The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Fan Games > Binary ROM Hacking
Reload this Page Script Requests/Sharing/Discussion

Notices
For all updates, view the main page.

Binary ROM Hacking Need a helping hand or just want to talk about binary ROM hacks? Get comments and answers to any ROM Hacking-related problems, questions or thoughts you have here.

Ad Content
Closed Thread
 
Thread Tools
  #1601   Link to this post, but load the entire thread.  
Old December 8th, 2007 (3:20 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
Hermit
 
Join Date: Dec 2006
Location: Tokyo, Japan
Age: 30
Gender: Male
Nature: Timid
Posts: 860
Quote:
Originally Posted by destinedjagold View Post
yes, and also, noticed the things I did in 'bold'... those should be the same with the #org, for instance..,

#org $babylugia
$babylugia 1 = Purrriii...

or in movements..,

#org $shadowlugia
$shadowlugia 1 ; #binary 0x01 0x02 0x03 0x04 0xFE

and btw, 0xFE, which ends the movements, is also included with the 12-15 limit...
Oo...In the tut in the tutorials section stood it like I have it...but ill give it a try..:)
__________________
  #1602   Link to this post, but load the entire thread.  
Old December 8th, 2007 (4:03 PM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
 
Join Date: Feb 2007
Location: United States
Age: 28
Gender: Male
Nature: Impish
Posts: 1,148
You don't have to have less movements. You can make it more than 15 including "0xFE"
Code:
applymovement 0x05 $move
.....
.....
#org $move
#raw 0x01 0x01 0x02 0x02 0x02 0x02 0x04
#raw 0x0C 0x0C 0x0C 0x0C 0x0C 0x11
#raw(so on and so forth..)
__________________

  #1603   Link to this post, but load the entire thread.  
Old December 9th, 2007 (3:02 AM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 673
Hi.
I suck at scripting and I need a script for Emerald, that works
just like the first rival script in diamond and pearl.
(When you try to enter your rivals door he comes out... etc.)

and also the script when you enter his room after the first script.
(when sits at his computer, then he sees you pushes
you away and walks down the stairs.)

I hope someone has time for me.:D

//44tim44
__________________
  #1604   Link to this post, but load the entire thread.  
Old December 9th, 2007 (3:51 AM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
Hermit
 
Join Date: Dec 2006
Location: Tokyo, Japan
Age: 30
Gender: Male
Nature: Timid
Posts: 860
Quote:
Originally Posted by cooley View Post
You don't have to have less movements. You can make it more than 15 including "0xFE"
Code:
applymovement 0x05 $move
.....
.....
#org $move
#raw 0x01 0x01 0x02 0x02 0x02 0x02 0x04
#raw 0x0C 0x0C 0x0C 0x0C 0x0C 0x11
#raw(so on and so forth..)
Now I changed it in this now it compiles but it acts weird because when you go trough the script tile it just waits there and the you see a message box with all weird letters and then you wait again and then you are disappeared...
help please..
Spoiler:
#org $begin
checkflag 0x999
if B_true goto $done
applymovement 0x01 $move1
pause 0x200
message $move1
boxset 6
applymovement 0x01 $move2
applymovement 0xFF $move2
pause 0x220
release
end

#org $done
release
end

#org $move1
#raw 0x04 0x02 0x02 0x02 0x02 0x01 0x01
#raw 0x01 0x01 0x01 0x01 0x01 0x01 0x01
#raw 0x01 0x01 0x01 0x01 0x01 0xFE

#org $move1
$mt1 1 = Hey wait, \v\h01!\nProf. Andreas wants to see you!

