Diamond/Pearl/Platinum hacking Page 60

Started by Hiidoran April 5th, 2007 7:49 PM
  • 415082 views
  • 1952 replies
Australia
Seen January 2nd, 2009
Posted January 2nd, 2009
5 posts
14.7 Years
*yahns* just spent an hour coding charmander to poketex

TERMS OF USE
this took an hour for a 32x32 pixel image sooo please don't claim is your own.
If Used you must give credit!
Give Credit to:
Opearn for poketex conversion,
Samiyagenyo for original image.


here he is (only one peice)
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000444440000000000000
00000000000004122214000000000000
00000000000041222221400000000000
00000000000041222221400000000000
00000000000412222222140000000000
00000000000422222222240000000000
00000000000422222222240000000000
00000000000412222222140000000000
00000000000442122221400000000000
00000000004212122222140000000000
00000000004121212222214000000000
00000000000441212221221400000000
00000000000411D11222414000000000
00000000000412D11222244000000000
00000000004121C12221123400000000
00000000004114242221121400000000
00000000004124242214114000000000
00000000000424241214440000000000
00000000004514224140000000000000
00000000000444122140000000000000
00000000000000411400000000000000
00000000000000044000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
Palette
0=backgorund clolour
1=dark red
2=red
3=gray
4=Black
5=white
C=light Yellow
D=Bright Yellow
will do rest next week when i am on holidays! *yay!
Hope You Like It

To use:
1. edit pallette to as stated above

2. Press the bottom right button on poketex this extends the window adding a new text box

3. Delete Current Code In text box and replace with my code

4. press the button on the bottom right

or check image in attachments
Check out my post on using poketex to use charmander as a player in diamond/pearl
http://www.pokecommunity.com/showthread.php?p=4193760#post4193760
Australia
Seen January 2nd, 2009
Posted January 2nd, 2009
5 posts
14.7 Years
here is a slightly different charmander
(it takes more than one sprite to walk you know)

same terms of use apply
here it is:
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000444440000000000000
00000000000004122214000000000000
00000000000041222221400000000000
00000000000042222222400000000000
00000000000412222222140000000000
00000000000422222222240000000000
00000000000422222222240000000000
00000000000412222222140000000000
00000000000041222221400000000000
00000000000411222222140000000000
00000000004221222222224000000000
000000000421C2122222412400000000
000000000411CC122222141400000000
0000000000412C122222144000000000
00000000004215122221214000000000
00000000045142422211615400000000
00000000004242412214124000000000
00000000000441242144440000000000
00000000000041222140000000000000
00000000000004111400000000000000
00000000000000444000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
this one only took me 15 minutes!
will do more after school tonight

btw the 2 png show the images
previous post = 1
this post = 2

EDIT* whoops forgot the pallette change.
6 = really dark red


enjoy


-opearn

NEw Charmander Image Code
poketex code is:
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000444440000000000000
00000000000004122214000000000000
00000000000041222221400000000000
00000000000042222222400000000000
00000000000412222222140000000000
00000000000422222222240000000000
00000000000422222222240000000000
00000000000412222222140000000000
00000000000042222221440000000000
00000000000412122222124000000000
00000000004122122222214000000000
00000000041221122222440000000000
000000000041C2122222140000000000
000000000044CC122222140000000000
00000000043251222221400000000000
00000000041424222221214000000000
00000000004424222214124000000000
00000000000424122241240000000000
00000000000412422142254000000000
00000000000412221404440000000000
00000000000041114000000000000000
00000000000004440000000000000000
charmander moving right:
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000000000000000000
0000000000000000004444000000000
0000000000000000041221400000000
0000000000000000412222140000000
0000000000000000422222244000000
0000000010000004122221221400000
0000001010000004122245222140000
0000001110000004122744222240000
0000001210000041222174222140000
0000012C20000041222222221640000
000002CC20000412222221164400000
000002CC20004212122222140000000
0000002520041262129844400000000
000000424004162219C840000000000
0000004240041621299840000000000
0000004124461166198400000000000
0000000412221611222140400000000
0000000044111461122214540000000
0000000000444044412612400000000
0000000000000000041224000000000
0000000000000000004440000000000
D-Trough, is that a program for poketex that you made?
Check out my post on using poketex to use charmander as a player in diamond/pearl
http://www.pokecommunity.com/showthread.php?p=4193760#post4193760

SCV

DPP Game Researcher

Los Angeles
Seen January 8th, 2015
Posted April 11th, 2010
178 posts
15.4 Years
I posted this in pichu2000's tutorial but I'm not sure anyone noticed it, it was a sequence of three edits:

Here is an example of trainer battle events and of trainer battle scripts.

These are trainers in Route 202.
00 00 04 00 0F 00 01 00 00 00 B8 0B 01 00 05 00
00 00 00 00 00 00 00 00 A6 00 2D 03 00 00 01 00 
01 00 06 00 0F 00 01 00 00 00 BA 0B 01 00 04 00 
00 00 00 00 00 00 00 00 B5 00 32 03 00 00 01 00
02 00 04 00 0F 00 01 00 00 00 B9 0B 01 00 05 00 
00 00 00 00 00 00 00 00 B9 00 24 03 00 00 01 00
For certain battles, the battle is linked from the event file by using a number between 0xBB8 and 0xF08. These battles are ordered according to trdata.narc and trpoke.narc

This is the second battle with Cyrus:

E5 00 94 01 00 00 EC

If you search the script file for E500 you will get 102 instances. Not all of these are trainer battles. Only the ones that have a number between 0x1 and 0x1 and 0x351.

