Map Rating/Review Thread Page 198

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Matteron (96)

Palm Village

~Tile Use - 5/5 - Great tile use, lovin' the gold roof~
~Shape - 5/5 - Not square and wonderfully rounded~
~Errors - 4/5 - A few errors in the mountain, but good overall~
~Space Used - 5/5 - Trees are a great space filler, you used them perfectly~
~Complexity - 2/5 - Utterly easy to make it from the upper way to the house~

Overall Rating:
~21/25 - Great~

Matteron (96)

Can't Read Lookin Ass

Age 26
Seen December 4th, 2022
Posted April 3rd, 2011
270 posts
15 Years
@ Hot & Cold: Thanks for the honest rating. =]

Hi again, I was going to post this map with Palm Village, but I wanted to work on it some more.

Map Name: Bridge A1
Base: Fire red
Comments: the little pool took about 30 minutes to make, also don't worry about the city tiles, they are supposed to be there.

Spoiler:
Matteron(96)
Currently Playing--->
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~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Matteron (96)

Palm Village

~Tile Use - 5/5 - Congratulations on the pool, looks great - city tiles look a bit out of place though~
~Shape - 4/5 - Well rounded using the ocean and sand~
~Errors - 5/5 - None I can see of~
~Space Used - 3/5 - Grass is not in blotches, and the pool is a great space filler~
~Complexity - 2/5 - Once again, the path is quite easy to get through - it's OK if that's how you want it to be, but, just giving advice :)~

Overall Rating:
~19/25 - Average~

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Kakashi Haraki

Test Map

~Tile Use - 3/5 - DPPt tiles don't fit in well with FRLG Oak's Lab...~
~Shape - 5/5 - Not square at all, trees & mountain tiles used perfectly to shape~
~Errors - 5/5 - Congrats, no errors~
~Space Used - 5/5 - Lots of space used, flowers, trees, and signs sed perfectly ~
~Complexity - 4/5 - Trees used expertly to make the town seem large~
Overall Rating:
~22/25 - Great~
Male
Seen March 19th, 2011
Posted March 1st, 2011
124 posts
13.7 Years
Map Name: Test Map
Rom: FireRed
Comments: Just testing the tiles before i create a hack.
Spoiler:
Alright well first thing, It's really cramped, there's a ton of unnecessary things in there, like the bunches of trees, I mean one, maybe even two is alright, but for a map this small, it's like putting an elephant in a corn maze, I mean sure he'll try to navigate it, but in the end he's just going to use a walkthrough walls cheat, or trample the corn, meh.
The paths don't look good in those patches. The houses, I'm guessing you cant block edit, because you kinda squished them together, you might want to learn to block edit. The tree's are really horny, I mean, they go up into too many peaks, which adds to the elephants distress.
Basically make it more playable, and less cramped.
3/10
--------------------------------
Rates please :x
Game: None
Map Name: Boredom Beach
Credits: Nintendo

Map:
Spoiler:
Spoiler:
---

Ghost

In the Mainframe!

Male
Las Vegas
Seen 5 Days Ago
Posted February 13th, 2023
742 posts
15.4 Years
Alright well first thing, It's really cramped, there's a ton of unnecessary things in there, like the bunches of trees, I mean one, maybe even two is alright, but for a map this small, it's like putting an elephant in a corn maze, I mean sure he'll try to navigate it, but in the end he's just going to use a walkthrough walls cheat, or trample the corn, meh. 
The paths don't look good in those patches. The houses, I'm guessing you cant block edit, because you kinda squished them together, you might want to learn to block edit. The tree's are really horny, I mean, they go up into too many peaks, which adds to the elephants distress.
Basically make it more playable, and less cramped.
3/10
Thanks, but im not trying to copy nitendo, also i didnt really care
to block edit as i had said this was a test map, not a map for my hack. Also
i think its pretty playable, and it looks cramped but really not many seem to
have a problem with it. Elephant???

Thanks.

