I've never seen the usefulness of Cursepert. It's incredibly slow to set up and is easy to switch in on and (p)haze when it's Resting away the damage it took while Cursing. Cursepert is also yelling out: 'Hi Weezing, Zappy and Celebi, come rape me!' Reflect Starmie loves Pert as long as it doesn't have too many Curses up aswell.
I usually either use Counter- or Roarpert, but for my Sandstorm abuse team I used
Swampert (M) @ Leftovers ** Youcheat&Ihax=)
Trait: Torrent
EVs: 252 HP / 68 Atk / 40 Def / 120 Spd / 28 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Endeavor
- Ice Beam
- Substitute
I love this thing. <3 I forgot what the speed EVs were for, though. I better revice those EVs. The set requires alot of predicting, but it has served my team quite well. Seismic Toss-proof Subs are uber cool, too.
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This also reminds me that good support for Swampert is obviously Tyranitar / Hippowdon because 'Sandstream' is a + for him. Especially versions carrying *Protect for scouting purposes - It lets him get in extra Leftovers recovery while hurting the other guy as well.
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The problem with Protect is that it gives anyone who can predict a Protect from your Pert a free chance to switch in a Pert counter and when Pert switches out, predicting the switch and possibly dealing a buttload of damage to your switch-in, too. Protectpert does work better with Sandstorm teams in the 4th generation than it did in the 3rd one because alot more stuff is carrying something else than Lefties. I personally don't like Protect on Pert, though, but maybe it's just me.