#org $move2
#raw 0x04 0x04 0x04 0x04 0x04 0x04 0x04
#raw 0x04 0x04 0x04 0x04 0x04 0x04 0x04
#raw 0x03 0x03 0x03 0x03 0x01 0x01 0x60 0xFE


O and I almost forgot to ask can you do this sorta scripts in a script tile or does it has to be in a people thingy..?
__________________
  #1605   Link to this post, but load the entire thread.  
Old December 9th, 2007 (5:05 AM).
destinedjagold's Avatar
destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
Join Date: May 2007
Age: 32
Gender: Male
Nature: Careful
Posts: 8,579
the sprite that will move should not be so far away from the tile that holds the script... In the screen, you can see, from the player as the center, 5 tiles down, 5 tiles up, 7 left and 7 to it's right. So the sprite should be 1 tile away from the screen for it to move towards the player.
__________________

  #1606   Link to this post, but load the entire thread.  
Old December 9th, 2007 (7:58 AM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
Hermit
 
Join Date: Dec 2006
Location: Tokyo, Japan
Age: 30
Gender: Male
Nature: Timid
Posts: 860
Quote:
Originally Posted by destinedjagold View Post
the sprite that will move should not be so far away from the tile that holds the script... In the screen, you can see, from the player as the center, 5 tiles down, 5 tiles up, 7 left and 7 to it's right. So the sprite should be 1 tile away from the screen for it to move towards the player.
I dont understand it..? But if I think what you mean is that the sprite that is going to move has to be closer to the script tile?
__________________
  #1607   Link to this post, but load the entire thread.  
Old December 9th, 2007 (8:01 AM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
Man I gotta stop leaving!
 
Join Date: Sep 2007
Age: 29
Gender:
Nature: Jolly
Posts: 202
I noticed one of the problems. Use the commands 0x11 for Up, 0x10 for Down, 0x12 for Left, and 0x13 for Right. They still make the person move one tile. Don't go by the FR-Move file. Try using those. And why checkflag 0x999? I don't even know if it will work. Try something like 0x200 if you haven't used it.

Now for my question.

This script works, just after the battle, he's suppost to say something, but he doesn't. Why doesn't he?

Code:
#org $go
lock
faceplayer
message $so
boxset 6
trainerbattle 0x00 0x004 $before $after $further
message $beaten
boxset 6
release
end

#org $so
$so 1 = Hey, there you are,\n\v\h01!  Before we leave,\phow about a battle?

#org $before
$before 1 = I'm gonna win.

#org $after
$after 1 = Wow, \v\h01,\nyou're good!

#org $further
message $come1
boxset 6
$come1 1 = Come on, let's go on the ship.
#raw 0x33 0xFF 0xFF 0x00
applymovement 3 $ma1
applymovement 0xFF $ma2
warp 0x1 0x5 0x1
release
end

#org $beaten
$beaten 1 = I lost...

#org $ma1
$ma1 1 ; #binary 0x4B 0x60 0xFE

#org $ma2
$ma2 1 ; #binary 0x13 0xFE
__________________
I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1608   Link to this post, but load the entire thread.  
Old December 9th, 2007 (8:18 AM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
Hermit
 
Join Date: Dec 2006
Location: Tokyo, Japan
Age: 30
Gender: Male
Nature: Timid
Posts: 860
Thnx ill try it..:)

And now a script request please (its for my hack)
Can someone make me a Prof. Oak replacement script...
Just that the professor comes walking up to you and then says: Wait you can't go there you need a pokémon if you go out in the wild! Here take this numel.

And then you get a numel and the professor walks away and disappears..

Thanks in advance..:)
(ofcourse you will come in my credits list in my hack)
(o and if you want to now wich hack look in sig..:))
__________________
  #1609   Link to this post, but load the entire thread.  
Old December 9th, 2007 (12:58 PM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
 
Join Date: Feb 2007
Location: United States
Age: 28
Gender: Male
Nature: Impish
Posts: 1,148
The reason you don't get regular text after the battle is because of the "Message $move1" and the "applymovement $move1".

