Map Rating/Review Thread Page 202

Started by Christos April 1st, 2007 9:39 AM
  • 838240 views
  • 5964 replies
Age 31
Female
BC, Canada
Seen February 1st, 2012
Posted May 24th, 2011
484 posts
14.5 Years
Name: Christian Cave
Rom: Fire Red
Mapshot:
Spoiler:


Comments: Made this one kind of fast. It's what's inside that cave in my first map. Constructive Criticism, please. Pros > Cons > Rating Format please.
Pros...ummm...it's fairly varied. It's nice to see that you're using most the tiles available to you, and even some water tiles. There's variety between the different areas of the map, too. The player won't get lost walking past the same bunch of rocks over and over again. (Like Mt. Moon...I really hated Mt Moon.)

Cons... Boy, do you have a lot of tile errors. I was going to describe them all, but it was taking too long, so here's a picture.

Everything circled in red is where one tile should simply be replaced with another. Everything circled in blue is where the illusion of depth in the elevation breaks down due to misuse of mountain tiles. That won't be as easy to fix. The blue arrows point to a logical error: to the left of the pyramid the areas are level with each other, but on the right, one is higher than the other. Areas can't change their elevation. That's why you need stairs to link one elevation with another. The other blue circled area is where one side of an elevation is missing. The left and right sides always have to be visible, the way they are in the two pyramids. Why not just merge it with the wall of the cave, since they're the same level?

A lot of the formations in this cave are super square. Even the sandy area near the bottom is regular in shape. Square is something you should avoid, especially in a cave that's supposed to have formed naturally. If you want examples from the games, don't look at Mt. Moon. It's an embarassment. Look at Granite Cave or Meteor Falls from R/S/E. Meteor Falls is particularly nice because there are so many gradations in elevation.

I don't usually rate with numbers, but you did ask. 3/10.

dreaming again
of a train track ending at the edge of the sea
Seen December 27th, 2014
Posted November 12th, 2014
979 posts
15.1 Years
Map Name: Vensien Island
Hack: Pokemon Saturn
Hack of: Fire Red
Map shot:
Spoiler:


Comments: First town (but not really) in my old project that I'm restarting and publicizing. Just a small island where you and your childhood friends and family live. Sorry for all the extra water space, I just opened a big canvas and started mapping,unknowing how the size would look. :laugh: Don't pay attention to how the lighthouse is cut off, as you will see in the next map.

Map Name: Vensien Town
Hack: Pokemon Saturn
Hack of: Fire Red
Map shot:
Spoiler:


Comments: Connected to its counterpart both mechanically and terminally, Vensien Town is the home of a small Residence and Dr. Beech ( get it?), the player's Aunt and Sister to Professor Ivy from the Orange Islands. Again, sorry for the extra water space, I had to match it up with the first map. :P

Thanks for any and all rates! ^-^
First map: I really like it. Well made with no tile errors. Maybe darken the mountain tiles a bit.
Rating: 8.5/10

Second map: Perfect as well. Like above, you can darken the mountain tile a bit (just a suggestion).
Rating: 9/10
Male
Seen December 20th, 2011
Posted June 25th, 2011
174 posts
13.8 Years
Thanks, Rabbit. I knew there were insane tile errors, I really just couldn't find the tiles for them. :/ So, I guess I'll leave the cave at a 3/10. I hope to get more reviews from you, 'cause unlike a lot of others, they just tell you it's wrong without telling you how to fix it. :P

Geeked

Pokemon Crimson Version

Age 29
Male
Seen October 9th, 2012
Posted February 25th, 2011
352 posts
15.9 Years
Yes, I am new to mapping:

Name: Sella Town and Route 1

ROM Hack: FireRed

Please criticize if there's any mistakes :3

Sella Town:

Spoiler:



Route 1:


Spoiler:
@Sella Town
hmm, You used all the wrong Tree's.. I'd suggest not Lining the buildings up like that, spreading the flowers around a bit, and don't make the lake a square...

