007 (1:14 AM).
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You nee to edit the newly created trainer in PET.
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Old April 12th, 2007 (1:35 AM).
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Quote:
Originally Posted by D-Trogh View Post
You nee to edit the newly created trainer in PET.
thanks for that but how do i add the script
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Old April 12th, 2007 (3:31 AM).
~Red's Avatar
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I need big help.
I've got a script for someone to give you an egg but can't put it in my game! can someone do it for me and make an ips of it?
I want it to be script reference: $1560C4

here is the script:


#org 0x800000 'we make sure player has room for the EGG
#raw 0x43
compare LASTRESULT 0x6
if 0x0 jump 0x800020
message 0x800050
boxset 0x2
end

#org 0x800020 'we give the EGG
message 0x800080
boxset 0x2
#raw 0x67
#raw 0xEA
#raw 0xC2
setvar 0x3208 0x7A66
#raw FB
nop
release
end

#org 0x800050
= You have no room for the EGG!
#org 0x800080
= \v\h01 got the EGG!
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Old April 12th, 2007 (3:35 AM). Edited April 12th, 2007 by Irish Witch.
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Zi212: Take a look at my new tutorial. It covers all those things very well.
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Old April 12th, 2007 (2:56 PM).
P*O*K*E*H*A*X*E*R's Avatar
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Can you give me a script on how to make a door to a basement in the characters home?

Or a program that does it easier?
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Old April 12th, 2007 (10:18 PM).
zel 2.0's Avatar
zel 2.0 zel 2.0 is offline
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Hmmm... Basically, all you really need to do is add a warp event with Advance Map. So, that's an issue not involving scripting, most likely it has been asked in the Simple Questions thread, go have a look there.

Yeah... I know, we can make warp scripts, but I think he only needs a simple way of warping... :P

PS for I.W: Hot? Nothing compared to your avatar... >.<
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Old April 14th, 2007 (12:41 PM).
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Can I have a sample of an applymovement script for Firered? Not a full script, just for where the movement data is stored. I have an applymovement script already but I don't know how to insert the actual movements that should be carried out. Any help would be appreciated.
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Old April 14th, 2007 (4:23 PM).
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this is the first script in my game
but every time i compile it to the rom
i can't open it in elitemap (not a supported rom) or advance map (I/O error 87)
butttt i can still play it in vba
either way i know it's screwed up
can someone tell me what's wrong with this
i'm having trouble with one #org thing going to the next, so maybe that's it?

it's supposed to:
01 joy calls to player
02 player walks three tiles down and four tiles left
03 joy talks again

Spoiler:

#org 0x799800
lock
message 0x799850
boxset 6
release
end
goto 0x800000

#org 0x800000
applymovement 0xFF 0x800050
goto 0x800150

#org 0x800150
lock
message 0x800200
boxset 6
release
end

#org 0x799850
=Excuse me!\lCould you come here, please?

#org 0x800050
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org 0x800200
=Your POKéBALL was mixed up in the\ltransferring process.\pHere are three POKéMON that weren't\lclaimed by a trainer yet.\pOne of these should be yours.
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Old April 14th, 2007 (9:07 PM). Edited April 14th, 2007 by Christos.
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Quote:
Originally Posted by Hyunbin
this is the first script in my game
but every time i compile it to the rom
i can't open it in elitemap (not a supported rom) or advance map (I/O error 87)
butttt i can still play it in vba
either way i know it's screwed up
can someone tell me what's wrong with this
i'm having trouble with one #org thing going to the next, so maybe that's it?

it's supposed to:
01 joy calls to player
02 player walks three tiles down and four tiles left
03 joy talks again
The script looks sorta ok (I don't get why you're using goto's so much in it.) but what your describing sounds like one of the scripts you insterted stuffed the rom up by writing to the wrong location.
This is often caused by mistyping 0x as ox on one of your offsets.
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Old April 14th, 2007 (9:42 PM).
zel 2.0's Avatar
zel 2.0 zel 2.0 is offline
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Quote:
Originally Posted by Deokishisu View Post
Can I have a sample of an applymovement script for Firered? Not a full script, just for where the movement data is stored. I have an applymovement script already but I don't know how to insert the actual movements that should be carried out. Any help would be appreciated.
Just look at the answer for the next post... It calls the applymovement command, which has the movement stored at another #org, the "movement orgs" are always finished with a #raw FE, instead of the usual "end"

Quote:
Originally Posted by Hyunbin View Post
this is the first script in my game
but every time i compile it to the rom
i can't open it in elitemap (not a supported rom) or advance map (I/O error 87)
butttt i can still play it in vba
either way i know it's screwed up
can someone tell me what's wrong with this
i'm having trouble with one #org thing going to the next, so maybe that's it?

it's supposed to:
01 joy calls to player
02 player walks three tiles down and four tiles left
03 joy talks again

Spoiler:

#org 0x799800
lock
message 0x799850
boxset 6
release
end
goto 0x800000

#org 0x800000
applymovement 0xFF 0x800050
goto 0x800150

#org 0x800150
lock
message 0x800200
boxset 6
release
end

#org 0x799850
=Excuse me!\lCould you come here, please?