As for that Script you wanted, I don't think it is a good Idea...I'll PM you with something.
__________________

  #1610   Link to this post, but load the entire thread.  
Old December 9th, 2007 (2:22 PM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
Man I gotta stop leaving!
 
Join Date: Sep 2007
Age: 29
Gender:
Nature: Jolly
Posts: 202
Does anyone have the offset for the TM/HM case activation? I need it to make a certain script.
__________________
I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1611   Link to this post, but load the entire thread.  
Old December 9th, 2007 (2:32 PM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
 
Join Date: Feb 2007
Location: United States
Age: 28
Gender: Male
Nature: Impish
Posts: 1,148
You mean the Giveitem no.?

giveitem 0x16C
__________________

  #1612   Link to this post, but load the entire thread.  
Old December 9th, 2007 (2:42 PM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
Man I gotta stop leaving!
 
Join Date: Sep 2007
Age: 29
Gender:
Nature: Jolly
Posts: 202
Yes, that's what I meant. But how would you put it in a script?

Would it be 2 separate giveitems or just one?

And also, are there any for the 8 badges?
__________________
I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1613   Link to this post, but load the entire thread.  
Old December 9th, 2007 (4:52 PM).
lanturn 550's Avatar
lanturn 550 lanturn 550 is offline
Lanturn Warrior
 
Join Date: Nov 2007
Location: Australia
Gender:
Nature: Relaxed
Posts: 19
Can someone plz make one where
an ! appears above a Npc and they walk over to where you are and talk to you (just put ................. where words go.)

plz and thanks
  #1614   Link to this post, but load the entire thread.  
Old December 9th, 2007 (10:10 PM).
Gamemaster1379 Gamemaster1379 is offline
 
Join Date: Dec 2007
Gender:
Posts: 9
Alright, I'm trying to work on a hack for a new game, and need a bit of assistance, on a certain hack script.

I need a script where you walk up to a character and have to press A to talk to them. The character will be a trainer. (if this is necessary to the script, the character will only have one Pokemon). After the battle, the same trainer will battle the main character as a wild Pokemon (please do not question this) (I am aware that I will have to add the same sprite in two areas, too. =P). Afterwards, the character will finish the battle, and walk back down the stairs. When trying to do so, he will be stopped and a Pokemon will run up to the main character and join his/her party. (if the main character has 6, the pokemon will wait there until the main character come back for it).


This will be on Sky Pillar [Sapphire version], if this information is necessary.


It'd be appreciated if the answer to this could be PMd to me, or if I could be informed that a reply has been made to my request.


If the above isn't possible, please let me know, and I'll see if I can re-write the situation to go within Sapphire's scripting limitations.

Thanks in advance, and credit will be given to whomever helps me with this scripting
  #1615   Link to this post, but load the entire thread.  
Old December 9th, 2007 (11:31 PM).
axlefoley's Avatar
axlefoley axlefoley is offline
 
Join Date: Sep 2004
Age: 33
Gender:
Posts: 245
Quote:
Originally Posted by *~*TwiLiTeDaRkRai*~* View Post
#org $start
lock
faceplayer
message $cry
$cry 1 = Grooooar!!!
callstd 6
wildbattle 244 40 1
setflag 0x200
fadescreen 0
release
end
I know this was posted awhile ago but I was wondering what does the callstd do? Also I have a give mew script I was wondering is there anyway to get it to obey (At the moment I am still testing and trying scripts for later use and so the give mew event occurs before getting the pokedex).
__________________



Click here to feed Herman a Rare Candy!
Click here to feed Horrace a Rare Candy!
Get your own at Pokeplushies!
  #1616   Link to this post, but load the entire thread.  
Old December 10th, 2007 (4:02 AM).
destinedjagold's Avatar
destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
Join Date: May 2007
Age: 32
Gender: Male
Nature: Careful
Posts: 8,579
Hello everyone. It has been a while since I last posted here concerning about a script. Well, I have made a script that doesn't work, so could I ask you to tell me what I have done wrong..? Thanks in advance...
Code:
#org $post1
lock
faceplayer
message $elmlab
$elmlab 1 = ELM POKEMON LAB
release
end

