Quote:
Originally Posted by cooley
Please tell what happens in-game. What is up with the "compare LASTRESULT's"?
An My question is: After I put 0x60, Or #raw 53 #raw <People no.> #raw 00, how come the person that disappeared isn't there, and When I try to past the original spot that person was at,
I can't get past it. When I press A on it, it Freezes the game. Any command that will permanently remove the sprite? Like when you find an item in a pokeball.
-cooley
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Well I think the problem might be that you're using both of them at the same time, but there is know way of me proveing this unless you show me the script...
#raw 53 is supposed to initiate the vanishing of the sprite and it will not be able to be interacted with, but without the setflag, it will re-appear.
The movement 0x60 will make the sprite dissappear but you will still be able to talk to it...
Hopefully that information can help fix some of your problem.
Quote:
Originally Posted by destinedjagold
I have a script request and hoping that someone could be a dear and make me a simple script...
I just need a script that when the player talks to 'it', some text will apper, and after, the player's PKMN party will be completely healed.., and then a text will appear and the script is done.
Thanks in advance...
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Spenceroone3, I know you've started to learn how to script, but there is a major mistake....
Special 0x0 heals the pokemon in the party, I'm not sure what setflag 0x0 might do...
Quote:
Originally Posted by spenceroone3
Sure, Jagold, I made this on the spot for you (It is in Pokescript can't remember what u use):
Code:
#org $Heal
lock
faceplayer
message $Health
$Health 1 = Your Pokemon look tired.\p I'll heal them for you!
boxset 6
special 0x0
message $healed
$healed 1 = Your Pokemon are healed!
boxset 6
release
end
The heal part is in bold!
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