Map Rating/Review Thread Page 199

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies

.Tactic.

x.Paranoid's BackAlley.x

Age 26
Male
A Dark Abbyss...
Seen October 7th, 2012
Posted January 28th, 2011
1,309 posts
14.1 Years
Map Name: Route 1
Credits: Me, Myself and I
Extra comments: Supposed to be kinda based on the Kanto's Route 1.
Spoiler:
Hacks that deserve my love
Credits for my sig

Ray Maverick

Age 27
Male
Seen 7 Hours Ago
Posted 2 Days Ago
3,411 posts
14.3 Years
Credits: Me, Myself and I
Extra comments: Supposed to be kinda based on the Kanto's Route 1.
Spoiler:


Comments/Suggestions: I'm impressed! I don't see anything wrong with this. Border block is okay, grass placement is good, tree and path placement is great as well. I see some mapping errors though, at the bottom of the map, close to the grass and the trees. That part is kind of square by the way.
Rating: 75/100

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
@Septile

Unnamed Map

~Tile Use - 1/5 - Really bad house placement~
~Shape - 1/5 - Really square, absolutely square~
~Errors - 5/5 - None I can see of~
~Space Used - 2/5 - Using flowers and bushes in lumps are not attractive~
~Complexity - 1/5 - Walk straight to th exit~
Overall Rating:
~10/25 - Terrible~

@Ven

I dunno..

~Tile Use - 2/5 - I hate the colors, and the mountains don't look good~
~Shape - 3/5 - Quite square~
~Errors - 4/5 - You can exit out of the left and right sides of the map. I don't know if this is on purpose, but... why not comment?~
~Space Used - 4/5 - You did alright with the trees~
~Complexity - 4/5 - Mostly complex, mountains make it quite hard to manuever~
Overall Rating:
~17/25 - Average~

@Paranoid

Route 1

~Tile Use - 2/5 - I absolutely hate those grass tiles~
~Shape - 5/5 - Not square at all~
~Errors - 3/5 - If you are trying to map the Nintendo way great. But please don't. Grass in clutters like that doesn't look right~
~Space Used - 4/5 - Quite full~
~Complexity - 5/5 - Hard to get through going up, easy going down~
Overall Rating:
~19/25 - Average~
Male
Seen March 19th, 2011
Posted March 1st, 2011
124 posts
13.7 Years
*sigh* things are really starting to annoy me, for one, people are rating on the tiles thar the person used, even though this is the MAP rating thread.
Also there's nothing wrong with grass in clusters, they look really nice, and make the map a lot neater.

---------------
With that said, I've been trying out a new style of trees.
Spoiler:
---
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
@Ven

I dunno..

~Tile Use - 2/5 - I hate the colors, and the mountains don't look good~
~Shape - 3/5 - Quite square~
~Errors - 4/5 - You can exit out of the left and right sides of the map. I don't know if this is on purpose, but... why not comment?~
~Space Used - 4/5 - You did alright with the trees~
~Complexity - 4/5 - Mostly complex, mountains make it quite hard to manuever~
Overall Rating:
~17/25 - Average~

@Paranoid

Route 1

~Tile Use - 2/5 - I absolutely hate those grass tiles~
~Shape - 5/5 - Not square at all~
~Errors - 3/5 - If you are trying to map the Nintendo way great. But please don't. Grass in clutters like that doesn't look right~
~Space Used - 4/5 - Quite full~
~Complexity - 5/5 - Hard to get through going up, easy going down~
Overall Rating:
~19/25 - Average~
This is the Map Rating Thread, for rating Maps. Not tiles. No matter how horrible the mappers eye for graphics is, you should never take away points for bad graphics. If you can't stand the graphics, don't rate the map, because you're bound to be biased.

While I'm at it, your rating system doesn't help with telling the mapper how to improve, just tells them where they're bad. At least add a few comments about how to change things for the better.

EDIT: I just noticed something. Grass in clumps is bad? So what do you want, a checkerboard?