#org $post2
lock
faceplayer
message $newbark
$newbark 1 = NEW BARK TOWN\p"The town where the winds of a\nnew beginning blow."
release
end

#org $post3
lock
faceplayer
message $house1
$house1 1 = JIMMY's HOUSE
release
end

#org #post4
lock
faceplayer
message $house2
$house2 1 = ELM's HOUSE
release
end

#org $post5
lock
faceplayer
message $route
$route 1 = ROUTE 29\nCHERRYGROVE CITY - NEW BARK TOWN
release
end
__________________

  #1617   Link to this post, but load the entire thread.  
Old December 10th, 2007 (4:26 AM).
thethethethe thethethethe is offline
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Posts: 1,104
Since I'm having trouble with my own scripts, I guess I'll help out some other people.
Quote:
Originally Posted by ~*Pikafan*~ View Post
Yes, that's what I meant. But how would you put it in a script?

Would it be 2 separate giveitems or just one?

And also, are there any for the 8 badges?
Why don't you just script a giveitem for a TM? If you recieve a TM, you'll automatically recieve the TM case.

For the Badges, for Fire Red...
setflag 0x820 gives first badge
setflag 0x821 gives second badge
setflag 0x822 gives third badge
setflag 0x823 gives fourth badge
I think you get where this is going.

Quote:
Originally Posted by axlefoley View Post
I know this was posted awhile ago but I was wondering what does the callstd do? Also I have a give mew script I was wondering is there anyway to get it to obey (At the moment I am still testing and trying scripts for later use and so the give mew event occurs before getting the pokedex).
callstd is another name for boxset. It just comes down to what people prefer to use.

What map is Mew on? I can't find the map. If I can find the map, I can find the script, because I'd assume that it's similiar to the "Ghost," a special is used after the battle to make it a "special" battle.

Quote:
Originally Posted by destinedjagold View Post
Hello everyone. It has been a while since I last posted here concerning about a script. Well, I have made a script that doesn't work, so could I ask you to tell me what I have done wrong..? Thanks in advance...
Code:
#org $post1
lock
faceplayer
message $elmlab
$elmlab 1 = ELM POKEMON LAB
release
end

#org $post2
lock
faceplayer
message $newbark
$newbark 1 = NEW BARK TOWN\p"The town where the winds of a\nnew beginning blow."
release
end

#org $post3
lock
faceplayer
message $house1
$house1 1 = JIMMY's HOUSE
release
end

#org #post4
lock
faceplayer
message $house2
$house2 1 = ELM's HOUSE
release
end

#org $post5
lock
faceplayer
message $route
$route 1 = ROUTE 29\nCHERRYGROVE CITY - NEW BARK TOWN
release
end
You forgot to add "boxset" at the end of the message. Therefore the massage won't appear.

NOTE: If it's a signpost there is no need for lock and faceplayer.
__________________
Gone.
  #1618   Link to this post, but load the entire thread.  
Old December 10th, 2007 (4:30 AM). Edited December 10th, 2007 by destinedjagold.
destinedjagold's Avatar
destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
Join Date: May 2007
Age: 32
Gender: Male
Nature: Careful
Posts: 8,579
oh drat. I forgot about the boxsets. Thanks so much, thethethethe. Really, it has been quite a while since I last made a script, and so I decided to take each step slowly.

Thanks again for the help, thethethethe. Simple mistake. :P


- edited -
It works now. thanks again. silly me... :P
__________________

  #1619   Link to this post, but load the entire thread.  
Old December 10th, 2007 (5:25 AM).
stead573 stead573 is offline
 
Join Date: Apr 2007
Gender:
Nature: Adamant
Posts: 31
Hi All!

