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  #1676   Link to this post, but load the entire thread.  
Old December 15th, 2007 (6:11 PM).
opeious opeious is offline
 
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Quote:
Originally Posted by ~*Pikafan*~ View Post
Edit: Beaten, Opeius, if theirs don't work try mine.

I found the problem, try this:

Code:
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pause 0x10
message $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.
applymovement 0xFF $move
pause 0x40
message $rgy
setflag 0x200
end

#org $done
release
end

#org $move
$move 1 ; #Binary 0x11 0x11 0x11 0x11 0xFE

#org $exclaim
$exclaim 1 ; #Binary 0x62 0xfe

#org $rgy
$rgy 1= Despite the exploration\lteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\lred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
The only thing I'm not sure about is the first movement. That should make you move up 4 steps.
Ty i could compile this one. The first movement is "!" and its should remain 0x01 as its a fire red hack not r\s\e hack but even after i burned it into the game it doesn't work can any one tell me what changes areto be made in A-Map after inserting a moving script(i have heared sometihng like unkonw:0000and ...no.5040)?
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Rayqke the level 99 Rayquaza!

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Old December 15th, 2007 (6:17 PM).
stead573 stead573 is offline
 
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Ok, select the [S] event in Advance Map, then enter the following:

Unknown: 03 00
Var Number: 50 40
Var Value: 00 00
Unknown: 00 00

Hope this helps!
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Old December 15th, 2007 (6:31 PM).
opeious opeious is offline
 
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Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
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Rayqke the level 99 Rayquaza!

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Old December 15th, 2007 (6:34 PM).
stead573 stead573 is offline
 
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Quote:
Originally Posted by opeius View Post
Ty. The script is in the game but when i try to run it, a half-opened exclaimed button come and then the game freezes, plz help...
Could you post the script you're now using?
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Old December 15th, 2007 (7:20 PM).
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~*Pikafan*~ ~*Pikafan*~ is offline
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Oh, whoops, found some more errors. And that is for FireRed, choose those movements.

Code:
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pausemove 0
message $ontv
boxset 6
applymovement 0xFF $move
pausemove 0
message $rgy
boxset 6
setflag 0x200
end

#org $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.

#org $done
release
end

#org $move
$move 1 ; #Binary 0x11 0x11 0x11 0x11 0xFE

#org $exclaim
$exclaim 1 ; #Binary 0x62 0xFE

#org $rgy
$rgy 1= Despite the exploration\lteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\lred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
Now try it, it should work. I just put the pausemove 0 because it's easier for me.
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Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1681   Link to this post, but load the entire thread.  
Old December 15th, 2007 (11:17 PM). Edited December 15th, 2007 by opeious.
opeious opeious is offline
 
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Quote:
Originally Posted by ~*Pikafan*~ View Post
Oh, whoops, found some more errors. And that is for FireRed, choose those movements.

Code:
#org $start
checkflag 0x200
if B_true goto $done
applymovement 0xFF $exclaim
pausemove 0
message $ontv
boxset 6
applymovement 0xFF $move
pausemove 0
message $rgy
boxset 6
setflag 0x200
end

#org $ontv
$ontv 1 = There's an intresting\n programme\pcoming on the TV.

#org $done
release
end

#org $move
$move 1 ; #Binary 0x11 0x11 0x11 0x11 0xFE

#org $exclaim
$exclaim 1 ; #Binary 0x62 0xFE

#org $rgy
$rgy 1= Despite the exploration\lteam's best efforts, however,\p the rare, oddly colored Pokémon\n eluded detection.\pThe rumored\lred GYARADOS failed to apper,\p even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
Now try it, it should work. I just put the pausemove 0 because it's easier for me.
Srry but its still not working

If i remove the "!" then it works perfectly till the last message which comes like-
i237.photobucket.com /albums /ff194/opeious/startscripterror.png
(remove spaces)
(i m not allowed 2 post urls)
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Old December 16th, 2007 (2:51 AM).
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linkandzelda linkandzelda is offline
n00b desu ka?
 
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thanks for the help. its working now.

link
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Old December 16th, 2007 (2:57 AM).
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destinedjagold destinedjagold is offline
You can contact me in PC's discord server...
 