Test Map
 
~Tile Use - 3/5 - DPPt tiles don't fit in well with FRLG Oak's Lab...~
~Shape - 5/5 - Not square at all, trees & mountain tiles used perfectly to shape~
~Errors - 5/5 - Congrats, no errors~
~Space Used - 5/5 - Lots of space used, flowers, trees, and signs sed perfectly ~
~Complexity - 4/5 - Trees used expertly to make the town seem large~
Overall Rating:
~22/25 - Great~
Thanks, im glad you like it, and i dont think the based
looked that well either.

Map: Test Map
Base: FireRed
Comments - Well ven rated my last one and said it was to packed so i made another one
and well i tried to make it as natrual as i can, and the base i have doesnt have flowers, so
just rate, its empty but its my first empty map. Also this is so bad!!
Spoiler:
Age 31
Female
BC, Canada
Seen February 1st, 2012
Posted May 24th, 2011
484 posts
14.5 Years
Alright well first thing, It's really cramped, there's a ton of unnecessary things in there, like the bunches of trees, I mean one, maybe even two is alright, but for a map this small, it's like putting an elephant in a corn maze, I mean sure he'll try to navigate it, but in the end he's just going to use a walkthrough walls cheat, or trample the corn, meh. 
The paths don't look good in those patches. The houses, I'm guessing you cant block edit, because you kinda squished them together, you might want to learn to block edit. The tree's are really horny, I mean, they go up into too many peaks, which adds to the elephants distress.
Basically make it more playable, and less cramped.
3/10
Thanks, but im not trying to copy nitendo, also i didnt really care
to block edit as i had said this was a test map, not a map for my hack. Also
i think its pretty playable, and it looks cramped but really not many seem to
have a problem with it. Elephant???

Thanks.
Haha, well, I agree with everything Ven said, including the elephant. Those trees all over the place do make the town feel cramped. If you replace them with a path, it would be a lot more playable and look better. Whether you're going for a Nintendo style or not, you probably want your players to enjoy your maps, right? ;)

Map: Test Map
Base: FireRed
Comments - Well ven rated my last one and said it was to packed so i made another one
and well i tried to make it as natrual as i can, and the base i have doesnt have flowers, so
just rate, its empty but its my first empty map. Also this is so bad!!
Spoiler:
I like this one a lot more. There's too much empty space near the bottom, but overall, the spacing is good. You might want to make the exit a little bit wider and more obvious. The shape and tree placing are pretty natural. I don't like how tiny most of the houses are. Why not give them 1 window each, at least? This map's biggest issue is that it's kind of boring, but I guess if you don't have flowers there isn't much you can do. Maybe add some fences?

Rates please :x
Game: None
Map Name: Boredom Beach
Credits: Nintendo

Map:
Spoiler:
Spoiler:
Oh yes, this one. Well, it lives up to its name. Kind of looks like one of the generic Orange Islands in FR. It's an alright map, I guess, but some things about it really bug me. First, the ledge. One-way routes are bad enough, but the only thing that keeps the player from going back is the damn sign. I'd feel like chopping it down with an axe. Why not move it to the right of the ledge? Then you have occassional 'holes' in the dense tree cover, placed in ways I don't understand. The left-side hole, for instance, with the flowers and two small trees. The player can hardly see it. Why is it there? The holes on the right-hand side are more annoying, because they suggest to the player that there's something there. But there isn't. I think you should just fill them up with regular trees. Save the detail for the area around the route. Lastly, the second set of stairs looks a little off-center. I don't know why it bugs me so much...but it does. It's practically the first thing I see.

dreaming again
of a train track ending at the edge of the sea
Male
Seen March 19th, 2011
Posted March 1st, 2011
124 posts
13.7 Years
Spoiler:
Ah, now this is better. What I'm happy about, is that you took the suggestions, and put them in the map, while staying true to your own style.
Rabbit kinda said most of the problems with the map, but there's one more thing that bothers me. You couldn't imagine yourself playing through this map in a pokemon game. It's kinda just like... A map, that's it. Yah I know that made know sense.

@Rabbit Wow, thanks for the honest rating. Hehe, about the holes, I got lazy, I didn't want to go into the tilset and edit the tile :S (that mountain tile doesn't have that unused nintendo tile that has grass under it.)
---

Ghost

In the Mainframe!

