Quote:
Originally Posted by sumin90210
Um i have two questions
1. How do you make legendary battles the way u want them not using poketronic
2. HOW DO YOU MAKE YOUR OWN EVENTS LIKE SOME DUDE TAKES YOUR BADGE OR SOMETHING PLZ ANSWER.
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1. You only need to use the command wildbattle in the following way:
wildbattle 0xPoke 0xLevel 0x2 (the "2" is to give the pokemon its battle theme, if it has any)
2. Well, you'd need to know the flag for the badge you want to be removed, then simply do
clearflag 0xBadgeFlag, that will remove the badge, but be careful, as it will re-enable the battle against the Gym Leader if used improperly. We discussed about Badges Values a few pages ago.
Quote:
Originally Posted by EarthsVisitor
Input:
'-----------------------
#org 0x800720
trainerbattle 0x00 0x2c 0x0 0x800750 0x800780
return
end
Output:
'-----------------------
#org 0x800720
nop
#raw 0x2C
nop
nop
nop
#raw 0x50
if 0x80 call 0x80078008
jumpstd 0x3
end
Solution?
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To what? Is there a problem with the trainerbattle? (Just in case the battle doesn't happen, put the #raw 0x5C before the trainerbattle command, at least for Scripted and Fire Red, will make it work)
But rarely you'll understand the scripts after they are inserted (that's why you need to save them as .rbc files, if you need to modify them in the future)
Quote:
Originally Posted by charmander07
Can someone tell me how to change the bagdes name?
And maybe a script of a trainer battle with a rocket or so(only to se how it's built).
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To change a badges name? I see only two options: a Text Editor (easy, but you'd need to "search" for the Badges name, add it to the ini, then edit it), or with an Hex-Editor (quite hard, and you may not be ready for it yet)
Well, any trainerbattle script should be like this:
'Common Battle
#org 0xBegin
#raw 0x5C
trainerbattle 0x0 0xId 0x0 0xIntroText 0xDefeatText
message 0xAfterBeatingText
boxset 0x2
end
'Battle in the middle of another event
#org 0xBeginEvent
...
...
...
#raw 0x5C
trainerbattle 0x9 0xId 0x0 0xDefeatText 0xOpWinsText
...
...
...
end
I don't usually fill a few things when I post examples, it's just some offsets to texts. And the Id value you should get it from PET, which you can use to edit the Rocket's Pokemon.