@Ven

I don't see anything particularly different apart from the blatant lack of tree shading.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.
Age 12
Male
sucking balls
Seen May 21st, 2014
Posted May 21st, 2014
429 posts
13.4 Years
The signpost in front of the top building shouldn't be there. How often do you see a signpost on someone's lawn? (If it has a political message, I take that back.) Put it in the middle of the town instead.
...Umm that's where a "Poke Farm" is. (Not for a Hack though :D)
>>>/v/

Matteron (96)

Can't Read Lookin Ass

Age 26
Seen December 4th, 2022
Posted April 3rd, 2011
270 posts
15 Years
ugh you did it again, the mountain is going to mess up border blocks. The flowers are still unatural, and you have tile errors on the mountain.
Matteron(96)
Currently Playing--->
Progress: Post-Game
Current Team:


In Terms of Hacking...
Favorite ROM
Skills
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In Terms of Game Dev...
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News
I'm currently up for hire, for almost anything in ROM hacking, so just send me a PM.

Omega Zero

Is back...

Age 25
Male
I'm always living aren't I?
Seen December 4th, 2016
Posted October 6th, 2013
444 posts
13.4 Years
ugh you did it again, the mountain is going to mess up border blocks. The flowers are still unatural, and you have tile errors on the mountain.
Damn it Lol! XD stupid border block mountain EDIT: how do you make the flowers look natural :S i want to learn!
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years

Damn it Lol! XD stupid border block mountain EDIT: how do you make the flowers look natural :S i want to learn!
Place them in diagonal rows, and small patches.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
This is the Map Rating Thread, for rating Maps. Not tiles. No matter how horrible the mappers eye for graphics is, you should never take away points for bad graphics. If you can't stand the graphics, don't rate the map, because you're bound to be biased.
You're half right here, Pwofessow. While you shouldn't take out points for tiles (and palettes, actually), keep in mind that these maps are often going to be used in a hack, and so we should point out everything that just doesn't seem right.
how is this map?

Spoiler:
small and cute, but it has tile errors on the pond and on the left side of the house's roof.
I suggest that you move the house more to the right, and maybe fill up some space that seems just dull to look at. Oh, and don't forget, it's rather weird to keep using the same grass tile...
6.5/10
Germany
Seen September 8th, 2014
Posted February 24th, 2014
110 posts
14.1 Years
MOP is doing some Maps *-*
I'm sorry for being inactive, but i lost the pleasure at RH the last months...
But now i'm back :D
At the moment i'm helping haefele in his hack "The Mystery of Celebi" with mapping...
And I won't do anything else... Everyone got real life. ;)

Map Name: -
Map Game: Firered (GER)
Hack: Pokemon: The Mystery of Celebi
Credits: -

Mapshot:
Spoiler:

So rate... ;)

~MOP

.Tactic.

x.Paranoid's BackAlley.x

Age 26
Male
A Dark Abbyss...
Seen October 7th, 2012
Posted January 28th, 2011
1,309 posts
14.1 Years
*sigh* things are really starting to annoy me, for one, people are rating on the tiles thar the person used, even though this is the MAP rating thread.
Also there's nothing wrong with grass in clusters, they look really nice, and make the map a lot neater.

---------------
With that said, I've been trying out a new style of trees.
Spoiler:
Thanks man, I know That person downrated my map because of the grass being normal.
This is the Map Rating Thread, for rating Maps. Not tiles. No matter how horrible the mappers eye for graphics is, you should never take away points for bad graphics. If you can't stand the graphics, don't rate the map, because you're bound to be biased.

While I'm at it, your rating system doesn't help with telling the mapper how to improve, just tells them where they're bad. At least add a few comments about how to change things for the better.

EDIT: I just noticed something. Grass in clumps is bad? So what do you want, a checkerboard?

@Ven

I don't see anything particularly different apart from the blatant lack of tree shading.
Thanks aswell, Please can someone re-rate the earlier map?
Hacks that deserve my love
Credits for my sig
Seen March 11th, 2010
Posted January 15th, 2010
12 posts
14.6 Years
Hey. Some of you may remember me for my previous two maps. (which got a total of about 20 10's from various people, and a lot of great criticism!)
It's been about a year, and I decided to try mapping something again. For some odd reason, my A-Map refuses to do some commands, so I'm stuck with little-to no block editting, palette changes, and all that fun stuff. I do however, have a previous ROM of mine which had changes I made in the past, so I was lucky enough to have that to make my life a tad easier.
Anyways, due to the fact that I do not have 15 posts yet, (last time I checked) please copy+paste into your address bar to view. I'd love criticism on it.

