Map Rating/Review Thread Page 142

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies
Age 28
Male
Rust
Seen July 30th, 2011
Posted December 29th, 2010
1,196 posts
14.8 Years
I solved the puzzle,but it was no fun(-to me).It'd be more fun if there was new tiles.
rating: 6,2/10
comments: ____

I made a map for my friend trebuh.Actually,i made it for his hack:
Dark Chaos: The Nemesis of Giratina
We have vacancies for this amazing hack,PM trebuh to join.Hurry,you've got no time. ;)

I made this in 2 hours.Thats cause i didnt know where exactly the tiles were in the tileset,and i lost time to search them.Now,i learned where are they(phew).I tried to copy Trebuhs style,putting the all the kinds of trees together,but obviously i failed.
Spoiler:



Credits= sauravs-kyledoves tiles Zel's path(Trebuh will remove it ASAP) and Ageangel,too complicated to explain why.

hope you like it.
First look, I'd say about an 8.
But then I really look at it.
The narrow, one tile wide paths cut down possible NPC placement (Which is a pain when I try and script)
Try widening it a bit.
6\10
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.

pokerus34

Labyrinthine Rhapsody

Age 28
Male
Manila, Philippines
Seen May 1st, 2018
Posted March 29th, 2018
830 posts
14.1 Years
Dark Chaos: The Nemesis of Giratina

Spoiler:



Map Rating: 8/10

Reason: Well, it has almost a good overall, so i gave it an 8 out of 10. Trees and Rocks/Hills/Mountains are very detailed, which is good... But I cant expect much of the grass (The clear path, not the bushes) and water. Still, you can see to the map that it can be walked on easily because you can see the details very clearly. Bridge is good, and I like the simple variation of trees in the map. To summarize it all, Good job.

Suggestions: Well, as I've said (though I'm not a judge or something), improve the grass and add some more details to the water. And, ooh... Here's a personal suggestion - I can see that the map has no life... Add some light colors on some parts...
But if it is really meant to be this way, i understand.

Good job! I'm expecting to see more. :)

P.S. = Peace. And it has a good Title, too! Is Giratina gonna appear there?
Nostalgia. Last log-in was 2009. Lots have changed ever since.
Germany
Seen September 8th, 2014
Posted February 24th, 2014
110 posts
14.1 Years
I made a map for my friend trebuh.Actually,i made it for his hack:
Dark Chaos: The Nemesis of Giratina
We have vacancies for this amazing hack,PM trebuh to join.Hurry,you've got no time. ;)

I made this in 2 hours.Thats cause i didnt know where exactly the tiles were in the tileset,and i lost time to search them.Now,i learned where are they(phew).I tried to copy Trebuhs style,putting the all the kinds of trees together,but obviously i failed.
Spoiler:



Credits= sauravs-kyledoves tiles Zel's path(Trebuh will remove it ASAP) and Ageangel,too complicated to explain why.

hope you like it.
WTF!? Ray you're a really great mapper^^ I think it's almost perfect, too! but at the mountains and one place with the little trees there're some tile-errors here i show you what i mean:
Spoiler:

I'll give your map 9/10 ;)
Male
PokeTopia
Seen November 24th, 2012
Posted July 30th, 2011
124 posts
14.2 Years
I solved the puzzle,but it was no fun(-to me).It'd be more fun if there was new tiles.
rating: 6,2/10
comments: ____

I made a map for my friend trebuh.Actually,i made it for his hack:
Dark Chaos: The Nemesis of Giratina
We have vacancies for this amazing hack,PM trebuh to join.Hurry,you've got no time. ;)

I made this in 2 hours.Thats cause i didnt know where exactly the tiles were in the tileset,and i lost time to search them.Now,i learned where are they(phew).I tried to copy Trebuhs style,putting the all the kinds of trees together,but obviously i failed.
Spoiler:



Credits= sauravs-kyledoves tiles Zel's path(Trebuh will remove it ASAP) and Ageangel,too complicated to explain why.

hope you like it.
:O

This mapz rox,ray!!!
rating: 10/10
comments: the paths may be narrow,but they're very cool the way they are.I don't think that 6 is right here,at least 7. :\

You're too harsh.

Age 28
Male
Rust
Seen July 30th, 2011
Posted December 29th, 2010
1,196 posts
14.8 Years
:O

This mapz rox,ray!!!
rating: 10/10
comments: the paths may be narrow,but they're very cool the way they are.I don't think that 6 is right here,at least 7. :\

You're too harsh.
Build a bridge and get over it.
I rate how I want.
I only judge based in the map.
It's my personal choice.
I didn't even mark him down for the tile errors.
It would've been a 5 if I had've.
But I don't really care about tile errors.
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.