Male
Las Vegas
Seen 5 Days Ago
Posted February 13th, 2023
742 posts
15.4 Years
Ah, now this is better. What I'm happy about, is that you took the suggestions, and put them in the map, while staying true to your own style.
Rabbit kinda said most of the problems with the map, but there's one more thing that bothers me. You couldn't imagine yourself playing through this map in a pokemon game. It's kinda just like... A map, that's it. Yah I know that made know sense.

@Rabbit Wow, thanks for the honest rating. Hehe, about the holes, I got lazy, I didn't want to go into the tilset and edit the tile :S (that mountain tile doesn't have that unused nintendo tile that has grass under it.)
Hm well ill take suggestions, and sorry its not that good its the first map i have made that wide and i just put the houses anywhere, i got lazy and just didnt care for the size, also the small tress i randomly posted anywhere as well, but i mean the maps would be better only if i had my custom base i would feel better about making spacious maps. ill make more and post them. as you guys can tell im use to cramped maps.

Barker

I'm drifting in deep waters..

Age 31
Male
Utah
Seen December 31st, 2016
Posted January 8th, 2013
388 posts
16.3 Years
Map Name: Route Two

Map Game: Firered

Comments: A re-imagining of Kanto's Route 2 for my dead hack, Pikachu's Tale. I was thinking about reviving it. This is just the bottom part, before Viridian Forest. I just wanted to see if I was still okay at it. :P If I remember correctly, credit for the ROMbase goes to Cheesepeow. Not sure if that's his name anymore.

(Yeah, there are tile errors everywhere. (Border blocks, bad tiles) I plan on restarting with my own pretty tiles and that sort of thing here pretty soon. Just let me know about the general things. :)) And before you ask, the trees in the northwest are supposed to form an exit (From Viridian). Just another thing I'll have fixed when I restart.

Map:




Thanks guys.
Age 30
Female
Seen April 6th, 2019
Posted November 28th, 2010
2,048 posts
15.7 Years
hello I'm back again with the same map, there are many diffrences through, infact I started from scratch.
map name: Palm Village
base: firered
comment: as you can see it is now turned into a peninsula. Also the flowers surrounded by the fence are flowers in a garden.
Spoiler:
Just one thing; why are you calling it a 'village' when there's only one house? Palm Cape might be a better name.

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Ven

Test Map

~Tile Use - 5/5 - It looks really great and the trees fit perfectly in with the beach~
~Shape - 5/5 - Not square at all, trees and fences work perfect to delete the border block~
~Errors - 5/5 - Congrats, no errors~
~Space Used - 2/5 - Empty, grass in blotches instead of scattered ~
~Complexity - 1/5 - Extremely simplistic to get throgh ~
Overall Rating:
~18/25 - Average~

@Kakashi Haraki

Test Map

~Tile Use - 3/5 - DPPt tiles don't fit in well with FRLG houses~
~Shape - 5/5 - Not square at all, trees and mini-trees used perfectly in forest form~
~Errors - 5/5 - Congrats, no errors~
~Space Used - 5/5 - None I can see of~
~Complexity - 4/5 - Easy to get through, but it's a town, so, I guess... it's supposed to be!~
Overall Rating:
~22/25 - Great~

@Haku.

Prior City

~Tile Use - 3/5 - Fences don't look great, double blue house bugs me~
~Shape - 5/5 - Not square, trees used perfectly!~
~Errors - 4/5 - 3 errors in the small trees~
~Space Used - 5/5 - You tried and succedeed, but the fence should be removed~
~Complexity - 4/5 - A bit hard to get through, but I'm alright with it~
Overall Rating:
~21/25 - Great~

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Ven

^

~Tile Use - 3/5 - I am not a fan of the purple houses, kind of burn my eyes~
~Shape - 5/5 - Not square, trees look great~
~Errors - 5/5 - Just the one in the corner, that was appareantly removed~
~Space Used - 4/5 - Kind of empty, you tried to use the path and it doesn't look good~
~Complexity - 4/5 - Alright for a small village~
Overall Rating:
~21/25 - Great~

