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Old October 28th, 2007 (4:29 PM).
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Yeah, it did help some but now I have 2 problems, nicknaming my pokemon freezes the screen and I still can't get rid of the name pokemon box.

#org $pick
checkflag 0x200
if b_true goto $end
checkflag 0x201
if b_true goto $end
checkflag 0x202
if b_true goto $end
#raw 75
#raw 07
#raw 00
#raw 0A
#raw 03
message $piplup
$piplup 1 = Do you want the water\npenguin Piplup?
boxset 5
compare LASTRESULT 1
if b_true goto $yes
#raw 76
message $back
$back 1 = Placed the Piplup back.
boxset 6
end

#org $yes
#raw 76
givepokemon 7 5 0x8B
#raw 53
#raw 1
#raw 00
setflag 0x200
jingle
message $recieve
$recieve 1 = You recieved Piplup!
boxset 6
setflag 0x828
message $nick
$nick 1 = Would You like to give\nPIPLUP a name?
boxset 5
compare LASTRESULT 2
if b_False goto $end
Namepokemon
end

#org $end
end
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Old October 28th, 2007 (4:36 PM).
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I'm no good in the field of 'namepokemon', I've only got it to work twice, and I deleted
The scripts that had it. I think I got it from browsing through this thread.

Sorry I couldn't Help, Aren't you ♠EX?
-cooley
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Old October 28th, 2007 (4:40 PM).
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No, unfortunatly, I'm not. Well, I figured out the frozen screen so now the only problem is the little text box that says do you want to rename this pokemon won't go away.
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Old October 28th, 2007 (4:50 PM). Edited October 28th, 2007 by cooley.
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Well I see you have two #raw 76's could that be the problem?

Quote:
Originally Posted by ~Kazaam~ View Post
Yeah, it did help some but now I have 2 problems, nicknaming my pokemon freezes the screen and I still can't get rid of the name pokemon box.

#org $pick
checkflag 0x200
if b_true goto $end
checkflag 0x201
if b_true goto $end
checkflag 0x202
if b_true goto $end
#raw 75
#raw 07
#raw 00
#raw 0A
#raw 03
message $piplup
$piplup 1 = Do you want the water\npenguin Piplup?
boxset 5
compare LASTRESULT 1
if b_true goto $yes
#raw 76
message $back
$back 1 = Placed the Piplup back.
boxset 6
end

#org $yes
#raw 76
givepokemon 7 5 0x8B
#raw 53
#raw 1
#raw 00
setflag 0x200
jingle
message $recieve
$recieve 1 = You recieved Piplup!
boxset 6
setflag 0x828
message $nick
$nick 1 = Would You like to give\nPIPLUP a name?
boxset 5
compare LASTRESULT 1
if b_true goto $name
goto $end


#org $name
nampokemon
return


#org $end
release
end
I Think It'll Work Now. Try it
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Old October 28th, 2007 (5:12 PM).
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Yeah, it worked, thanks for all the help.
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Old October 28th, 2007 (10:19 PM). Edited October 28th, 2007 by spenceroone3.
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1. Is there a way to do random scripts? For example, I've made a script to rob something, and I'd like to make a way that it randomizes what you find by robbing.

EDIT: Here is the script:
Code:
#org $Stealscript
checkflag 0x200
if B_TRUE goto $Nothing
message $Steal
$Steal 1 = There is good things in this\nhouse. Rob it?
boxset 5
compare LASTRESULT B_TRUE
if B_False goto $Nosteal
message $Nowsteal
$Nowsteal 1 = /v/H01/ robbed the house.\nThey found a lot of useful\pthings in there.
boxset 6
giveitem 0x4 0x1
setflag 0x200
release
end

#org $Nothing
$Nothing 1 = You stole it all before!\lThere is nothing left!
release
end

#org $Nosteal
$Nosteal 1 = Decided against doing an\nunlawful act.
release
end
2. Can someone plz give me an example script for answers E.G somebody says "What type of POKEMON do you like?" And you have choices from Grass, Fire or Water, in a box that looks like this:
_______
|Fire |
|Water|
|Grass|
-------
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Old October 28th, 2007 (11:38 PM).
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I don't think you can randomise items. If you know of an event like that in your game, decompile the script.

As for the fire, water and grass thing, I cant script that well ;x.
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Old October 28th, 2007 (11:41 PM). Edited October 28th, 2007 by spenceroone3.
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Yeah, thanks, I'll try decompiling Celio's script, since it is completely random what he will say. I'll also decompile the guy at the ports for the fire water grass thing ^^. If I figure it out, I'll post the results ^^

EDIT: What the hell? Maybe I should use scriptDEC to decompile???? :\

EDIT2: God dammit! This thing never works properly!
#%#^%&*(*)&*()*^&[email protected]@#@#@$%!!!!!!!