2.5/10

@Route 1
If you played this map would you be irritated? I would!! There's to much grass.. Try lining your grass up in Grass patches rather than all over the place..
2/10

Map Name: Vensien Island
Hack: Pokemon Saturn
Hack of: Fire Red
Map shot:
Spoiler:


Comments: First town (but not really) in my old project that I'm restarting and publicizing. Just a small island where you and your childhood friends and family live. Sorry for all the extra water space, I just opened a big canvas and started mapping,unknowing how the size would look. :laugh: Don't pay attention to how the lighthouse is cut off, as you will see in the next map.

Map Name: Vensien Town
Hack: Pokemon Saturn
Hack of: Fire Red
Map shot:
Spoiler:


Comments: Connected to its counterpart both mechanically and terminally, Vensien Town is the home of a small Residence and Dr. Beech ( get it?), the player's Aunt and Sister to Professor Ivy from the Orange Islands. Again, sorry for the extra water space, I had to match it up with the first map. :P

Thanks for any and all rates! ^-^
hmm, these maps are really good! some of the best I've seen in a while..
I give both about a 8/10, keep posting up more. :)

Name: Christian Cave
Rom: Fire Red
Mapshot:
Spoiler:


Comments: Made this one kind of fast. It's what's inside that cave in my first map. Constructive Criticism, please. Pros > Cons > Rating Format please.
There are about a million tile errors in this map.. The whole structure is horrible.. I'm sorry to be harsh, but constructive criticism will make you better..

0.5/10
Coming soon I guess?
Male
Seen December 20th, 2011
Posted June 25th, 2011
174 posts
13.8 Years
Name(s): Whispering Village / Christian Cave / Meewchano City(in order)
ROM: Fire Red(Glowing Gold Rom Base)
Mapshot(s):
Whispering Village
Spoiler:

Comments: Starter town for a region I'm gonna map out and put on a Rom Base for people who want a custom region but don't wanna deal with all the mapping.

Christian Cave
Spoiler:


Comments: The cave that is entered through Whispering Village. I know about the tile errors.

Meewchano City
Spoiler:


Comments: This is the second town, containing the first gym which is an ice based gym.

Comments on all: Constructive criticism, please. Pros > Cons > Suggestions > Criticism.



BlitŻ

guahh my dog is so cute

Age 28
Male
Bay Area, Califronia.
Seen October 1st, 2015
Posted January 22nd, 2013
472 posts
14.2 Years
Name(s): Whispering Village / Christian Cave / Meewchano City(in order)
ROM: Fire Red(Glowing Gold Rom Base)
Mapshot(s):
Whispering Village
Spoiler:

Comments: Starter town for a region I'm gonna map out and put on a Rom Base for people who want a custom region but don't wanna deal with all the mapping.

Christian Cave
Spoiler:


Comments: The cave that is entered through Whispering Village. I know about the tile errors.

Meewchano City
Spoiler:


Comments: This is the second town, containing the first gym which is an ice based gym.

Comments on all: Constructive criticism, please. Pros > Cons > Suggestions > Criticism.



You need to read some guides on mapping, because your maps are very below average. I could say worse, but insulting is not criticism.You lack any sort of style, but it nintendo or naturality . You lack substance and realism in all of the maps you posted becuase you do not take account nature in it, making your maps look actually handmade, and nothing close to a pokemon game. You need to take in account the border along with how much of it you're gonna show, along with how you would like it to be. I suggest you read Ray Mavericks natural mapping tut in the tutorials or Neti's, because they both influenced me to map a lot better. Also, look at other people's maps who scroed high to check out how they drew their's

BlitŻ

guahh my dog is so cute

Age 28
Male
Bay Area, Califronia.
Seen October 1st, 2015
Posted January 22nd, 2013
472 posts
14.2 Years
Map Name: Route 1

Map Game: Firered

Comments: My ver first map. I really want feed back on what you all think. Constructive critisicm please.

