Map Rating/Review Thread Page 164

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies

negative

Life returns. Life prevails.

Male
Ptuj, Slovenia.
Seen January 16th, 2017
Posted September 25th, 2015
501 posts
14.7 Years
Map Name: Anime Kanto

Map Game: Fire Red

Comments: I tried to remake kanto as it is in the anime. Used lots of references and made custom buildings. There are some things I would change, such as building placement, but as you know moving buildings in advance map is a pain, so I'm just going to leave it. Ashes house is on the bottom.
I really made this just to show people how much better a map from a game based on the anime could be, because most I find are just lazy edits.
I might make a hack, or even just a demo (up to viridian).
Tell me what you think.

Mapshot:
Ok...where to start...
-Not Every house needs a fence.
-there is a lot of un-used space.
The lab-Used the real mountain, not the "jump-off" one.
-The map is very square.
RATING:3/10
Pokémon Twisted Mind

<~F.M.P~>

I got you whistling Blue Box!

Age 30
Male
Germany
Seen January 1st, 2015
Posted June 16th, 2012
577 posts
16.8 Years
Map Name: Anime Kanto

Map Game: Fire Red

Comments: I tried to remake kanto as it is in the anime. Used lots of references and made custom buildings. There are some things I would change, such as building placement, but as you know moving buildings in advance map is a pain, so I'm just going to leave it. Ashes house is on the bottom.
I really made this just to show people how much better a map from a game based on the anime could be, because most I find are just lazy edits.
I might make a hack, or even just a demo (up to viridian).
Tell me what you think.

Mapshot:
Whoa, whoa, whoa...First, these tiles aren't even for public use Dude...They're for A game called Pokemon Lost World, and those tiles belong more specifically to Captain Arcane. You'll have to remove those Houses and such and get permission from him or Use some other ones.

The map overall looks pretty decent.
~There is quite a bit of open space. Use a FEW more flowers and tress in those open areas.
~Try not to make a line of trees. Make it less boxy using the trees in different/random
patterns, because trees don't grow aligned like that.
~Also there are a few tile errors.

5/10
Age 30
Over There
Seen March 17th, 2013
Posted November 11th, 2012
159 posts
15.1 Years
Whoa, whoa, whoa...First, these tiles aren't even for public use Dude...They're for A game called Pokemon Lost World, and those tiles belong more specifically to Captain Arcane. You'll have to remove those Houses and such and get permission from him or Use some other ones.

The map overall looks pretty decent.
~There is quite a bit of open space. Use a FEW more flowers and tress in those open areas.
~Try not to make a line of trees. Make it less boxy using the trees in different/random
patterns, because trees don't grow aligned like that.
~Also there are a few tile errors.

5/10
Haha, I wish I had stole them, unfortunately I spent hours spriting them and putting them into the game. But if you look it up theirs is much different.
Mine's a lot smaller, and still in the same style/palette as firered. Though I do really like that whole map.
I see that mine could be a lot better. I might redo it, but as I said it's such a pain to move things around in advance map that I might not.
EDIT: unless that was before they changed their style, but I assure you it's all custom.

Everyone seems to not like the hills up to the Lab, but I didn't use the taller cliffs is because... that's not what it looks like... In the anime it's just a hill, a huge cliff is too much IMO

tImE

It's still me, 44tim44 ;)

Somewhere in Scandinavia...
Seen March 25th, 2023
Posted June 8th, 2016
673 posts
16.2 Years
Whoa, whoa, whoa...First, these tiles aren't even for public use Dude...They're for A game called Pokemon Lost World, and those tiles belong more specifically to Captain Arcane. You'll have to remove those Houses and such and get permission from him or Use some other ones.

The map overall looks pretty decent.
~There is quite a bit of open space. Use a FEW more flowers and tress in those open areas.
~Try not to make a line of trees. Make it less boxy using the trees in different/random
patterns, because trees don't grow aligned like that.
~Also there are a few tile errors.

