Map Rating/Review Thread Page 200

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years

Here's my map it's only a draft oh well tell me what you think
First of all, you're probably missing the appropriate credits. Like, who made the tiles.

Now, the map itself is somehow fine on the inside, while I personally don't recommend using rocks next to grass. Also, the fence on the left, why does it overlap in that way?
Also, I guess that outside the fence there is zero playability, so if there is, you might as well add more trees to lessen the space that is currently shown as a road.

7/10 (reminds me of moo-moo farm).

the map is Ok but its Square o.o
A fence or a farm that is man-made is 'supposed' to be square.

Otter

Reminiscing Every Now and Then

Age 29
Male
Mapping out from Cal
Seen September 19th, 2011
Posted April 19th, 2010
46 posts
14.1 Years
Had no rehearsal and less homework today, so I figured I should refresh my mapping a bit. Here goes, eh o;

Map Name: Waterfall Gorge - North

Map Game: FireRed

Credits: Nintendo, WesleyFG, Kyledove

Comments: Nothing really. I realize the waterfall is a bit funky, so no need to note that. There is no actual "south" connecting map for this, but this is just the northern entrance to the gorge. Added a few items and trainers for fun.

Mapshot:
Spoiler:
Seen March 11th, 2010
Posted January 15th, 2010
12 posts
14.6 Years
Had no rehearsal and less homework today, so I figured I should refresh my mapping a bit. Here goes, eh o;

Map Name: Waterfall Gorge - North

Map Game: FireRed

Credits: Nintendo, WesleyFG, Kyledove

Comments: Nothing really. I realize the waterfall is a bit funky, so no need to note that. There is no actual "south" connecting map for this, but this is just the northern entrance to the gorge. Added a few items and trainers for fun.

Mapshot:
This map is very eye appealing. It's not going to be fun to play through in an actual hack, which is what really matters when creating a map.
It's far too easy to create a beautiful and natural map like the one you're showing us here, but the downside to this is that it usually suffers when you rate according to the balance of how natural a map is, and the playability.
There are quite a few tile errors located in the shadowing of your mountains/cliffs, and you will have quite a few border errors going along the lower side of the map.
Also, the mountains going directly over the water look funky to me. Try adding the water borders to make it flow a bit nicer.
It's a decent map, but if you focus more on the playability, it'd be much better.
4/10

colcolstyles

Yours truly

Male
The Bay Area
Seen May 18th, 2019
Posted August 13th, 2012
1,588 posts
15 Years
Hey. Some of you may remember me for my previous two maps. (which got a total of about 20 10's from various people, and a lot of great criticism!)
It's been about a year, and I decided to try mapping something again. For some odd reason, my A-Map refuses to do some commands, so I'm stuck with little-to no block editting, palette changes, and all that fun stuff. I do however, have a previous ROM of mine which had changes I made in the past, so I was lucky enough to have that to make my life a tad easier.
Anyways, due to the fact that I do not have 15 posts yet, (last time I checked) please copy+paste into your address bar to view. I'd love criticism on it.

Map Name: Floating Islands
Comments: Please judge by only what the player will see (7x7 blocks around) I am also aware I forgot tree shading. PLEASE DO NOT MARK ME DOWN ON THIS. =(
Mapshot: i446.photobucket.com/albums/qq184/Stealth3218/FloatingIslands.png
Wow. I really like the concept behind this map! I, myself, have used bridges to connect small "floating islands" in a river map once (it's somewhere in this thread) but the idea of connecting islands over an ocean is something I can honestly say I've never seen before. It's not every day I see a brand new concept in this thread. In fact, it seems like it's always the same map over and over again.