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Quote:
Originally Posted by opeius View Post
Srry but its still not working
why not try making it like this.., #binary, rather than making it capitalized like what ya did, #Binary... :/

btw...
Code:
#org $rgy
$rgy 1= Despite the exploration\nteam's best efforts, however,\l the rare, oddly colored Pokémon\l eluded detection.\pThe rumored\nred GYARADOS failed to apper,\l even fleetingly, to the crestfallen team...\p \p \pThat concludes our special report,\n"Search for the Red GYARADOS"\pBrought to you by Jubilife TV on\nNationwide Net!\pSee you next week,same time\nSame channel.
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Old December 16th, 2007 (3:35 AM).
thethethethe thethethethe is offline
 
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Location: Melbourne, Australia
Gender: Male
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Quote:
Originally Posted by CrazyLuigi View Post
That didn't help at all :s

err is this sposed to happen when I put it into pokescript? <_<

Spoiler:
- Buffer Blown -
#PROCESS: c:\docume~1\hp_owner\mydocu~1\window~1\system~1\progra~1\romsan~1\gba\hax\pokemo~1\tests\Larvitargot.txt F:2 for input
-------------------------------------------------------------------------------------------------------------------------------

#OFFSET: 0, 0
Invalid Command : lock
Invalid Command : faceplayer
Invalid Command : checkflag
Invalid Command : if
Invalid Command : message
Invalid Command : boxset
Invalid Command : givepokemon
Invalid Command : setflag
Invalid Command : release
Invalid Command : end

#OFFSET: 0, 0
Invalid Command : message
Invalid Command : boxset
Invalid Command : release
Invalid Command : end

#OFFSET: 0, 0

#INLINE: 0, 1
37: Encoding text: This is where I kept\nLARVITAR's old Pokeball

#OFFSET: 0, 0

#INLINE: 0, 1
42: Encoding text: I better take LARVITAR\nwith me today
|
\- Processed 0 Lines

|
\- Processed 43 Lines
No it shouldn't. This is what it should look like.
Code:
#PROCESS: sdf.rbc F:2 for input
------------------------------
 
#OFFSET: 0, 0
3: Code Command - lock [6A] 
 -> 106
attached: "j" into 0
5: Code Command - faceplayer [5A] 
 -> 90
attached: "Z" into 0
7: Code Command - checkflag [2B] 
 -> 43 &h200
attached: "+
9: Code Alias
if1 [6] 
 -> 6 1 $gotit
attached: "!PTR" into 0
- log $gotit in buffer 0 at byte: 7
11: Code Alias
loadpointer [F] 
 -> 15 &h00 $q
attached: "
- log $q in buffer 0 at byte: 13
13: Code Command - boxset [9] 
 -> 9 6
attached: "	" into 0
15: Code Alias
copyvar [19] 
addpokemon [79] 
hashpoke [7D] 
 -> 25 &h8004 &h800d 121 246 5 0 &h00000000 &h00000000 125 &h1901 &h00 &h00000000 &h00000000
attached: "€
€yö
17: Code Command - setflag [29] 
 -> 41 &h232
attached: ")2" into 0
19: Code Command - release [6C] 
 -> 108
attached: "l" into 0
21: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
26: Code Alias
loadpointer [F] 
 -> 15 &h00 $hi
attached: "
- log $hi in buffer 0 at byte: 57
28: Code Command - boxset [9] 
 -> 9 6
attached: "	" into 0
30: Code Command - release [6C] 
 -> 108
attached: "l" into 0
32: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
37: Encoding text: This is where I kept\nLARVITAR's old Pokeball
CODE: ÎÜÝç
- Into buffer 1
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
42: Encoding text: I better take LARVITAR\nwith me today
CODE: Ã
- Into buffer 1
|
\- Processed 820 Lines
 
|
\- Processed 43 Lines
It looks like you're missing the pkmadv files that are needed for the proper running of pokescript.
PkmAdv
Extract this zip file into the folder in which Pokescript was installed, and recompile the script and it should work.
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Old December 16th, 2007 (4:06 AM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
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And another error, after the setflag you need to put release.
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I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
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Old December 16th, 2007 (6:45 AM).
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linkandzelda linkandzelda is offline
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
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Posts: 776
hi. can anyone give me a simple select pokemon script?

thanks in advance
link
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Old December 16th, 2007 (7:01 AM). Edited December 16th, 2007 by opeious.
opeious opeious is offline
 
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What do you mean by select pokemon? plz specify.

Quote:
Originally Posted by linkandzelda View Post
hi. can anyone give me a simple select pokemon script?

thanks in advance
link
If you meant checking for a pokemon in the party then the code could be like -
setvar 0x4036 0x81
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $have
The rest you should understand.
Setvar assigns the aspect 0x81(Magikarp) to the variable 0x4036.
Copyvar copies the attributes of 0x4036 to 0x8004(LASTRESULT)
Special2 checks for LASTRESULT(Magikarp) in 0x17C(Party)
Compare LASTRESULT 1 does the usual thing, 1=true, 0=false.
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Old December 16th, 2007 (8:04 AM). Edited December 16th, 2007 by linkandzelda.
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linkandzelda linkandzelda is offline
n00b desu ka?
 