5/10
No, FMP. Skeddles is actually right.
These are not made by CA, he is using much bigger tiles, like 2.5 times bigger.

Anyway, for the rating now.

5,5/10

+Good Idea about shape
+Nice use of tiles

-To square and unnatural trees
-Too much empty space
-Incorrectly used tiles.
-Unnatural path.

Comments:
Try moving the far left path more to the right.
Smooth out the trees, in more circle forms, rather than boxes.
Fill out the empty space
Learn to use the ledges correctly.

If you improve on these things, you'll probably get a pretty good map. ;)


//44tim44

Momoko

OMGOODNESS THATS NOT TRUE WDF!

Age 28
...R u stalkin' me? Me likey =)
Seen January 2nd, 2011
Posted July 16th, 2010
742 posts
15.9 Years
Map Name:CherryGrove City Pokemon Ranch

Map Game:Firered

Comment(s):This was taken from my pokemon hack that I work on called Pokemon Heart Fire,In CherryGrove City I decided to put in a ranch,I cannot do new tiles...

Image:
Either In this section or in attached files...

EDIT:I DID put in overworlds but I put the map instead of map and overworlds


Wow..
ok...
i can tell ur a beginner.
There are many things wrong with this map, other than the fact that you changed almost nothing.
There are many tile errors/mapping mistakes, and the map looks bad overall to be honest.
The pokecenter and pokemart have no need to be stretched so much, and the mart roof tiles look horrible with the small bump of the top of the pokemark sign.
The weird pond and square shaped rocks looks totally misplaced and like they dont belong.
There is also a random path of lightly colored grass that looks very random.
Better luck next time. 2/10
It is also too spaced out and way too plain, so you should edit the map height and width.
Add more trees, paths, fix the buildings, take out the random stuff to make it look more natural and not messed up.

for a normal map-1/10
for a beginner-2.5/10

My wonderful sissy-Soari

negative

Life returns. Life prevails.

Male
Ptuj, Slovenia.
Seen January 16th, 2017
Posted September 25th, 2015
501 posts
14.7 Years
Name:tropical village
rombase:Ray secret rombase..
credit:Trebuh for palletes
info:edited it to follow my own stlye of mapping..xD
rate it..

Spoiler:
It's a overall good map, but something bothers me... The rpad and the tree placement seem kinda square.
RATING: 8/10
Pokémon Twisted Mind

Makorin

Ex-ROM Hacker

Age 26
he/him
Over there
Seen June 30th, 2022
Posted April 29th, 2014
337 posts
15.6 Years
Map Name:CherryGrove City Pokemon Ranch

Map Game:Firered

Comment(s):This was taken from my pokemon hack that I work on called Pokemon Heart Fire,In CherryGrove City I decided to put in a ranch,I cannot do new tiles...

Image:
Either In this section or in attached files...

I cannot fix the mart for some reason

This is a remake of my old one
Rating: 0.5/10
Beginner Rating: 1/10

Spoiler:
Okay, this is bad...
I can majorly tell you are indeed a beginner!
But that is okay! Everyone here was a beginner at some point!

First thing I noticed was that you just took Viridian City and edited it to your liking. It doesn't even look like a Nintendo Map... :\

Then I noticed the PC and Mart. :\
You should make them like Nintendo does! :D
Also (it's not major) the Gym may look better by being done like Nintendo, too.

The big thing is that the border, is Nintendo's Border...
You should try looking at some Mapping Tutorials around the Rom Hacking Section!
Here's a link to
Neti's Natural Mapping Tutorial


~Flaming Flarez~

Anime-Planet.com - anime | manga | reviews

Logan

Age 28
Male
Salisbury, England
Seen July 19th, 2022
Posted November 12th, 2021
10,414 posts
14.5 Years
Map Name: Route Idon'tknow
Game: FR
Comments: Boredom y/y? Psst, it's a nintendo style map btw xD
Map:

Spoiler:

Sierraffinity

Retiring from Pokémon ROM hacking

Age 26
she/her
Somewhere the rains of Africa can be blessed
Seen January 8th, 2023
Posted December 26th, 2022
1,071 posts
15.4 Years
Map Name: Route Idon'tknow
Game: FR
Comments: Boredom y/y?
Map:

Spoiler:
There are tile errors with the bases of the trees, they should be the "shadowy" tiles. Also, there's too much open space in the map, try adding more flowers and bushes.
The ledge is in a bad spot: If anyone were to jump down from it into the trees, they would be stuck.