Master Terrador

Mostly Dead

Age 29
Male
Somewhere
Seen January 17th, 2017
Posted January 1st, 2017
1,032 posts
14.4 Years
@Ray

Comment...Wow Ray...Thats a really detailed map...Its Close to Perfect...
Rating...9/10
Suggestions...Aside from the Tile Errors...The Path is too narrow..Alot of the time you'd find yourself with only one space to walk...

~Trebuh~

Jiggles, The legendary fairy

Age 27
Male
Seen 4 Weeks Ago
Posted July 31st, 2014
175 posts
14.1 Years
I solved the puzzle,but it was no fun(-to me).It'd be more fun if there was new tiles.
rating: 6,2/10
comments: ____

I made a map for my friend trebuh.Actually,i made it for his hack:
Dark Chaos: The Nemesis of Giratina
We have vacancies for this amazing hack,PM trebuh to join.Hurry,you've got no time. ;)

I made this in 2 hours.Thats cause i didnt know where exactly the tiles were in the tileset,and i lost time to search them.Now,i learned where are they(phew).I tried to copy Trebuhs style,putting the all the kinds of trees together,but obviously i failed.
Spoiler:



Credits= sauravs-kyledoves tiles Zel's path(Trebuh will remove it ASAP) and Ageangel,too complicated to explain why.

hope you like it.
lol, i already removed the yellow path made by zel,as u can see i replaced it with welseyfg's yellow path and edited a bit using my pallet.lol
Btw the map is Awsome! though i spotted some errors,still it is awsome!
Age 27
Seen May 19th, 2009
Posted May 18th, 2009
104 posts
14.1 Years
like this? i changed it around- to me it feels kinda cramped, but you guys are the experts, so-
I Was Skipped (i think)-----------------------

Ray Maverick

Age 27
Male
Seen 7 Hours Ago
Posted 2 Days Ago
3,411 posts
14.3 Years
I Was Skipped (i think)-----------------------

Much better!You're learning fast.However,there are some again.See the bushes?they're making a walkway the way they're placed,but thats not natural.Good work,you replaced the ground "walls" with trees.
And whats with the house over the top of that (cliff?)?

rating: 6,79/10
Age 27
Seen May 19th, 2009
Posted May 18th, 2009
104 posts
14.1 Years
Much better!You're learning fast.However,there are some again.See the bushes?they're making a walkway the way they're placed,but thats not natural.Good work,you replaced the ground "walls" with trees.
And whats with the house over the top of that (cliff?)?

rating: 6,79/10
1 Thank You
2 Thats What Those Things Are Supposed To Be?Wow...... now i can see how that is not natural........ ya know, i never knew those were bushes! you learn something new every day i guess
3 That House Is Supposed To Be A Gym

Alice

(>^.(>0.0)>

Age 31
Female
Oregon
Seen April 30th, 2015
Posted April 29th, 2015
3,077 posts
14.2 Years
I Was Skipped (i think)-----------------------
At the top right of your map, the cliffs are looking good, the ones on the bottom look a little off though. You might want to try making a new map. This one is pretty square... it'll be kinda hard to make it look good.

You'll be learning most things on your own now... I never read any tutorials or actually even got a rating on any of my maps until after I got good at mapping (sorta, I'm still not even good at it yet imo... but I'm somewhat of a perfectionist.) so it's possible to learn just by observation. Just keep hanging around here and look at/rate maps and you'll get better.

pokerus34

Labyrinthine Rhapsody

Age 28
Male
Manila, Philippines
Seen May 1st, 2018
Posted March 29th, 2018
830 posts
14.1 Years
Map Name: Baktria Town
Code Base: Pokémon Congbu
Details: Nothing
Rating: 10/10

Reason: I like this map. Well, the variety of trees and plants is enchanting (Right, Enchanting) for the gamer, and the uniqueness of the tiles... Hmm... Great. I also love the design of the Infrastructures, because even though it's old and traditional, You can still see the originality of the details on it. Also, the waters are simple in detail, but stands out in the map. Pathway is fine, and so are the rocky areas. It really is great.

Suggestion: Nothing much really... Well, do more buildings. I love the way you do the traditional buildings. Can you add more flowers with different colors?