Anyways, the execution (i.e. the actually mapping) doesn't live up to the concept but it's pretty good, I must admit. However, I noticed that you switch between the two major schools of thought in the mapping world, which, in case you haven't picked up on the trends yet, are natural mapping and Nintendo mapping. Your flowers and bushes are clumped together and your tall grass is organized into isolated groups which indicates the Nintendo style. On the other hand, your mountain shape, path shape, and (arguably) tree placement, along with the occasional naturally/randomly placed rock or flower, reflect more of a natural feel. The two styles can be used in tandem but it's very hard to pull off.

Okay, I'm just rambling now so I'll get down to what you can improve on:
  • You can get rid of these tiles and just replace them with the straight "whatever you call that thin, rock bar" tile
  • This is just a personal preference and I flip-flop with it all the time but in the above picture, the "rock bar" tile that you used on the far right looks better when you X-flip its opposite tile. I know that 1) you have limited block editing capabilities and 2) that's an awful explanation but it's definitely something to consider
  • I think your paths are too squiggly
  • I don't like what you've done with the rock tile that outlines the islands. Again, I understand that you can't block edit but what you've done just looks weird in my mind. Maybe you could outline the islands with the thin beach tile? I've always liked the way that it looks and I think it would compliment this map in particular very well
  • Personally, I don't like it when two stair tiles are used directly above/below each other
  • The map just feels a little cramped in some spots. The playability is fine but I feel that you could have expanded into all that unused ocean space a little more
  • No tree shading? :(
To end on a happier note, I'll list a couple positive things you did. :)
  • I like the way that you used the dirt path up in the northern section of the map. "Dribbling" paths over mountains has always been a favorite mapping technique of mine and I can see that you have implemented it very well for a novice (and I saw what you did with that rock to left of the northern bridge ;) )
  • You remembered to put shadows under the bridges! Not only that, but you put it in exactly the right spot in relation to the bridge. It looks like you've been doing your research :)
  • You actually put some thought into how you used the ledge, something a lot of people overlook

The positives list is, surprisingly, shorter than the negatives list but that doesn't mean it's a bad map. In fact, seeing your map was a refreshing break from what I consider to be a long series of less-than-pleasing maps. As I previously mentioned, the concept of the map (i.e. the layout and idea behind it) is phenomenal and, if you don't mind, I think I'm going to go make a map of the same style. Thanks for giving me that spark to get me back into mapping again. It's been too long since I last posted here.

So yeah, good job. Keep it up :)

Brother of Vrai
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
FINALLY this map took a very very very long time to map..
it is my favourite map hope it gets a good rating :X Ps. its really big D:
Spoiler:
...
What's the point of making a 'big map' if more than half is non-playable?
Anyway, so, about the part that is playable...
the part that has grass is ok, I guess that you're going for nintendo style...but still, the trees have no shading where it's needed. And it gives a weird feeling to the map.
Now the rest of the playable map is boring. All the same grass tile here and there, and just a broad path.

5/10 and this is a good rating, considering that you've spent a map with such dimensions just in order to make a small forest route.

Omega Zero

Is back...

Age 25
Male
I'm always living aren't I?
Seen December 4th, 2016
Posted October 6th, 2013
444 posts
13.4 Years
...
What's the point of making a 'big map' if more than half is non-playable?
Anyway, so, about the part that is playable...
the part that has grass is ok, I guess that you're going for nintendo style...but still, the trees have no shading where it's needed. And it gives a weird feeling to the map.
Now the rest of the playable map is boring. All the same grass tile here and there, and just a broad path.

5/10 and this is a good rating, considering that you've spent a map with such dimensions just in order to make a small forest route.
Yay :) a good rating :D finally one of my maps got rated over 3 :D
Age 27
Male
Slovenia
Seen March 30th, 2015
Posted July 24th, 2013
3,475 posts
15.2 Years
its not a great map
its noobish
has a lot of mountain tile errors
i like the idee but then you need to change those stuff
put a stairs there how will you else get down
here i maked it as image
nl.*.com/r/10e51g7/6
Whose map were you rating again?
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Credits: Kyledove, Alistair, Zeikku, and Jesse [tb pro]
Map name: Has no name.
Game: Ruby
Map:
Spoiler:
Uh, it seems like you cut the map, probably so that we can't see the rest of it?
Too bad. You get 5.5/10 because it's very similar to your previous one, same with comments. I don't mind the new tiles (even though they cause some tile errors on the map). It's just a little better.