Mapshot:
Spoiler:
Honestly, I don't understand why people post their very first map. I can just see where you are coming from.." WOW LOOKS AT MEH!!1!!, i MAKES POKMANS GAM!11!" You have tile errors, symmetry, blocks and shapes that are completely unpokemon like. You have border errors and lack of tree shadowing. I suggest you practice and learn from others, also take the advice posted above too. This map deserves a 1/10, only because I can see what little remains of a normal route.
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Map Name: Route 1

Map Game: Firered

Comments: My ver first map. I really want feed back on what you all think. Constructive critisicm please.

Mapshot:
Spoiler:
did you even check your map before you post it? because it has two obvious tile errors.

Okay, spitstark. Too much grass, patches of grass, not really needed. Which makes the map look like a pokehunting place and only that.

Borders, borders...you can mess the border on the rock place.

And your trees have shading errors on their bases. All in all, you need to improve it a lot.

3/10.
Male
Seen December 20th, 2011
Posted June 25th, 2011
174 posts
13.8 Years
Honestly, I don't understand why people post their very first map. I can just see where you are coming from.." WOW LOOKS AT MEH!!1!!, i MAKES POKMANS GAM!11!" You have tile errors, symmetry, blocks and shapes that are completely unpokemon like. You have border errors and lack of tree shadowing. I suggest you practice and learn from others, also take the advice posted above too. This map deserves a 1/10, only because I can see what little remains of a normal route.
Well, he posted his very first(assuming) because he wanted feedback on where to improve. Just like anyone here posting a map. They want feedback. There are the few, like you, who assume they know everything. There's at least one in every section of hacking(Spriting / scripting. Etc.). If it's a first map, give them 2 ratings. A beginner's rating and a normal rating. Not blow up in their face pretty much saying that they suck / fail at life. It's all just opinion.
Now, for my reviews.
Blitz's map 1: 5/10. It feels too bleh for me, I don't know how to describe it. Plus I'm not a fan of islands, but it's done pretty well.
Blitz's map 2: 6/10. I liked this slightly better than the first. But still not a fan of islands.

Kkeith's: Beginner rating: 5/10.
------------Normal Rating: 2/10-ish.
Comments: Too much grass, yes. And the two very obvious tile errors. Take out some grass and add a few flowers. Good luck on future maps. To both of you.
Seen February 1st, 2013
Posted March 7th, 2011
132 posts
14 Years
It's the same tiles, same door and leader spot, but with a really tile-errored path in between. How's that not Misty's gym?
It's misty's TILESET but its the virdian city gym.
http://www.youtube.com/lazinicki
300+ subs


Im the maker but i still support it!

Poison type mono run user!
Age 27
Male
Best City OCE
Seen October 18th, 2021
Posted April 1st, 2013
5,978 posts
15.1 Years
It's misty's TILESET but its the virdian city gym.
Yeah, you said it was Viridian City gym, but it looks like an edit of misty's gym. A really bad edit, at that. =| Just, uh, use the tiles right?
Everything ends,
and that's always sad.
But everything begins again, too,
and that's always happy.

~Poke~

Hasn't played 5th gen yet.

On the moon
Seen April 20th, 2022
Posted March 17th, 2012
331 posts
15.8 Years
After a long break, I've come back. And made a map.

Ruby ROM
Pokémon Life (May be changed)
Pokémon sanctuary.

Notes: Replaces hometown. The house is where the main character lives. The grass has no Pokémon in it - they are encountered by scripts which are not active until you have a Pokémon.



Oh, of course tinypic made it a .jpg, I'll edit with a .png later.

[EDIT] .png is now in place. [/EDIT]
I refuse to enter a battle of the wits with you,
it's against my morals to attack an unarmed person.

BlitŻ

guahh my dog is so cute

Age 28
Male
Bay Area, Califronia.
Seen October 1st, 2015
Posted January 22nd, 2013
472 posts
14.2 Years
After a long break, I've come back. And made a map.

