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Pokémon Strategies & Movesets (archive) Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums. (Requires moderator validation before new threads are displayed)

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Old March 15th, 2007 (11:39 AM).
Pyrotechnix's Avatar
Pyrotechnix Pyrotechnix is offline
what's that you did there
 
Join Date: Nov 2005
Location: not where you are
Age: 33
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Posts: 223
Decided to try my hand a bit at a TSS style team. MAJOR POINTS to whoever can name the band the Pokemon are named after.

Swampert (M) @ Leftovers ** Elephantine
Trait: Torrent
EVs: 252 HP / 156 Def / 100 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect

Yeah, I wanted to put SDef on this thing as an insurance of sorts. Might end up going to RestTalk, but Hydro Pump is just so sexy :(

Magneton @ Leftovers ** Star On Fire
Trait: Magnet Pull
EVs: 188 HP / 180 Spd / 140 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Substitute
- Thunderbolt
- Toxic

Magneton. Not much to say here. It was between this and Claydol, and, to be honest, I couldn't get the EVs to play my way with Claydol.

Blissey (F) @ Leftovers ** You Are No. 2
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Wish

Work with the redundancy here. Not only can I heal myself when necessary, i can also pass around Wishes. Also guarantees a 100% HP recovery which could be cool if i end up Countering somebody. If Wish fails to see daylight, I'll dutifully go to Ice Beam/Fire Blast/Aromatherapy, since RBM decided to be :/ and para EVERY SINGLE MEMBER OF MY TEAM in a battle test (still won 4-0 iirc ;D)

Tyranitar (M) @ Leftovers ** I Was Chaos
Trait: Sand Stream
EVs: 124 HP / 252 Atk / 132 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Bug]
- Rock Slide

DDTar. EVs are definitely an each person for this thing, aren't there.

Skarmory (M) @ Leftovers ** Shotgun Wedding
Trait: Keen Eye
EVs: 252 HP / 156 Def / 100 SDef
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Substitute

I was surprised at myself at how successfully in initial tests I was able to lay down spikes, considering people knowing my battle style know I hate Spikes with a passion.

Celebi @ Leftovers ** Physics
Trait: Natural Cure
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Leech Seed
- Psychic/HP Grass
- Recover
- Substitute

I'm indecisive as to where I want to go with the attack slot, but this can provide some annoyance as well as some Leeching around the team.

So far the first notable problem I came across were fast Roar Suicunes, but I figure I can at least slow them down a bit with Blissey and just pluck away by keeping spikes intact and dropping Leeches with Cel.
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Old March 15th, 2007 (1:02 PM).
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Superkid11 Superkid11 is offline
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Join Date: Sep 2006
Age: 31
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Taunt on DDtar would stop the Roarcunes, but from experience I know why you'd want HP bug. o_o (I'm at the point where I would suggest CBtar)

Go with psychic on Celebi 'cause Swampert's not going to stay in against it no matter what.

I'd go with HP Flying and Whrilwind on Skarmory, the occasional BP team with Mr. Mime could nip you in the butt.

This may seem crazy, but perhaps you could try Cradily over Celebi? It's immune to Sandstorm and Swampert even stays in against it occasionally. I have one on my SS team and it's worked pretty well.

Cradily (M) @ Leftovers
Trait: Suction Cups
EVs: 220 HP / 4 Atk / 100 Def / 92 SAtk / 92 SDef
Sassy Nature (+SDef, -Spd)
- Rock Slide
- Giga Drain
- Hidden Power [Fire]
- Recover
Ol' Craddy won't get roared away either so you're free to hit stuff and recover/drain damage.
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Old March 15th, 2007 (1:03 PM).
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Rubberbandman Rubberbandman is offline
Z3R0
 
Join Date: Sep 2004
Location: The World That Never Was
Age: 31
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Nature: Bold
Posts: 1,072
I was testing Heal Bell draggy, as you could see, it fails miserably on my team =(
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Old March 15th, 2007 (1:43 PM).
Synchronize's Avatar
Synchronize Synchronize is offline
Donphan: My Fourth Love
 
Join Date: Aug 2005
Age: 33
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Quote:
Originally Posted by Superkid11 View Post
Taunt on DDtar would stop the Roarcunes, but from experience I know why you'd want HP bug. o_o (I'm at the point where I would suggest CBtar)

Go with psychic on Celebi 'cause Swampert's not going to stay in against it no matter what.

I'd go with HP Flying and Whrilwind on Skarmory, the occasional BP team with Mr. Mime could nip you in the butt.

This may seem crazy, but perhaps you could try Cradily over Celebi? It's immune to Sandstorm and Swampert even stays in against it occasionally. I have one on my SS team and it's worked pretty well.

Cradily (M) @ Leftovers
Trait: Suction Cups
EVs: 220 HP / 4 Atk / 100 Def / 92 SAtk / 92 SDef
Sassy Nature (+SDef, -Spd)
- Rock Slide
- Giga Drain
- Hidden Power [Fire]
- Recover
Ol' Craddy won't get roared away either so you're free to hit stuff and recover/drain damage.
You get my Quality Badge for suggesting Cradily. However, it leaves the team very open to CMCune attacks, since Giga Drain won't be doing any colossal damage.

Quote:
Originally Posted by Rubberbandman View Post
I was testing Heal Bell draggy, as you could see, it fails miserably on my team =(
That sounds like another experiment for me. This and I learned a month ago that Dragonite gets Light Screen *drools*

That silly stuff out of the way, me and a few select others that I've seen around the way had been testing Sleep Talk/Leech Seed/Surf-Ice Beam/Rest Ludicolo for Sandstorm purposes. I think that'd make a cool option over Celebi for Sleep absorption purposes and making Dugtrio less likelier of a switch in. I had another purpose for it 5 seconds ago, but it seems to have slipped my mind.
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