Map Name: Floating Islands
Comments: Please judge by only what the player will see (7x7 blocks around) I am also aware I forgot tree shading. PLEASE DO NOT MARK ME DOWN ON THIS. =(
Mapshot: i446.photobucket.com/albums/qq184/Stealth3218/FloatingIslands.png
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Hey. Some of you may remember me for my previous two maps. (which got a total of about 20 10's from various people, and a lot of great criticism!)
It's been about a year, and I decided to try mapping something again. For some odd reason, my A-Map refuses to do some commands, so I'm stuck with little-to no block editting, palette changes, and all that fun stuff. I do however, have a previous ROM of mine which had changes I made in the past, so I was lucky enough to have that to make my life a tad easier.
Anyways, due to the fact that I do not have 15 posts yet, (last time I checked) please copy+paste into your address bar to view. I'd love criticism on it.

Map Name: Floating Islands
Comments: Please judge by only what the player will see (7x7 blocks around) I am also aware I forgot tree shading. PLEASE DO NOT MARK ME DOWN ON THIS. =(
Mapshot: i446.photobucket.com/albums/qq184/Stealth3218/FloatingIslands.png
I say, it looks rather good as a map, not really much to show, but at least it has used up all the space needed, imo.

Now, just a note:
That block on the southeast, is that supposed to have an item? because if it's not accessible it seems rather pointless...

Overall, 8.5/10. It didn't appeal much to me, well, if I were you I'd take more advantage from the space that you used up as water.
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Map Name: Cave of Beginnings?

Map Game: Fire Red

Comments: This is the starting map in my hack.

Mapshot: See attachment.
So you begin from a cave?

Anyhow, it's pretty boring. There is much free space, the tiles are often repeated, and generally, too square. Needs alot of improvement. Good luck.

4/10.
Male
Seen March 19th, 2011
Posted March 1st, 2011
124 posts
13.7 Years
Hey. Some of you may remember me for my previous two maps. (which got a total of about 20 10's from various people, and a lot of great criticism!)
It's been about a year, and I decided to try mapping something again. For some odd reason, my A-Map refuses to do some commands, so I'm stuck with little-to no block editting, palette changes, and all that fun stuff. I do however, have a previous ROM of mine which had changes I made in the past, so I was lucky enough to have that to make my life a tad easier.
Anyways, due to the fact that I do not have 15 posts yet, (last time I checked) please copy+paste into your address bar to view. I'd love criticism on it.

Map Name: Floating Islands
Comments: Please judge by only what the player will see (7x7 blocks around) I am also aware I forgot tree shading. PLEASE DO NOT MARK ME DOWN ON THIS. =(
Mapshot: i446.photobucket.com/albums/qq184/Stealth3218/FloatingIslands.png
Nice to have you back Stealth, I saw one of your maps on the older pages of the thread, and I have to say, they were pretty good.
Anyways, the grassplacement is nice, I'm also happy that your mountains aren't too random, and they aren't too linear, something that isn't too easy o master. Considering the players range of sight, emptyness isn't really a problem here, although the bottom right could use a fence or something.
Oh and also, the rocks you have in the water, there's a block error on the bottom two tiles, your supposed to use the curved deep water blocks.
---
Seen March 11th, 2010
Posted January 15th, 2010
12 posts
14.6 Years
Oh and also, the rocks you have in the water, there's a block error on the bottom two tiles, your supposed to use the curved deep water blocks.
Like I said. I have access to very little block edits due to A-Map not agreeing with me. That's the regular block from FR.


Overall, 8.5/10. It didn't appeal much to me, well, if I were you I'd take more advantage from the space that you used up as water.
The entire route is supposed to have an L shape. I didnt want it turning into some giant square like most routes I see. Also, that one spot seems accessible to me. =\
Appreciate the ratings.
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
Like I said. I have access to very little block edits due to A-Map not agreeing with me. That's the regular block from FR.
The dark water tiles described to you are in the regular block from FR.
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.