#org 0x800050
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org 0x800200
=Your POKéBALL was mixed up in the\ltransferring process.\pHere are three POKéMON that weren't\lclaimed by a trainer yet.\pOne of these should be yours.
Well, first, just to have the script fixed (with all the "end" you've been missing, I suppose the compiler would not understand that script correctly) Anyway, the script was almost ok...

Spoiler:

#org 0x799800
lock
message 0x799850
boxset 6
goto 0x800000
end

#org 0x800000
applymovement 0xFF 0x800050
goto 0x800150
end

#org 0x800150
lock
message 0x800200
boxset 6
release
end

#org 0x799850
=Excuse me!\lCould you come here, please?

#org 0x800050
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org 0x800200
=Your POKéBALL was mixed up in the\ltransferring process.\pHere are three POKéMON that weren't\lclaimed by a trainer yet.\pOne of these should be yours.


That fixes the script... But the deal with both EMap & AMap is related (I think) with the rom not having a name recognizable by the inis in EMap and AMap... By name I mean the name in the hex of the rom...



(I think other user may explain better... Christos? :D)
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Old April 14th, 2007 (9:48 PM). Edited April 14th, 2007 by Hyunbin.
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i think you're right
after i compile it, when i go to the hex editor i don't see the LEAFGREEN part anymore o_O
weird.... i guess it compiles to 0x000000.. even though it says it compiled to 799800 like in the script

Quote:
Originally Posted by Irish Witch View Post
(I don't get why you're using goto's so much in it.)
well, i thought that one offset wouldn't flow into the next if i didn't put it in [just a beginner ^^;]
so it's alright to leave them out in this script?
thanks to both u and zel for help btw
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Old April 14th, 2007 (10:23 PM).
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Irish Witch Irish Witch is offline
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It may have been messed up by a past script, not necessarily this script.

Also 1: Applymorement 0xff does not refer to the character executing the script, and there are ways to wait till movements are over so you could just have written it like this:

Spoiler:

#org 0x799800
lock
message 0x8000000
boxset 6
applymovement 0xFF 0x800050
pause 0x110 ' 0x10 per step plus the 0xfe plus this command!
message 0x800200
boxset 6
release
end

' 0x200 bytes is more that enough space in this case
#org 0x800000
=Excuse me!\lCould you come here, please?

#org 0x800050
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE

#org 0x800060
=Your POKéBALL was mixed up in the\ltransferring process.\pHere are three POKéMON that weren't\lclaimed by a trainer yet.\pOne of these should be yours.


2: if nurse joy doesn't have a 'movement type' set in elitemap than you didn't need to use lock or release. (doesn't really matter that you did)
3: I used pause here but you could also use the command wait 0 (or pausemove 0.. Dependant on the version of scripted) to wait for movement scripts!
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Old April 15th, 2007 (1:19 AM).
frank$or frank$or is offline
 
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I've heard (and have seen) about the command 'pokemart', one question, where can you see which offset is which list, and if you can see them, how to edit them? Thanks.
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Old April 15th, 2007 (4:15 AM).
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Irish witch, posting links to pornographic content is against the rules.
You're getting a warning, please don't do it again.
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A Pokemon that is discriminated!
Support squirtle and make it everyone's favourite.
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Old April 15th, 2007 (9:47 AM).
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Sorry. I figured putting the massive warning would be nuff.
If anybody wants to see the picture my avatar is cut from that - I'm not allowed to post then they can ask me by PM or something.

I'm not a rule-braker by nature Christos, but I am a security guard by trade so you neen't worry, I'll behave!
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Old April 23rd, 2007 (6:06 AM).
frank$or frank$or is offline
 
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Hello, does anybody knows how to replace the prof oak script with your own? I mean, so that you still get the 'pokémon' option when you press (VBA; enter) (GBA; start) and also the pokédex. Thanks.
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Old April 23rd, 2007 (7:16 AM).
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Quote:
Originally Posted by frank$or View Post
Hello, does anybody knows how to replace the prof oak script with your own? I mean, so that you still get the 'pokémon' option when you press (VBA; enter) (GBA; start) and also the pokédex. Thanks.
You can replace the script by compiling a script with the same offset as Oak's script. And to keep the party and pokédex menus add their flags in the new script you're going to use.
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