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thanks for the reply but what i needed was to select a pokemon from my party to have a haircut in the goldenrod under ground because its a gsc remake. also does anybody know the time thing zel used in his scripts for shiny gold like kurts balls?

thanks in advance
link
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Old December 16th, 2007 (9:01 AM).
cooley's Avatar
cooley cooley is offline
///Keepin' it simple
 
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@opeius : You can at Least tell him it was from Thethethethe's Advanced scripting. Instead of just stealing it, Without even changing the words.
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Old December 16th, 2007 (11:50 AM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
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Can anyone check this it doesn't work ingames..:(
Thanks in advance...

Spoiler:
#org $begin
checkflag 0x333
applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little

brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end

#org $jessy
$jessy 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE

#org $james
$james 1 ; #binary 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE

#org $meowth
$meowth 1 ; #binary 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE

#org $wtf
$wtf 1 ; #binary 0x55 0x62 0xFE

#org $bump
$bump 1 ; #binary 0x50 0x62 0xFE

#org $jessy1
$jessy1 1 ; #binary 0x12 0x11 0x60 0x11 0xFE

#org $james1
$james1 1 ; #binary 0x12 0x12 0x11 0x60 0x11 0xFE

#org $meowth1
$meowth1 1 ; #binary 0x11 0x12 0x12 0x11 0x60 0x11 0xFE
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Old December 16th, 2007 (11:56 AM).
TB Pro's Avatar
TB Pro TB Pro is offline
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Quote:
Originally Posted by Poke-Roy View Post
Can anyone check this it doesn't work ingames..:(
Thanks in advance...

Spoiler:
#org $begin
checkflag 0x333
applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end

#org $jessy
$jessy 1 ; #binary 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE

#org $james
$james 1 ; #binary 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE

#org $meowth
$meowth 1 ; #binary 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE

#org $wtf
$wtf 1 ; #binary 0x55 0x62 0xFE

#org $bump
$bump 1 ; #binary 0x50 0x62 0xFE

#org $jessy1
$jessy1 1 ; #binary 0x12 0x11 0x60 0x11 0xFE

#org $james1
$james1 1 ; #binary 0x12 0x12 0x11 0x60 0x11 0xFE

#org $meowth1
$meowth1 1 ; #binary 0x11 0x12 0x12 0x11 0x60 0x11 0xFE
I'm not the greatest at scripting but, I think that'll work ^_^
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Old December 16th, 2007 (12:03 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
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Join Date: Dec 2006
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Quote:
Originally Posted by Blazikendude View Post
I'm not the greatest at scripting but, I think that'll work ^_^
Still does'nt work...I think it is because I haven't filled anything in in A-Map things like the Unkown, Var number, Var value and the other unkown...
Anyone knows what I have to fill in there? according to this script:
Spoiler:
#org $begin
checkflag 0x333
applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little

brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end

#org $jessy
$jessy 1 ; #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE

#org $james
$james 1 ; #raw 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE

#org $meowth
$meowth 1 ; #raw 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE

#org $wtf
$wtf 1 ; #raw 0x55 0x62 0xFE

#org $bump
$bump 1 ; #raw 0x50 0x62 0xFE

#org $jessy1
$jessy1 1 ; #raw 0x12 0x11 0x60 0x11 0xFE

#org $james1
$james1 1 ; #raw 0x12 0x12 0x11 0x60 0x11 0xFE

#org $meowth1
$meowth1 1 ; #raw 0x11 0x12 0x12 0x11 0x60 0x11 0xFE
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Old December 16th, 2007 (12:11 PM).
Kristian's Avatar
Kristian Kristian is offline
 
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Quote:
Originally Posted by Poke-Roy View Post
Still does'nt work...I think it is because I haven't filled anything in in A-Map things like the Unkown, Var number, Var value and the other unkown...
Anyone knows what I have to fill in there? according to this script:
Spoiler:
#org $begin
checkflag 0x333
if 1 goto $done

applymovement 0x2 $jessy
pause 0x30
applymovement 0x3 $james
pause 0x30
applymovement 0x4 $meowth
pausemove 0
applymovement 0xFF $wtf
pause 0x130
message $rocket
$rocket 1 = Team Rocket: Hey you little brat, \nyou are trying to take your camerupt back?! \pDon't make me laugh a little
brat \nlike you trying to get something \pfrom us?\nJust let us trough!
boxset 6
applymovement 0xFF $bump
pausemove 0
applymovement 0x2 $jessy1
pausemove 0
applymovement 0x3 $james1
pausemove 0
applymovement 0x4 $meowth1
pausemove 0
setflag 0x333
end