Rating: 3/10
Restarted and revamped.

Public alpha out now!

Chimchar 9

(:

Age 29
Male
England, London
Seen September 22nd, 2016
Posted April 5th, 2013
1,619 posts
15.3 Years
Map Name: Route Idon'tknow
Game: FR
Comments: Boredom y/y? Psst, it's a nintendo style map btw xD
Map:

Spoiler:
Not really a Nintendo style, only the grass placement is.
Anyway, i don't think Nintendo made stupid mistakes by putting a bush near the jump cliffs.:P
And Nintendo's mountains are abit more straighter, than the mountain on this map.
Tree placement, is abit weird.
But i liked it, cause you used the tree shadows.
To finish this off, the flower placement isn't like Nintendo's.;)
Ok, scince you tried a Nintendo style, I'll give this a 6/10.:)
--------
:t246:Larvitar Is A Sexy Beast ~
Pokemon Green Diamond
Status: cancelled :(

Tyrantrum

Age 29
Male
Seen May 18th, 2021
Posted June 13th, 2020
5,812 posts
15.6 Years
Map Name: Route Idon'tknow
Game: FR
Comments: Boredom y/y? Psst, it's a nintendo style map btw xD
Map:

Spoiler:
This is actually slightly better than Nintendo style, so it's actually quite good. I found a bit of errors though. Munchlax™ pointed out one of them, which is the bush directly under the jump ledges, but you put the jump ledges next to the trees on two sides, you someone could possibly jump into the trees and be trapped. Not to mention that there are a bit of missing tree shadows. But all-in-all, this is a very well done map~
Unfortunately, I'm going to have to give you a 5/10... Basically, because of the ledge errors took some points off, and the missing tree shadows got some points off, as well.
Seen April 19th, 2012
Posted April 19th, 2012
53 posts
14.9 Years
Map Name: Atlantica Route
Game: Fr
Map:
Spoiler:


mfg,
haefele
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Age 31
Male
Cologne, Germany
Seen February 7th, 2021
Posted January 11th, 2020
1,516 posts
15.2 Years
Map Name: Atlantica Route
Game: Fr
Map:
Spoiler:


mfg,
haefele
damn that must have taken a very long time to make!
awesome shape though it might a bit bugging to go through it
the mountains look awesome besides the fact that they get flat at a certain level, but the player wont get to see that so...
and youve put really nice details in like that regirock statue
i kinda dislike the wind turbines cause the rotors are too small in my opinion but thats tile rating...
didnt check for tile errors very detailed so there might be some, idk
well done
9/10

Full Metal

C(++) Developer.

Age 27
Male
In my mind.
Seen August 19th, 2018
Posted May 27th, 2017
810 posts
15.4 Years
Well heres a second shot at the map above.
Different tiles are used. I'm using the trees that require four blocks wide so i was limited on the tree placement (i have about 3 empty blocks left in my tileset1 and about 7 8x8 pixel areas left in the image part)
Map Game: FR
ROM BASE: PHO D/P tiles base + Kyledove + MOP base for the mini tree and the pokemart/shop pallettes (pals 2&3)
Spoiler:
Can i get this one rated ?

★ full metal.