I was just wondering if anyone could have a quick look at this script and let me know if I have made any errors in it. It just doesn't seem to run. When I enter the script tile, the game just freezes! :\

The script is for [People No. 7] to move one step to the left and then talk to the player and give 5 Pokéballs. I am using Ruby btw.

Quote:
org $start
checkflag 0x200
if B_true goto $done
applymovement 0x07 $move
pause 0x30
message $text
boxset 6
giveitem 0x4 5
setflag 0x200
release
end

#org $done
release
end

#org $move
$move 1 ; #binary 0x06 0xFE

#org $text
$text 1 = I'm sure these will be useful!
Thanks for any help in advance!
  #1620   Link to this post, but load the entire thread.  
Old December 10th, 2007 (11:22 AM).
Kristian's Avatar
Kristian Kristian is offline
 
Join Date: Sep 2007
Location: Norway? :b
Nature: Calm
Posts: 170
Can someone tell me whats wrong with this script?
it works fine, but after the battle the guy issnt walking away :S
Code:
#org $starthisscript
checkflag 0x799
if 1 goto $done
applymovement 0x7 $moverival2
$moverival2 1 ; #binary ---REMOVED---
pausemove 0
trainerbattle 0 0x146 $before $after2 $further
$before = ---REMOVED---
$after2 = ---REMOVED---
release
end

#org $done
release
end

#org $further
applymovement 0x7 $moverival111
$moverival111 1 ; #binary ---REMOVED---
pausemove 0
setflag 0x799
#raw 53
#raw 07
#raw 00
release
end
I'm not used to trainerbattle scripts, so can someone tell me whats wrong?
Thanks in Advance or what people say..;)

btw, it is for FireRed
  #1621   Link to this post, but load the entire thread.  
Old December 10th, 2007 (1:44 PM).
axlefoley's Avatar
axlefoley axlefoley is offline
 
Join Date: Sep 2004
Age: 33
Gender:
Posts: 245
Quote:
Originally Posted by thethethethe View Post
What map is Mew on? I can't find the map. If I can find the map, I can find the script, because I'd assume that it's similiar to the "Ghost," a special is used after the battle to make it a "special" battle.
i put it in on the 1st town to test the script as i said it is before you get the pokedex
__________________



Click here to feed Herman a Rare Candy!
Click here to feed Horrace a Rare Candy!
Get your own at Pokeplushies!
  #1622   Link to this post, but load the entire thread.  
Old December 10th, 2007 (1:46 PM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
Man I gotta stop leaving!
 
Join Date: Sep 2007
Age: 29
Gender:
Nature: Jolly
Posts: 202
Thanks thethethethe. But now I have 2 more questions for anyone.

First is: How would you make a command to activate a pokemon Cry? I checked Irish Witch's tutorial, but it's outdated and doesn't work.

Second is: how do you do the setmaptile command?

@Kristian - It could be your offset. Try either 0x07 or just 7.
__________________
I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1623   Link to this post, but load the entire thread.  
Old December 10th, 2007 (2:49 PM).
Gamemaster1379 Gamemaster1379 is offline
 
Join Date: Dec 2007
Gender:
Posts: 9
Quote:
Originally Posted by Gamemaster1379 View Post
Alright, I'm trying to work on a hack for a new game, and need a bit of assistance, on a certain hack script.

I need a script where you walk up to a character and have to press A to talk to them. The character will be a trainer. (if this is necessary to the script, the character will only have one Pokemon). After the battle, the same trainer will battle the main character as a wild Pokemon (please do not question this) (I am aware that I will have to add the same sprite in two areas, too. =P). Afterwards, the character will finish the battle, and walk back down the stairs. When trying to do so, he will be stopped and a Pokemon will run up to the main character and join his/her party. (if the main character has 6, the pokemon will wait there until the main character come back for it).


This will be on Sky Pillar [Sapphire version], if this information is necessary.