#org $jessy
$jessy 1 ; #raw 0x10 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0x12 0xFE

#org $james
$james 1 ; #raw 0x10 0x10 0x12 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0x12 0xFE

#org $meowth
$meowth 1 ; #raw 0x10 0x12 0x12 0x10 0x10 0x10 0x10 0x10 0x10 0x15 0x10 0x12 0xFE

#org $wtf
$wtf 1 ; #raw 0x55 0x62 0xFE

#org $bump
$bump 1 ; #raw 0x50 0x62 0xFE

#org $jessy1
$jessy1 1 ; #raw 0x12 0x11 0x60 0x11 0xFE

#org $james1
$james1 1 ; #raw 0x12 0x12 0x11 0x60 0x11 0xFE

#org $meowth1
$meowth1 1 ; #raw 0x11 0x12 0x12 0x11 0x60 0x11 0xFE

#org $done
release
end
I guess it would be:
00 03
50 40
..
i also changed something in your script, it is in bold
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Old December 16th, 2007 (12:28 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
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Quote:
Originally Posted by Kristian View Post
I guess it would be:
00 03
50 40
..
i also changed something in your script, it is in bold
I changed it all and the numbers are now
00 03
50 40
00 00
00 00

and the script still doesnt work it walks over the script tile...and nothing happens help please..
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Old December 16th, 2007 (12:30 PM).
Kristian's Avatar
Kristian Kristian is offline
 
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Location: Norway? :b
Nature: Calm
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Quote:
Originally Posted by Poke-Roy View Post
I changed it all and the numbers are now
00 03
50 40
00 00
00 00

and the script still doesnt work it walks over the script tile...and nothing happens help please..
woops, sorry i gave you the wrong info, it is:
03 00
50 40
00 00
00 00
that should work =)
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Old December 16th, 2007 (12:50 PM).
Satoshi Sugimori's Avatar
Satoshi Sugimori Satoshi Sugimori is offline
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Quote:
Originally Posted by Kristian View Post
woops, sorry i gave you the wrong info, it is:
03 00
50 40
00 00
00 00
that should work =)
ít still does the same..:(
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Old December 16th, 2007 (12:53 PM).
linkandzelda's Avatar
linkandzelda linkandzelda is offline
n00b desu ka?
 
Join Date: Dec 2006
Location: Hastings, England
Gender: Male
Nature: Careful
Posts: 776
hi i have a problem with this script. its meant to check if i have more than one pokemon and if i do it continues. if i only have 1 then it stops. if i have none then nothing happens which is good. if i have 2 then it just freezes. if i set the values to 03 00 50 40 and i have 2 pokemon then it doesnothing.

#org $begin
countpokemon
compare LASTRESULT 2
if B_TRUE goto $notyet
message $speak
boxset 6
setvar 0x4036 0x7B
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $1st
setvar 0x4036 0x7F
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $2nd
setvar 0x4036 0xC
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $2nd
setvar 0x4036 0xF
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $3rd
setvar 0x4036 0xE
copyvar 0x8004 0x4036
special2 LASTRESULT 0x17C
compare LASTRESULT 1
if b_true goto $3rd
message $berry
boxset 6
giveitem 0x8B 0x01
message $afterberry
boxset 6
setflag 0x113D
clearflag 0x113E
warp 0x1 0x74 0x1
release
end

#org $1st
message $win1st
boxset 6
giveitem 0x5D 0x01
setflag 0x113D
clearflag 0x113E
message $afterwin1
boxset 6
warp 0x1 0x74 0x1
release
end

#org $2nd
message $win2nd
boxset 6
giveitem 0xC3 0x01
setflag 0x113D
clearflag 0x113E
message $afterwin2
boxset 6
warp 0x1 0x74 0x1
release
end

#org $3rd
message $win3rd
boxset 6
giveitem 0x8E 0x01
setflag 0x113D
clearflag 0x113E
message $afterwin3
boxset 6
warp 0x1 0x74 0x1
release
end

#org $win1st
$win1st 1 = Congratulations \v\h01! You came\n1st Place.\p\v\h01 got a SUN STONE\nfor 1st prize.

#org $win2nd
$win2nd 1 = well done \v\h01 for getting\n2nd place!\p\v\h01 got an EVERSTONE\nfor 2nd prize.