Can somebody just show me? It be REALLY handy if somebody like Irish witch, or Semele, or Zel, cam along. :\
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Old October 28th, 2007 (11:49 PM).
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Quote:
Originally Posted by spenceroone3 View Post
Yeah, thanks, I'll try decompiling Celio's script, since it is completely random what he will say. I'll also decompile the guy at the ports for the fire water grass thing ^^. If I figure it out, I'll post the results ^^

EDIT: What the hell? Maybe I should use scriptDEC to decompile???? :\
Randomization can be done with the hex command 8F. Decompile the script of the girl and her Slowbro in Cerulean city for an example of its usage.

Selecting in a box is done with a multi command (6F) obviously, but you'll have to change the text of the options of one of the multi-boxes as there is no set of choices fire/water/grass by default. This reference may help (mostly notes, but it's possible you could figure it out):
Quote:
Originally Posted by Dabomstew @ another forum
The "multi-table" starts at 0x3e04b0

format of each multi entry:
offset (4bytes) number of options (1Byte?) 00 00 00

The above Offset points to the list of options of the multi, like this for each option:
offset (4bytes) 00 00 00 00

Offset above is a pointer. to text.
The options data is actually stored directly before the actual multi-table for some reason.

there are 65 multi's - 0x00 to 0x40

We can change the amount of choices to each multi with data/text ptrs placed in free space, so we can change a multi with only 2 choices to have 5 or 6 if needed.

There are a couple of pointers in the ROM which point to the start of the "multi-table", so it might be possible to relocate the whole thing and subsequently increase the number of available multi boxes. (like what can be done with the music table)
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Old October 28th, 2007 (11:59 PM).
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Code:
'-----------------------
#org 0x1667DD
lock
#raw 0x8F
call 0x80081900 
killscript
#raw 0x80
compare 0x8008 0x0
if 0x1 call 0x166814
compare 0x8008 0x1
if 0x1 call 0x16681D
compare 0x8008 0x2
if 0x1 call 0x166826
compare 0x8008 0x3
if 0x1 call 0x16682F
release
end

'-----------------------
I've put that part in bold, but I don't understand exactly what to do after that.
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Old October 29th, 2007 (12:14 AM).
Dabomstew Dabomstew is offline
 
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Quote:
Originally Posted by spenceroone3 View Post
Code:
'-----------------------
#org 0x1667DD
lock
#raw 0x8F
call 0x80081900 
killscript
#raw 0x80
compare 0x8008 0x0
if 0x1 call 0x166814
compare 0x8008 0x1
if 0x1 call 0x16681D
compare 0x8008 0x2
if 0x1 call 0x166826
compare 0x8008 0x3
if 0x1 call 0x16682F
release
end

'-----------------------
I've put that part in bold, but I don't understand exactly what to do after that.
The random command (8F) takes a two-byte-long number as its argument, representing the size of the number you want generated. If you put 4 as the argument, it will generate 0,1,2, or 3. Similarly if you were to put 8 it would be 0,1,2,3,4,5,6 or 7. You can't see this as the script decompiler is interpreting the 4 that is the command's argument as a call command. Really the script is like this:
Code:
#org 0x1667DD
lock
#raw 0x8F
#raw 0x04 0x00
copyvar 0x8008 0x800D
compare 0x8008 0x0
if 0x1 call 0x166814
compare 0x8008 0x1
if 0x1 call 0x16681D
compare 0x8008 0x2
if 0x1 call 0x166826
compare 0x8008 0x3
if 0x1 call 0x16682F
release
end

'-----------------------
The 04 00 bit is the argument (4) for the random command, in swapped-hex. The copyvar takes the random number that was placed in LASTRESULT (0x800D) by the random command and puts it in variable 0x8008.
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Old October 29th, 2007 (12:19 AM).
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Hmm, i'll try make it for you.

Code:
#org 0x1667DD
lock
faceplayer
#raw 0x8F
call 0x80081900 
killscript
#raw 0x80
compare 0x8008 0x0
if 0x1 call 0x166814
compare 0x8008 0x1
if 0x1 call 0x16681D
compare 0x8008 0x2
if 0x1 call 0x166826
compare 0x8008 0x3
if 0x1 call 0x16682F
release
end

#org call 0x166814
giveitem 0x45 0x1
0x166814 = You received a random item!
release
end

#org call 0x16681D
giveitem 0x45 0x1
0x16681D = You received a random item!
release
end

#org call 0x166826
giveitem 0x45 0x1
0x166826 = You received a random item!
release
end