Geeked

Pokemon Crimson Version

Age 29
Male
Seen October 9th, 2012
Posted February 25th, 2011
352 posts
15.9 Years

Here's my map it's only a draft oh well tell me what you think
  • Where do you get in/out?
  • Map seems Pointless.
  • Border doesn't work.
  • 0.5/10

Had no rehearsal and less homework today, so I figured I should refresh my mapping a bit. Here goes, eh o;

Map Name: Waterfall Gorge - North

Map Game: FireRed

Credits: Nintendo, WesleyFG, Kyledove

Comments: Nothing really. I realize the waterfall is a bit funky, so no need to note that. There is no actual "south" connecting map for this, but this is just the northern entrance to the gorge. Added a few items and trainers for fun.

Mapshot:
Spoiler:
Hmm, reminds me of a few of my older maps.
  • Tiles are Amazing.
  • Nice mountain Layout
  • 8/10

Here's a fix you might consider:
Spoiler:


FINALLY this map took a very very very long time to map..
it is my favourite map hope it gets a good rating :X Ps. its really big D:
Spoiler:
You seem like a beginning mapper, I'd suggest Checking out the Documents and Tutorials Sections on some key elements a map should possess, until then I refuse to rate any of your maps.
Coming soon I guess?
Seen February 1st, 2013
Posted March 7th, 2011
132 posts
14 Years
here this is a silph co. map and the insperation was the cafe from DPPT

can some one please rate it.
http://www.youtube.com/lazinicki
300+ subs


Im the maker but i still support it!

Poison type mono run user!

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
Game Pokemon Sinnoh Quest
Event after elite 4

Map might look a little empty specially on shores but after trainers added it won't look empty

Spoiler:






So what do u think about map?



I have edited the map hope this one is better



Spoiler:
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
here this is a silph co. map and the insperation was the cafe from DPPT

can some one please rate it.
I don't see anything special, just tables, crowd...and a tile error on the right.
3/10, not because it's bad, but it's not a map I would put in for ratings. It's just the interior of some building.
So I guess that your scripts will make this one special. Good luck.
Heh.. First map in like 8 months.. I know it sucks..

Spoiler:

Tch, talk about modesty.
This map has that feel, the one that "is simple, but that's what makes it great".
A tile error, though, would be that the tress on the bottom right have no shading.
And, I'm guessing that you can see the border if you go to the left side of the left house.

But anyway, the road is good, no empty space. the tress are positioned good, it does give the feel of a good countryside town. And t-up for the default tiles :P
8.5/10.
I have edited the map hope this one is better[/COLOR]


Spoiler:
Ugh, what should I talk about first, the tile errors, the creepy door tiles that some buildings have, the secret base trees - which give me the creeps even more, that weird type of tile-error-y bridge, or the squareness of the square? I personally think that it still needs a lot of improvement.

On the other hand, the lower part (the beachy island) looks pretty good. Which pumps up your score to 4/10.
Age 27
Male
Slovenia
Seen March 30th, 2015
Posted July 24th, 2013
3,475 posts
15.2 Years
Heh.. First map in like 8 months.. I know it sucks..

Spoiler:

The map is decent, but I like it. Some things I'd like to point out:
  • The gate's stairs are a tile too high
  • I wouldn't make those trees in the bottom right corner like that; I'd use something else to block it, but had to make new tiles
  • The path is nice
So I'l giving you a 8/10

558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
Hey what do you think of this map, yes it is Rock Tunnel (except i remaped it :) )Yes I know it's kinda confusing :)



Spoiler:
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siper x

I'm Russia, Fear Russia

Age 27
Male
Seen March 29th, 2023
Posted July 14th, 2016
375 posts
13.8 Years
theese are maps for a game i'm making
the first 2 cities and routes

original game: firered
map names undecided

EDIT:
the starting town is the last picture
Never wish for death, but life. If you die, who will protect those precious to you?