It'd be appreciated if the answer to this could be PMd to me, or if I could be informed that a reply has been made to my request.


If the above isn't possible, please let me know, and I'll see if I can re-write the situation to go within Sapphire's scripting limitations.

Thanks in advance, and credit will be given to whomever helps me with this scripting
Hmm, it seems this was overlooked. I am going to quote this in case somebody who could help me may not have seen it. If there is a rule against this, I apologize, please send me a PM about this, and I'll be sure to not to do so again. :P
  #1624   Link to this post, but load the entire thread.  
Old December 10th, 2007 (6:14 PM).
thethethethe thethethethe is offline
 
Join Date: Jun 2007
Location: Melbourne, Australia
Gender: Male
Posts: 1,104
Quote:
Originally Posted by axlefoley View Post
i put it in on the 1st town to test the script as i said it is before you get the pokedex
Sorry, I meant in a normal FR rom. I want to check the mew script within the rom and see if any specials are used and if any affect the mey obeying you.

Quote:
Originally Posted by ~*Pikafan*~ View Post
Thanks thethethethe. But now I have 2 more questions for anyone.

First is: How would you make a command to activate a pokemon Cry? I checked Irish Witch's tutorial, but it's outdated and doesn't work.

Second is: how do you do the setmaptile command?

@Kristian - It could be your offset. Try either 0x07 or just 7.
Cry isn't coded correctly in the Pokescript Database, use this.
Code:
cry 0xA1 0x<pokemon>
#raw 0x02 0x00
Setmaptile works like this.
I haven't really tested this, but I heard from a reliable source that this works.
Code:
special 0x8E   'I heard that it's needed to be their for the setmaptile to run.
setmaptile 0x<X co-ordinate> 0x<y-co-ordinate> 0x<tile> 0x<movement permission>
@Gamemaster1379
Sorry, I'm just not really in the mood to write scripts. I'm just helping little problems. All the advice I'll give you is this... If you attempt to write the script yourself first. You're more likely to get a response if all people need to do is fix mistakes in a script that doesn't work. If you have a long request, like yours, you probably won't get an answer.
If you don't know how to script, there are lots of good tutorials that you can help you in the process of learning.
__________________
Gone.
  #1625   Link to this post, but load the entire thread.  
Old December 10th, 2007 (10:34 PM).
axlefoley's Avatar
axlefoley axlefoley is offline
 
Join Date: Sep 2004
Age: 33
Gender:
Posts: 245
Quote:
Originally Posted by thethethethe View Post
Sorry, I meant in a normal FR rom. I want to check the mew script within the rom and see if any specials are used and if any affect the mey obeying you.
I didn't think mew was an event in FR/LG and besides that I used an LG rom to test it for later insertion into FR.

These are the offsets I used.
Spoiler:
- Pushed getmew.$givepokemonbegin to 8010BA
- Pushed getmew.$gotit to 8010F9
- Pushed getmew.$cursed to 801112
- Pushed getmew.$q to 801142
- Pushed getmew.$recieved to 801154


And this is the code.
Spoiler:
#org $GivePokemonBegin
lock
faceplayer
checkflag 0x232
if B_true goto $gotit
message $q
boxset 6
givepokemon 151 5 1
message $recieved
boxset 2
setflag 0x232
release
end

#org $gotit
message $Cursed
boxset 6
release
end

#org $Cursed
$Cursed 1 = I'm glad to be rid of that POKéMON\nit's Cursed!

#org $q
$q 1 = TAKE IT! TAKE IT!

#org $recieved
$recieved 1 = You recieved a POKéMON!
__________________



Click here to feed Herman a Rare Candy!
Click here to feed Horrace a Rare Candy!
Get your own at Pokeplushies!
Closed Thread

Quick Reply

Join the conversation!

Create an account to post a reply in this thread, participate in other discussions, and more!

Create a PokéCommunity Account
Ad Content

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 9:22 AM.