#org call 0x16682F
giveitem 0x45 0x1
0x16682F = You received a random item!
release
end
I don't beleive i've done it right, use a completely different rom before doing it on yours, just to make sure...
Someone fix this if it doesn't work...
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Old October 29th, 2007 (6:41 AM).
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Hey, I have a problem. My scripts work now, but the /n things I put in the messages don't work.
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My friends: DP Master, Spenceroone3, Hiidoran, Destinedjagold.
Spoiler:

My family. I am twins with Spenceroon3 :P.
Dad: Celebi_XD
Mom: Sea_Guardian
Best friend(S): ___________
Brother(s): Gotron228, Godot
Sister(s): ___________
Twin (Coin3 can get triplets though as well): Spenceroone3
Best enemy(s): Kid Nino
Girlfriend/Pair: _____________
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Old October 29th, 2007 (6:45 AM).
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instead of putting /n into the script, which isn't the right one to use, use the reverse slash, which is \n...

that should work properly, i guess...

what I'm just trying to say is that you've used the wrong character... use \ instead of /
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Old October 29th, 2007 (6:52 AM). Edited October 29th, 2007 by coin3.
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Omg stupid me...Thank you.

Edit: now, is there some type of pause for a wildbattle? When the screen flashs when going into the battle I see it is still showing the text that happens after the battle. And the pokemon does not disappear after I set the flag and fadescreen.
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My friends: DP Master, Spenceroone3, Hiidoran, Destinedjagold.
Spoiler:

My family. I am twins with Spenceroon3 :P.
Dad: Celebi_XD
Mom: Sea_Guardian
Best friend(S): ___________
Brother(s): Gotron228, Godot
Sister(s): ___________
Twin (Coin3 can get triplets though as well): Spenceroone3
Best enemy(s): Kid Nino
Girlfriend/Pair: _____________
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Old October 29th, 2007 (12:47 PM). Edited October 29th, 2007 by spenceroone3.
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Thanx Dabomstew! That thing helped! :) And thanks ♠εx

Coin3: I'm guessing you want to make the SPEAROW disappear. Try this: #raw 0x53 0x<people No.> 0x00. Or try making a script that shows the spearow running away from ASH. How I know that you want a spearow... I just know lol!

EDIT: Haven't tested it yet, but here is the steal item script!!!
Spoiler:
Code:
#org $Stealscript
$Steal 1 = There is good things in this\nhouse. Rob it?
boxset 5
compare LASTRESULT B_TRUE
if B_False goto $Nosteal
message $Nowsteal
$Nowsteal 1 = /v/H01/ robbed the house.\nThey found a lot of useful\pthings in there.
boxset 6
#raw 0x8F
#raw 0x04 0x00
copyvar 0x8008 0x800D
compare 0x8008 0x0
if 0x1 call $Tinymushroom
compare 0x8008 0x1
if 0x1 call $Oranberry
compare 0x8008 0x2
if 0x1 call $Pokeball
compare 0x8008 0x3
if 0x1 call $Potion
release
end

#org $Nothing
$Nothing 1 = You stole it all before!\lThere is nothing left!
release
end

#org $Nosteal
$Nosteal 1 = Decided against doing an\nunlawful act.
release
end

#org $Potion
giveitem 0xD 0x1
setflag 0x500
release
end

#org $Pokeball
giveitem 0x4 0x1
setflag 0x500
release
end

#org $Tinymushroom
giveitem 0x67 0x1
setflag 0x500
release
end

#org $Oranberry
giveitem 0x8B 0x1
setflag 0x500
release
end


I'm sure it works!
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Old October 29th, 2007 (3:48 PM).
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Can I plz have a basic text script p.s just make it say hello and Ill edit it past that
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Old October 29th, 2007 (4:08 PM). Edited October 29th, 2007 by Ooka.
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So can I get some help with this one? I know I come here a lot, but I was dazed when I was writing this one so I don't know what I forgot to put in.
Code:
#org $dex
lock
faceplayer
checkflag 0x205
if b_true goto $hey
message $give
$give 1 = Hey \v\h01, so this\nis your birthday? Well, Sam said \pyou would be by to pick up your\npokemon. First take this,
boxset 6
setflag 0x829
setflag 0x828
special 0x16F
message $recieved
$recieved 1 = You recieved the Pokedex!!
boxset 6
message $follow
$follow 1 = Now for your Pokemon,\nfollow me.
boxset 6
applymovement $Walk1
$Walk1 1 ; #Binary 0x01 0x09 0x09 0x04
pausemove 0
message $pick
$pick 1 = Pick one of these Pokemon\nand take it to Viridian,\pSam said he wanted you to\ncome to Agatha's house.
setflag 0x205
release
end