Blood brother to Kroso

Makorin

Ex-ROM Hacker

Age 26
he/him
Over there
Seen June 30th, 2022
Posted April 29th, 2014
337 posts
15.6 Years
OH JEEZ! I feel foreign to the Rom Hacking Section after being gone so long!

Map Name: N/A [Its a Forest I made]
Map Game: Fire Red (U) [BPRE]
Comments: A forest made for a hack I plan to put a thread up for in the near future.
Mapshot:[Caution: Large Image]
Spoiler:

Anime-Planet.com - anime | manga | reviews
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Hey what do you think of this map, yes it is Rock Tunnel (except i remaped it :) )Yes I know it's kinda confusing :)



Spoiler:
Okay, that seems just weird. Square as hell at some points, and that water tiles don't really...blend in. Also, there is uneeded empty space at some points. Some tile errors on the upper side, above the water. nothing great. Improve it, I know you can.
6/10.
theese are maps for a game i'm making
the first 2 cities and routes

original game: firered
map names undecided

EDIT:
the starting town is the last picture
First pic:
It seems square in general, and weird if you're going for FR style. Maybe you need to smoothen the grass by using a variety. Also, note the tile errors on the tree shading, on many places.
6/10

Second pic:
The playability is somewhat better, but too many tile errors here. Generally, the trees again, and the way you end the grass and start the rocky tiles. Note, another tile eror at the bottom right of the little lake.
6/10 again. Tile errors are worse than many other things to me.

Third pic:
ww, the same tree tile errors over and over again. And, what is more, it just doesn't seems normal to go up with those stairs...I guess you have a plan with all thecave entrances, though, so that's fine.
6.5/10

Fourth pic:
Same errors as above, always. And just saying, this kind of placing that you did to the buildings looks akward to me, dunno really why. But it's bugging me. Maybe it's just me.
6.5/10

End note: I don't mind those berry tree tiles, but ohers might, as they don't look well or blend in with the rest of the tiles. And, don't repeat the same grass tile over and over again. Cheers.
OH JEEZ! I feel foreign to the Rom Hacking Section after being gone so long!

Map Name: N/A [Its a Forest I made]
Map Game: Fire Red (U) [BPRE]
Comments: A forest made for a hack I plan to put a thread up for in the near future.
Mapshot:[Caution: Large Image]
Spoiler:
Well, it seems like your mapping skills didn't rust at all! The new grass tiles (even though they look a bit like glass) are contradicting good with the variation of trees, blue flowers and etcetera.
Now, the grassy places are often wide, and it gives the feeling that you're walking on an open grassland.
And on the bottom left, right after you get out rom the building, you get to see the border, which might be weird, depending on the border of course.
Other than that, good job.
8/10.

558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
umm, is this any better? I got rid of the lake and tried to make it more less squarish, I also show where the trainers are just so people know. :)
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Seen February 1st, 2013
Posted March 7th, 2011
132 posts
14 Years
how do these maps look. the first one is Pallet town and i think the 2nd one is Givoini's gym
http://www.youtube.com/lazinicki
300+ subs


Im the maker but i still support it!

Poison type mono run user!

558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
how do these maps look. the first one is Pallet town and i think the 2nd one is Givoini's gym
Ok, first map is 4.5/10 cause it's plain empty and all you have done from the nintendo map is take the rivals house and swap it with the lab, and make the path disappear.

second, i'm sorry but it is a complete failure, 1/10. All you have done is draw a random path leading to god knows where, sorry but you messed up misty's gym like bad...


Don't worry, practise makes perfect. The more you practise the better you will get.
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