I like to push it,
and push it,
until my luck is over.
Age 31
barracuda, capital of the world
Seen August 28th, 2010
Posted July 2nd, 2010
264 posts
14.5 Years
Well heres a second shot at the map above.
Different tiles are used. I'm using the trees that require four blocks wide so i was limited on the tree placement (i have about 3 empty blocks left in my tileset1 and about 7 8x8 pixel areas left in the image part)
Map Game: FR
ROM BASE: PHO D/P tiles base + Kyledove + MOP base for the mini tree and the pokemart/shop pallettes (pals 2&3)
Spoiler:
Okay, here goes nothing...

Grass Placement


The wild grass is much to far spread out. Personally, I don't like that style of grass placement myself, but I guess it is personal preference. But, when you place the wild grass in this manner, you must make sure that you force the player into walking through a good amount of it. You have to keep in mind that many people are lazy when it comes to wild battles and will avoid wild grass as much as possible. I went through this map and I found a route through this map that only requires me to walk over two grass tiles. I might not even see a wild pokémon at all on this route. Now, I am uncertain about the placement of trainers on this route, but I can safely assume that there will be at least a few. Their placement and view radius can definitely help you in this area, because the player may try to avoid the trainer even if they must walk through wild grass.

Score: 1/10

Flower Placement


From what I see, this is a common mistake that you've made that even the people that are considered good mappers make. Flowers do not, and I repeat, do not grow in random places by themselves. Flowers tend to grow in bunches in real life. But there is a wrong kind of bunching and a right way to bunch flowers. Here I will demonstrate the correct flower placement and the incorrect placement.

Correct:


Incorrect:


As you can see, the placement of the flowers in the top picture are all placed diagonally from each other. Each flower does not touch another flower tile directly, but rather indirectly.

Score: 3/10

Small Tree Placement


To me, as I see it, your small tree placement is wrong. Although that is just in my personal opinion. First off, you lack consistency in their placement. Half of the map is just random placing of small trees by themselves. And then on the other side, you have them placed three in a row. While this is not necessarily wrong, I would not say that it is right either. It definitely does not look good and really adds nothing to the overall feeling of a map. Although I can't really put a definite correct and incorrect placement of small trees, I can suggest that to make them look more appealing, you place them in lines of two (horizontally or vertically) or place them in the shape of an "L". I feel that this placement looks generally better and usually gives the map a better feel.

Score: 3/10

Large Tree Placement


I really have no idea what you were doing when you placed these trees to be honest. Since these are the tiles that are wider than 32x32, you have to pick a way to place the branches. You just went every which way and some of them don't even have the extra side branches. If you are going to use these tiles, I suggest having the branches overlap on one side each time. Also, since you don't have many blocks left, I would avoid placing something next to one of these trees if they do not have the extra branch block edited over them. I also noticed that you have two different styles of trees that you are using and I also noticed that some of the trees on the map are "Frankenstein-like" in the sense that in some of the trees have parts of the opposite tree in them. I assume this was unintentional, so try to pay clos attention to what block you are using next time.

Score: 1/10

Mountains


I start looking at these from where they start in the bottom right and I think to myself, "Hey these aren't that bad." Sure they follow each other a little bit, but not so much that it looks bad. Then I come to where the stairs are and I sigh. The mountains went right from being pretty good to flat out terrible. They are just squares of rock jutting out to me now. And then, just as I thought it couldn't get any worse, it does. After the square bit there, they mountains just become a jumble of tile errors. Top edges are missing, blocks are edited incorrectly, and then for some reason the mountain edge is used instead of the grass edge on the upper right part of the mountains. The mountains should just be scrapped and redone in my opinion and even though the bottom right isn't horrible, it could still stand to use some fixing.

Score: 1/10

Miscellaneous


The paths are, to be blunt, terrible. They are square and while in some spots they actually make sense, in others they don't. By make sense, I mean that they are in a position of high traffic so that grass would be worn away by the many feet of travelers passing by. Like the bottom entrance to the map, it makes sense. People would be funneled into walking in that spot.

While I find the playability in this map to be fine, there are just some spots that are not right. You should always, always give the player more than one space to walk through, unless they are blocked by a cut tree or rock smash rock. You only made the mistake a few times, but I'm just throwing it out there.