Ruby ROM
Pokémon Life (May be changed)
Pokémon sanctuary.

Notes: Replaces hometown. The house is where the main character lives. The grass has no Pokémon in it - they are encountered by scripts which are not active until you have a Pokémon.



Oh, of course tinypic made it a .jpg, I'll edit with a .png later.

[EDIT] .png is now in place. [/EDIT]
I like this map a lot, mainly because you managed to pull off beautiful naturality with the worst of tiles xD. Basic layout of decoration and substance is great, along with format of the mountain waterfall and river. I also like how you used the Fortree tiles, which are probably the best tiles in that game >x3, along with that long bushies, they are awesome :D. You also have seem to taken in account of the border, as you made it out of sight. The playabilty of this map is also good, but not the best, as I a don't see that much idea space for interaction for the player. But, the grass idea you have planned will work without using any scripts, just delete the encounter data in that map :P

But since it's not a masterpiece of maps-manship, It'll get a 8/10. Some improvements would be to add some events across the bridge for the player to interact with, and then make the house area empty of people.

~Hot n' Cold~

is too good for a title.

Age 26
Female
Michigan
Seen November 4th, 2016
Posted February 20th, 2012
329 posts
14.6 Years
Map name: Echeveria Town Apartment Complex F1
Codebase: Pokémon FireRed

Description: The apartment complex of ECHEVERIA TOWN, floor 1. The doors are meant to be closed and ALWAYS closed, they are people who abandoned their house and are never coming back.


Mapshot:


------------
Comment:
I'm open for any constructive criticism. Once you give me suggestions, I while repost my revised draft listing changes until I get a deserved 10/10. Thank you for reading and I hope to be successful and post some more maps as I move along. :)
Male
East from Sweden; west from Russia; south from Norway
Seen December 26th, 2011
Posted July 9th, 2010
38 posts
14 Years
Map Name: Lapis Strait (southern)
Hack Name: haven't decided yet
Rom: HMM I WONDER (Gold)
Comments: Something bugs me about the southern part of the bridge.

558122_DG

Learning how to make mistakes

Male
Seen May 27th, 2021
Posted April 1st, 2010
737 posts
13.5 Years
Map name: Echeveria Town Apartment Complex F1
Codebase: Pokémon FireRed

Description: The apartment complex of ECHEVERIA TOWN, floor 1. The doors are meant to be closed and ALWAYS closed, they are people who abandoned their house and are never coming back.


Mapshot:


------------
Comment:
I'm open for any constructive criticism. Once you give me suggestions, I while repost my revised draft listing changes until I get a deserved 10/10. Thank you for reading and I hope to be successful and post some more maps as I move along. :)
Well...that seriously doesn't look like an apartment complex :/
try the tiles in SS. Anne. But it think it looks nice. It is simple yet appealing. 8.5/10

Map Name: Lapis Strait (southern)
Hack Name: haven't decided yet
Rom: HMM I WONDER (Gold)
Comments: Something bugs me about the southern part of the bridge.
8.5/10 no comments, I just came up with that number when i looked at your map :/
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Ghost

In the Mainframe!

Male
Las Vegas
Seen 5 Days Ago
Posted February 13th, 2023
742 posts
15.4 Years
- Map Name: Test Map (possibly starter town, not sure)

- The Rom You used: FireRed

- Any comments about your map: I thought it looks good.

- What Type of replie do you want: Does not matter

Spoiler:
Age 31
Male
GMT+2
Seen June 19th, 2018
Posted May 24th, 2018
658 posts
13.7 Years
Map name: Route ???
Codebase: Pokémon FireRed

Description: It's a route for a game I'm making.

Mapshot:
Spoiler:


Credits: Jake
Well, I must say, it's one wonderful, cute, narrow route map. all I can advise you to improve is, take the signpost to a better place : D
9.5/10
- Map Name: Test Map (possibly starter town, not sure)

- The Rom You used: FireRed

- Any comments about your map: I thought it looks good.