#org $hey
checkflag 0x200
compare lastresult 1
if b_true goto $alright
checkflag 0x201
compare lastresult 1
if b_true goto $alright
checkflag ox202
compare lastresult 1
if b_true goto $alright
lock 
faceplayer
message $hey1
$hey1 1 = So have you went to see Sam yet?
boxset 6
release
end

#org $alright
lock
faceplayer
message $alright1
$alright1 1 = So do you like your Pokemon?
boxset 6
release
end
Oh, and a basic text script is:

#org $text
lock
faceplayer
$text 1 = Hello
boxset 6(not %100 sure that you need that)
release
end
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Old October 29th, 2007 (5:02 PM).
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Quote:
Originally Posted by ~Kazaam~ View Post
So can I get some help with this one? I know I come here a lot, but I was dazed when I was writing this one so I don't know what I forgot to put in.
Code:
#org $dex
lock
faceplayer
checkflag 0x204
compare lastresult 1
if b_true goto $hey
message $give
$give 1 = Hey \v\h01, so this\nis your birthday? Well, Sam said you\n would be by to pick up your\npokemon. First take this,
setflag 0x829 ' No need for 'setflag 0x828' That just opens the POKèMON menu
special 0x16F
message $recieved
$recieved 1 = You recieved the Pokedex!!
boxset 6
message $follow
$follow 1 = Now for your Pokemon,\nfollow me.
boxset 6
applymovement 0x03 $walk1
applymovement 0xFF $walk1 ' To follow people no. 3
$walk1 1 ; 0x01 0x09 0x09 0x04  ' You don't have to put '#binary'
pausemove 0
message $pick
$pick 1 = Pick one of these Pokemon\nand take it to Viridian,\lSam said he wanted you to come\pto Agatha's house.
boxset 6
release
end


#org $hey
checkflag 0x200
compare lastresult 1
if b_true goto $alright
checkflag 0x201
compare lastresult 1
if b_true goto $alright
checkflag ox202
compare lastresult 1
if b_true goto $alright
message $hey1 'don't have to put lock and faceplayer there
$hey1 1 = So have you went to see Sam yet?
boxset 6
release
end

#org $alright
message $alright1 'again The player is already locked from the beginning
$alright1 1 = So do you like your Pokemon?
boxset 6
release
end
Oh, and a basic text script is:

Code:
#org $text ' I changed it because you already have a pointer named '$text' 
lock
faceplayer
message $talk
$talk 1 = Hello
boxset 6 'yes You do need that
release 
end
The only 'Next line command' isn't only '\n', There are \p, and \l too.
I think it should work now.


I didn't correct all mistakes, because I don't have the time now.
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Old October 29th, 2007 (5:03 PM). Edited October 29th, 2007 by Ooka.
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I'll try it, but I do want it to open the Pokemon menu.

Oh, the script doesn't work for some reason. It just freezes the screen.
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Old October 29th, 2007 (6:10 PM).
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Quote:
Originally Posted by coin3 View Post
Omg stupid me...Thank you.

Edit: now, is there some type of pause for a wildbattle? When the screen flashs when going into the battle I see it is still showing the text that happens after the battle. And the pokemon does not disappear after I set the flag and fadescreen.
I always have the same problem as yours, coin3.., and I can't find ways to fix it. Anyways, you could just add more scripts that the OW of that certain PKMN will disappear and just let it move out of the player's way. That, I think is 1 solution, since I have no idea how to correctly use the fadescreen effect.
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Old October 29th, 2007 (6:40 PM).
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can anyone make me a script when u click to battle groudon instead fight blastiose? or can u change that in the story somehow?
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Old October 29th, 2007 (9:26 PM).
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There is a tutorial for doing that ya know.
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Old October 29th, 2007 (9:34 PM).
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xx1hacker1xx: Please learn to script? This thread is mainly for help on scripts or discussing them, I'm sure I saw an encounter pokemon script a few pages back. There are tuts on these >.>

Heres one I whipped up, you'll need to change the values in bold to a Blastoise.

Code:
#org 0x800000
message pokemonbattle
boxset 0x6
cry PKMN_MEW
wildbattle 0x97 0x46 0x3
release
end

#org pokemonbattle = Blastoise attacked!
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Made A New Account - Crashink

Yes, this does mean Icy Blue will be locked down, but only for a short time while I fix my bugs.

- Crashink.
  #1325   Link to this post, but load the entire thread.  
Old October 30th, 2007 (1:06 AM).
destinedjagold's Avatar
destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
Join Date: May 2007
Age: 32
Gender: Male
Nature: Careful
Posts: 8,579
about that code.., I can't perfect a certain script that gives a cry before the battle starts... could someone explain it to me, for I have been around the tuts and gained no luck at all...

cry.., then..?

Thanks in advance.
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