Score: 4/10

Overall Score: 13/60
Overall Score: 2.1667/10
Overall Score: 21.6%

Now, do not by any means be discouraged by this score. I wrote out a very thorough rating to help you improve mapping. And I really hope this helps.

Whew! *Wipes sweat off of forehead*

[/mini-mapping tutorial]
[ [???="Not so good artwork. If you can even call it that."]deviantART[/???] | [???="No thread yet. Maybe eventually."]Pokémon Apollo[/???] | [???="SkythurBathandBeyond151"]Pair[/???] ]

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
Name:Torsei
From:fire Red
Tiles/rombase:Allen for rombase,wesley for the tiles,klyedove and my own tiles
Info:NONE
Rate it guys
Spoiler:
some tile errors in firered rocks should block darker water the water is empty try adding some islands or rocks the routes could use a lil work and most of the trees are good except for the ones south of the northern island.7/10
~There are those people who understand hex, F the rest
Germany
Seen September 8th, 2014
Posted February 24th, 2014
110 posts
14.1 Years
I think i'm gonna show you a couple of my really old maps =_=
Maybe you know some of them ;)
So let's begin:
Map Name: Route ???
Map Game: FireRed (GER)
Credits: haefele
Comments: This map actually isn't that old but in some days... hmm... yeah... i think it's 2 months ago that i made this one.
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: Route 3
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: Huuu^^ This is an really old one... It was a map of the first hack i mapped for which was called: Pokémon Azur | I think it was March or April i made that badass xD At this time it was the hardest map i've done ever... I was a totally n00b in those days ^,^ It was the first map i posted on PC :eek:
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: Ville Rachad
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: I don't like it >:/ This one is a map of Pokémon Azur, too...
I never liked this map oO I made it middle of March i think :/
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: ???town
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: This was the first professional map i made :) It's the oldest of the 4 maps i posted now... I think it was February xD I'm not sure... I was really proud of this one :P I think it took 5 hours to do it^^
Mapshot:
Spoiler:


So please rate :)
~MOP

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
I think i'm gonna show you a couple of my really old maps =_=
Maybe you know some of them ;)
So let's begin:
Map Name: Route ???
Map Game: FireRed (GER)
Credits: haefele
Comments: This map actually isn't that old but in some days... hmm... yeah... i think it's 2 months ago that i made this one.
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: Route 3
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: Huuu^^ This is an really old one... It was a map of the first hack i mapped for which was called: Pokémon Azur | I think it was March or April i made that badass xD At this time it was the hardest map i've done ever... I was a totally n00b in those days ^,^ It was the first map i posted on PC :eek:
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: Ville Rachad
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: I don't like it >:/ This one is a map of Pokémon Azur, too...
I never liked this map oO I made it middle of March i think :/
Mapshot:
Spoiler:

----------------------------------------------------------------------
Map Name: ???town
Map Game: FireRed (GER)
Credits: Hackrex, Kyledove, Wesley FG
Comments: This was the first professional map i made :) It's the oldest of the 4 maps i posted now... I think it was February xD I'm not sure... I was really proud of this one :P I think it took 5 hours to do it^^
Mapshot:
Spoiler:


So please rate :)
~MOP
first one 8/10 some tile erros and upen space
second one 8.5 some trees are blockey and a lil empty
thered N/A
forth 9.5 awsome map best one routes could be a lil les straight
~There are those people who understand hex, F the rest

Ray Maverick

Age 27
Male
Seen 7 Hours Ago
Posted 2 Days Ago
3,411 posts
14.3 Years
Name:Torsei
From:fire Red
Tiles/rombase:Allen for rombase,wesley for the tiles,klyedove and my own tiles
Info:NONE
Rate it guys
Spoiler:
This map has playability zero. if you have the HM surf, you can go wherever you want (west - east).
However, you're improving and thats good. Try changing the paths, and the tree placement in front of the PC( and da fence) :P

And don't put too many rocks in a village like this...