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
Okay here is my map
Map Name: Mt. Cornria
Credits: ~
Extra comments: You can go up stairs, and there is a whole that takes you to the area with all the rocks. The switch then triggers an event which after the event it warps you out of Mt. Cornria.
Spoiler:
~There are those people who understand hex, F the rest

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@NarutoActor

Mt. Cornria

~Tile Use - 5/5 - I hate caves, but I love this one! It's amazing!~
~Shape - 5/5 - Ridiculously unsquare~
~Errors - 5/5 - Too small to see, so I'lll just give you 5/5~
~Space Used - 4/5 - If you add trainers, it will be great~
~Complexity - 5/5 - I don't even know how to get through there!~
Overall Rating:
~24/25 - Perfect!~
Age 31
Female
BC, Canada
Seen February 1st, 2012
Posted May 24th, 2011
484 posts
14.5 Years
Okay here is my map
Map Name: Mt. Cornria
Credits: ~
Extra comments: You can go up stairs, and there is a whole that takes you to the area with all the rocks. The switch then triggers an event which after the event it warps you out of Mt. Cornria.
Spoiler:
Whoahhh...this is amazing. Easily the biggest cave I've ever seen (and this isn't the whole thing, right?) It has a very nice shape, overall. I like what you did with the rock-filled area. It's much more natural and easier to navigate than an actual maze.

I'd have to give you a C for playability, though. Personally, I would not have the patience to navigate through this monster of a cave. The long paths from entrance to exit are bad enough, but there are lots of paths that don't lead anywhere. Take the central set of stairs, for instance. Going up, the player can choose to turn left, and it will take him a hundred steps before he discovers it's a dead end. There are other paths like that. Even if you place some prize at the end, your players won't be very happy.

My rating: an epic map that should be resized. Shrink everything by 50% and block off the dead-end paths, and you'll have a fantastic cave.

Hm, just noticed a possible tile error. The tile with the entrance (light spilling out of it) can be reached by walking on the level above it. I don't think it's meant to serve double duty like that, which is why entrance tiles are usually in the very bottom of the map.

I'm a beginner at mapping so...

You're a beginner. So...so you want some pointers? OKAY!

1. You're using just one house in this map, and trying to modify it to make it look different. That doesn't work. In general, you should use houses only as Nintendo uses them. The bottom three houses look both skewed and blind because of the door placement and lack of windows. The top house looks low and long, like a hobbit's burrow. The overall effect is really wierd. If you want variety in houses, just use different houses (by changing your tileset).

2. Those flowers...are you trying to add variety to the landscape? Flowers can be used in two ways: arranged in lines/rectangles to mimic flowerbeds, or scattered in grass with no two adjacent. Don't try to do anything else with them. The flowers near the top house look good. They look like flowerbeds in front of a house. The other flowers look /bizarre/.

3. You seem to be using small bushes as a barrier. It just doesn't look right. Trees make good barriers. So do fences. But bushes have more of an ornamental function. They look good as hedges around buildings. You wouldn't normally find them in high concentration on the outskirts of a town.

Those are the main things I noticed about your map. And, indeed, they are the tiles you used most: blue houses, flowers, and small bushes. They really dominate this map. Give your map some variety by adding paths, more fences, and different kinds of buildings. Also, you might want to use more than one tile for the grass. A couple of tiles scattered around is all it takes to break up the pattern.

The signpost in front of the top building shouldn't be there. How often do you see a signpost on someone's lawn? (If it has a political message, I take that back.) Put it in the middle of the town instead.

dreaming again
of a train track ending at the edge of the sea

Matteron (96)

Can't Read Lookin Ass

Age 26
Seen December 4th, 2022
Posted April 3rd, 2011
270 posts
15 Years
I just started mapping hopefully its not bad :) anyways what do you guys think
Map name: I dunno..
Game: Fire red

Spoiler:
you're a beginner so I will only give you some tips and pointers.
First thing is the house on the other side of the mountain is to close to the trees move is back by a tile or two.
second, the mountain will cause border block issues.
finally your flowers are grouped unaturally.
Also one last thing, take out those bushes.
Matteron(96)
Currently Playing--->
Progress: Post-Game
Current Team:


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I'm currently up for hire, for almost anything in ROM hacking, so just send me a PM.