#org $win3rd
$win3rd 1 = good work \v\h01 for getting\n3rd place!\p\v\h01 got a SITRUS BERRY\nfor 3rd prize.

#org $afterwin1
$afterwin1 = Congratulations!\pWe hope you participate\nagain in the future.

#org $afterwin2
$afterwin2 = Please join us for the next Contest.

#org $afterwin3
$afterwin3 = Better luck next time.

#org $notyet
release
end

#org $speak
$speak 1 = Ding dong!\pAll the participants have caught\na bug POKéMON.\pWe are now Judging the\nPOKéMON you've caught\p... ... ... ...\pWe have chossen the winners\nAre you ready for this?

#org $berry
$berry 1 = Sorry \v\h01 did'nt win.\p\v\h01 got a ORAN BERRY as\na consolation prize!

#org $afterberry
$afterberry 1 = We hope you do better next time.


any help would be great.

thanks in advance
link
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Old December 16th, 2007 (3:57 PM).
CrazyLuigi's Avatar
CrazyLuigi CrazyLuigi is offline
 
Join Date: Feb 2007
Age: 32
Gender:
Nature: Adamant
Posts: 33
Quote:
Originally Posted by thethethethe View Post
No it shouldn't. This is what it should look like.
Code:
#PROCESS: sdf.rbc F:2 for input
------------------------------
 
#OFFSET: 0, 0
3: Code Command - lock [6A] 
 -> 106
attached: "j" into 0
5: Code Command - faceplayer [5A] 
 -> 90
attached: "Z" into 0
7: Code Command - checkflag [2B] 
 -> 43 &h200
attached: "+
9: Code Alias
if1 [6] 
 -> 6 1 $gotit
attached: "!PTR" into 0
- log $gotit in buffer 0 at byte: 7
11: Code Alias
loadpointer [F] 
 -> 15 &h00 $q
attached: "
- log $q in buffer 0 at byte: 13
13: Code Command - boxset [9] 
 -> 9 6
attached: "	" into 0
15: Code Alias
copyvar [19] 
addpokemon [79] 
hashpoke [7D] 
 -> 25 &h8004 &h800d 121 246 5 0 &h00000000 &h00000000 125 &h1901 &h00 &h00000000 &h00000000
attached: "€
€yö
17: Code Command - setflag [29] 
 -> 41 &h232
attached: ")2" into 0
19: Code Command - release [6C] 
 -> 108
attached: "l" into 0
21: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
26: Code Alias
loadpointer [F] 
 -> 15 &h00 $hi
attached: "
- log $hi in buffer 0 at byte: 57
28: Code Command - boxset [9] 
 -> 9 6
attached: "	" into 0
30: Code Command - release [6C] 
 -> 108
attached: "l" into 0
32: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
37: Encoding text: This is where I kept\nLARVITAR's old Pokeball
CODE: ÎÜÝç
- Into buffer 1
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
42: Encoding text: I better take LARVITAR\nwith me today
CODE: Ã
- Into buffer 1
|
\- Processed 820 Lines
 
|
\- Processed 43 Lines
It looks like you're missing the pkmadv files that are needed for the proper running of pokescript.
Extract this zip file into the folder in which Pokescript was installed, and recompile the script and it should work.
Stupid Question: How do I compile.
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Old December 16th, 2007 (4:46 PM).
~*Pikafan*~'s Avatar
~*Pikafan*~ ~*Pikafan*~ is offline
Man I gotta stop leaving!
 
Join Date: Sep 2007
Age: 29
Gender:
Nature: Jolly
Posts: 202
Right Click the file when it's saved as an .rbc file. You should have an option called Compile Script. Click it, it should work.
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I have returned ONC AGAIN!

Guitar Hero and Rock Band Rock. 'Nuff Said :P

I have a bunch of Friend Codes for Wii. These games I have Friend Codes for:

Guitar Hero World Tour (GHWT)
Super Smash Bros. Brawl (SSBB)
Guitar Hero 3 (GH3)
Pokemon Battle Revolution (PBR)
Rock Band 2, once I get it >_> (RB2)

RAWR. I NEED SHTUFF FOR MAH SIGNATURE. RAWR.
  #1700   Link to this post, but load the entire thread.  
Old December 16th, 2007 (5:09 PM).
CrazyLuigi's Avatar
CrazyLuigi CrazyLuigi is offline
 
Join Date: Feb 2007
Age: 32
Gender:
Nature: Adamant
Posts: 33
Quote:
Originally Posted by ~*Pikafan*~ View Post
Right Click the file when it's saved as an .rbc file. You should have an option called Compile Script. Click it, it should work.
Stupid Question: How do I .rbc file?
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