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  #226    
Old July 11th, 2008 (8:47 AM).
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    Quote:
    Originally Posted by Atomic_Reactor View Post
    is that spacey area suppose to be Torn World?
    From platinum? 0_o

    idk. just a guess.

    o, and the fog in that town looks nice. well not nice, but you know. it looks good.
    hmm.
    the fog fits in perfectly is what i mean ^_^

    keep up the good work.
    Not Torn World. Similar idea, though.

    Glad you like the fog. It's actually been smoothed out a little bit more since, so it'll look even better when you see it.

    Darkcookie: Heh. There's a reason why I don't give release dates.
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      #227    
    Old July 11th, 2008 (9:37 AM).
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    So, you were basing it off of the torn world?
    (o btw. i tried those tiles for you... i can't do em XD im jsut not that good.. but maybe torn world tiles? PM me about them)
    along with the fog, is there also a light gray tint over it? to make it darker? wont it be to dark at night?
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      #228    
    Old July 11th, 2008 (11:45 AM).
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      Similar idea, not based on it. It's more of a new world than a broken world.
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        #229    
      Old July 11th, 2008 (12:12 PM).
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      So uh.. is it like. in space? im so confused right now

      XD
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        #230    
      Old July 11th, 2008 (12:28 PM).
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        No. Never mind... It's hard to explain without spoilers.
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          #231    
        Old July 11th, 2008 (12:35 PM).
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        ugh alright XD

        do you need special tiles for it? (cuz the grass and darkness look kinda lame)
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          #232    
        Old July 11th, 2008 (1:10 PM).
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          Just edges for the grass where it fades away into nothingness. Could you provide an autotile?
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            #233    
          Old July 11th, 2008 (1:11 PM).
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          Well, i could definitely make a tile.
          im not so good with auto tiles though.
          ill work on it in a few minutes.

          is it ok if its just normal tiles?
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            #234    
          Old July 11th, 2008 (2:40 PM).
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            Fine indeed. I'm not one to complain about a little extra effort.
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              #235    
            Old July 11th, 2008 (2:48 PM).
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            lol ok :)

            ill work on it a lil later
            shouldn't be to tough.
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              #236    
            Old July 15th, 2008 (2:43 PM).
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              The Safari Zone... Wondering why this is the first you've heard of it? Allow me to explain. In Titanium and Iron, the Safari Zone is far larger and more varied- it's a separate island, as a matter of fact. So, what does this mean? The Safari Zone is a massive wilderness, with environments ranging from a fertile plain bisected by a river to a cavern deep under the surface, filled with molten iron. Because there are many places you couldn't even get to within 500 steps, I am raising the step limit to 2000 and the Balls to 50. Because of this larger amount of Pokemon that can be caught, the price is also to be raised.
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                #237    
              Old July 15th, 2008 (2:54 PM).
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                Hmmm,I'd like to see more of your custom pokemon idea's. Sprite-wise...either way it's some good progress.
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                  #238    
                Old July 15th, 2008 (2:58 PM).
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                Hmm. Your mapping could use some improvement =/

                Some parts are to open.

                So will there be multiple entrances?
                Cause if its just one it will be hard to get everywhere depending on how far away it is.
                Or can you edit the amount of steps it takes to finish?
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                  #239    
                Old July 15th, 2008 (3:01 PM).
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                  One entrance, but there are several cable cars around the map. THIS map is a poor example- it's in preliminary stages, and is just up to showcase the environmental diversity. If you'll note, it's not even up on the big list.
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                    #240    
                  Old July 15th, 2008 (3:15 PM).
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                    I like the map,except for the little ammount of grass,good job! If you need a spriter feel free to message me.
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                      #241    
                    Old July 27th, 2008 (5:05 PM).
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                      Example first.


                      Final Safari Zone Area 1 and Area 2. And this is just the tip of the iceberg...
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                        #242    
                      Old July 27th, 2008 (6:19 PM).
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                      its looking good, but i think a lil more grass would have been better/.

                      keep up the good work ^_^
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                        #243    
                      Old July 27th, 2008 (6:41 PM).
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                        Thank you. There'd BE more grass... if I didn't need space for NPCs.
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                          #244    
                        Old July 27th, 2008 (7:23 PM).
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                        oh really?
                        Why? how many NPC's do you plan on having in it?
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                          #245    
                        Old July 27th, 2008 (7:25 PM).
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                          Anywhere from three to seven per area; randomly generated out of a pool of fourteen or so. Do YOU go to the park daily?
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                            #246    
                          Old July 27th, 2008 (7:28 PM).
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                          uh... what?
                          me? the safari zone?
                          0_o
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                            #247    
                          Old July 27th, 2008 (7:38 PM).
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                            It was an example; my point was that the presence of static NPCs in what essentially amounts to a theme park doesn't make much sense.
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                              #248    
                            Old July 27th, 2008 (7:41 PM).
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                            oh... uh. alight.
                            0_o
                            (i don't quite understand you =/)
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                              #249    
                            Old July 27th, 2008 (7:53 PM).
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                              NPCs are randomly generated each day.
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                                #250    
                              Old July 27th, 2008 (8:55 PM).
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                              Oh, that's kinda cool 0_0
                              good idea CW! ^_^
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