- What Type of replie do you want: Does not matter

Spoiler:
That's pretty good, rather narrow for my style, but still good. You should give proper credits for the tiles, though.
9/10

rokrdude

POKEMON : SINNOH QUEST CREATOR

Male
Seen October 1st, 2016
Posted April 2nd, 2010
135 posts
13.6 Years
Game name: pokemon sinnoh quest
Map Name: trainers paradise
Comments: I have corrected some tle errors if any tile error remains pls tell

Spoiler:


If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
(All Capturable)



Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


Pokemon Sinnoh Quest
http://www.pokecommunity.com/showthread.php?t=203273


SALIENT FEATURES AND SCREENSHOTS

Spoiler:
1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
!!!!ALL ARE CAPTURABLE!!!

2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


Age 31
Female
BC, Canada
Seen February 1st, 2012
Posted May 24th, 2011
484 posts
14.5 Years
Game name: pokemon sinnoh quest
Map Name: trainers paradise
Comments: I have corrected some tle errors if any tile error remains pls tell

Spoiler:


Heh...well, you certainly did fix some of the errors that were pointed out. In my opinion, though, the most glaring problem is the shape of the map. It's too large, square, and symmetrical. A lot of space is given to unimportant elements. For instance, the river is very wide. It shouldn't be wider than 4 tiles in any spot. Two waterfalls leading up to the building in the north are unecessary - there only needs to be one route up. The long walkways alongside the two cliffs are also unecessary. Secret base spots are pretty much irrelevant to the game and should be added /sparingly/. If it's just there for looks or something, you can fill it up with trees.

The house areas in the middle are pretty well spaced, but they're much too square. The top edges, at least, could be rounded off. Having two identical boats in the corners is a little much.

Last but not least, you still have a bazillion tile errors. Out of the goodness of my heart, I'm going to list the ones I found.

1. Path tiles in the east house area - they need a BORDER, like the path tiles in the west. There always needs to a transition from one kind of grass to another.

You make the same mistake with the trees in the top area. The trees are on light grass, while everything else is dark grass, and there's no transition. Just use the one kind of grass.

2. North-side coastal tiles - the land can't just transition to water as it does on the north sides of the house areas. There's a particular tile that goes on the water and marks the edge of the land. Use it.

3. Stairs - stairs should always be at least two tiles

4. Abandoned ship - as with the path tiles, there has to be a transition between 'shallow water' and 'regular water'.

The ship doesn't really make sense there, anyway. What is a ship doing in an enclosed coastal area?

5. Beach sand tiles - There's an error on the edge of the large sandy beach and with the umbrella edge of the smaller sandy beach.

dreaming again
of a train track ending at the edge of the sea

tImE

It's still me, 44tim44 ;)

Somewhere in Scandinavia...
Seen March 25th, 2023
Posted June 8th, 2016
673 posts
16.2 Years
Game name: pokemon sinnoh quest
Map Name: trainers paradise
Comments: I have corrected some tle errors if any tile error remains pls tell

Spoiler:


Ask yourself:
Is this map really the way peoplee would build a town?
In real world, woul you really build an important building as a PokeCenter/Mart on
the other side of a Big river. WITHOUT A BRIDGE?

No.

Some ways to improve your map:

-Make the map SEVERLY smaller.
-Don't make the Mountains so "Straight". They are rarely that IRL.
-Learn how to use the small tree tile properly. (Look at Fortree City.)
-Try to think; Would this work in the real world. If not, then don't do it like that unless you have a good reason.
-Also you have a LOT of tile errors.

IF you fix these things, and remember them, you will become a Great mapper.
But right now.

2,5/10

I'm harsh, I know, but right now, the map is so Ugly you need to realize it.
Try to make a new smaller version of the map, included with what I've said, and it WILL be better.

I hope this helps you.


~tImE