A warp is showed in this way

74(bOH) 6B 03(Animation) 9C 01(Maps in which you are going to go)

Here's a list of Warp - Maps
This should be

74 00 6B 03 9C 01 00 00
[2 bytes for X coordinate] [2 bytes for Y coordinate] [two bytes for Map Number] [2 bytes for warp number within that map]



The event files have 4 sections.
As of now I don't know what the first and last are for but I will figure it out.

The file starts out with 4 bytes telling you how many of the first type of events there are. Then each entry is 0x14 bytes long.
Then come 4 bytes telling you how many "person" events there are. Each person event is 0x20 bytes long.
Then come 4 bytes telling you how many warps there are. Each warp event is 0xC bytes long.
Then come 4 bytes telling you how many of the fourth type of events there are. Each of these events is 0x10 bytes long.

Now all locations use all of these types of event. When a type is not used the 4 bytes which tell you how many of that type there are will be 00000000, then then next 4 bytes will be how many of the next type of event there are.

There are a few event files which don't have any events at all. The look like:
00000000 0000000 00000000 00000000
New Twinleaf town(Werdo Town)
Seen April 27th, 2015
Posted November 30th, 2012
58 posts
14.5 Years
hello people, i have a question for D-trogh, where is that sprite editing tool? its not in the Toolbox. where can u download it, i have a friend who is good at sprite editing. And some one tell rucariox TO STOP POSTING DUMB GLITCHES!!!!!!!!!!!!!!!!!!

SCV

DPP Game Researcher

Los Angeles
Seen January 8th, 2015
Posted April 11th, 2010
178 posts
15.4 Years
hello people, i have a question for D-trogh, where is that sprite editing tool? its not in the Toolbox. where can u download it, i have a friend who is good at sprite editing. And some one tell rucariox TO STOP POSTING DUMB GLITCHES!!!!!!!!!!!!!!!!!!
Do you mean the overworld sprite editor? This one is still a work in progress.
Poketex is also one you can use (but D-Trogh's will be easier to use).
You can find links to in in this thread. Please search.

For pokemon sprites look in the thread for PokeDSPic by loadingNOW.
New Twinleaf town(Werdo Town)
Seen April 27th, 2015
Posted November 30th, 2012
58 posts
14.5 Years
Do you mean the overworld sprite editor? This one is still a work in progress.
Poketex is also one you can you (but D-Trogh's will be easier to us).
You can find links to in in this thread. Please search.

For pokemon sprites look in the thread for PokeDSPic by loadingNOW.
I already have poketex, i mean who dosen't have it?

SCV

DPP Game Researcher

Los Angeles
Seen January 8th, 2015
Posted April 11th, 2010
178 posts
15.4 Years
Well that's good. Do you or anyone anyone know how to change the types I mentioned before, i.e. in-battle trainer and pokemon sprites?
I posted a link to various versions of PokeDSPic. This is a program from which you extract sprites edit them and reinsert.

http://www.pokecommunity.com/showpost.php?p=4179710&postcount=1468

SCV

DPP Game Researcher

Los Angeles
Seen January 8th, 2015
Posted April 11th, 2010
178 posts
15.4 Years
Thanks for the link, but I'm clueless. How do I get the .narc files? And it only has things about Platinum. Can you help?
Get Nitro Explorer 2 from : http://acmlm.kafuka.org/board/thread.php?id=3369

Open the rom with Nitro Explorer 2 and look in the poketool folder then in the pokegra folder for the pokemon sprites. Use the extract function to save these narc files to your computer.

Look in the trgra folder for two narc files with trainer sprites.

I believe I included loadingNOW's version for DP in my package. But if not then you can download it at loadingNOW's site:
http://pokeguide.filb.de/ (look for the link to PokeDSPic).
New Twinleaf town(Werdo Town)
Seen April 27th, 2015
Posted November 30th, 2012
58 posts
14.5 Years
you know Cristalaky Tlie works just as well as nitro explorrer?and i also found the hp bar for when your battleing. theres tons of pictures just sitting there all you have to do is browse throgh the rom.

SCV

DPP Game Researcher

Los Angeles
Seen January 8th, 2015
Posted April 11th, 2010
178 posts
15.4 Years
you know Cristalaky Tlie works just as well as nitro explorrer?and i also found the hp bar for when your battleing. theres tons of pictures just sitting there all you have to do is browse throgh the rom.
Do you mean Crystal Tile? Does it allow you to insert narc files that are a different size than the original?
Age 31
Male
Belgium
Seen December 31st, 2009
Posted December 29th, 2009
439 posts
17.9 Years
D-Trogh could you give me the link to the programs you used to change main character?
The Overworld Editor is mine, and isn't released yet..
But, I uploaded a video on YouTube that shows people how to edit the overworlds with TileMolester; and TM can easily be found by searching on the interwebs!
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]