Good, good... This will turn out great when played... But make sure your characters are wearing KIMONO ! :)

P.S.
Nostalgia. Last log-in was 2009. Lots have changed ever since.

Spherical Ice

Age 25
Leicester, UK
Seen 16 Hours Ago
Posted February 20th, 2022
5,251 posts
15.5 Years
I'm listened to the critisism I got before, So (hopefully), I've made some improvements.

Map Name: Mountainash City
Map Game: FireRed
Mapshot:
Spoiler:

Comments: The ditch near the bottom of the mountain is blocked by a hiker sprite, I am aware of that. Inside the cave, you can do spelunking (or at least I'll try to make something similair to that), but you need to have beaten a certain gym leader before the hiker moves. He'd probably say, for now: "Workmen are clearing up an incident that occured earlier inside the cave. Please return later.". Yeah...

Ray Maverick

Age 27
Male
Seen 7 Hours Ago
Posted 2 Days Ago
3,411 posts
14.3 Years
ageangel=

you're learning fast,but i see some mapping mistakes in the mountains where grass should be.the bushes around that house are not very natural,neither the rocks in the entrance of the village.You must not leave free space and big walkways.i suggest you make the sturctures close to each other,so they fill the empty space. ;)

rating: 6,53/10
Seen July 19th, 2022
Posted May 6th, 2018
918 posts
15.8 Years
Hope this get better compliment...
Map name:?????
From:Fire Red
Comment:It takes me an hour to do this...
Rate It...
Spoiler:
Where to get started... Overall at first sight the map might get a C+ grade for effort.

While this map shows some delightful spots you seem to be going along with the pattern method which takes away any natural feel on the map. Your unneeded grouping of rocks, bushes, and flowers are all too clustered and your lack of a path on the mountain way heading north makes it an overall undesirable walk way. Around the blue house in the middle of the path are all tile errors, you need to use the corner and top tiles on it. Your mountains also show a lack of constructive tiling and use. you should make it more than one layer and size. The paths on top and bottom also are lined with some unneeded bushes and rocks which gives it an ugly and unappealing look.
At last glance your map gets a 4.5/10

Improve on those things and I will recalculate my vote.
Hey

thelaytonmobile

Beginning Reading Your Message

Age 29
Female
Everywhere. But mostly in the UK.
Seen July 22nd, 2010
Posted May 25th, 2010
173 posts
14.1 Years
Hope this get better compliment...
Map name:?????
From:Fire Red
Comment:It takes me an hour to do this...
Rate It...
Spoiler:
Looks good in terms of tiles/pallette, but a little too much empty space. The centre house needs work, I don't like the hedge and it appears to be surrounded by the wrong sort of tiles. The upper grass/mountain tiles are off. I also dislike the random dirt patch below the stairs. And what is that tree in the very bottom right, it looks cool actually, and I think you should use it more. So, umm, 5/10? That sounded a little harsh actually, I like the overall layout, it just has too much emptiness.

pokerus34

Labyrinthine Rhapsody

Age 28
Male
Manila, Philippines
Seen May 1st, 2018
Posted March 29th, 2018
830 posts
14.1 Years
Map name: ************8
From: Fire Red
Comment: It takes me an hour to do this...
Rate It...
Spoiler:
Rating: 8/10

Reason: Well, the scenery is good... Flowers make the surroundings of the map pretty. I just don't appreciate much the footing of the buildings. Well, it needs to have a specific tile (Like concrete or rock). It just doesn't fit the the infrastructure with the grassy areas. Still, I like the designs of the trees and bushes. The hour you wasted to do this is, i think, worth it. And the sign's cute.

Suggestion: If you can, make the footing of the buildings concrete/rocky tiles. Add more texture to the grass. An create some of your own textures. Other than that , It's OK.

P.S.
Nostalgia. Last log-in was 2009. Lots have changed ever since.
Age 30
Male
Brisbane, Australia
Seen August 20th, 2013
Posted August 20th, 2013
824 posts
15.1 Years
I'm listened to the critisism I got before, So (hopefully), I've made some improvements.

Map Name: Mountainash City
Map Game: FireRed
Mapshot:
Spoiler:
hmmm i'd give a 7.5/10, reason? well, the map is ok and all, but i don't really thing the buildings work that well with the mountain...and the rogue tree at the bottom kinda put me off...

Hope this get better compliment...
Map name:?????
From:Fire Red
Comment:It takes me an hour to do this...
Rate It...
Spoiler:
6.5/10... needs work on the paths, the empty space and the tile errors, but once that's done i'd say around a 9 or 9.5