
-Item: Life Orb
-Trait: Rash
-Ability: Sand Stream
-EVs: 184 ATK / 212 SPCL ATK / 112 SPD
-Moveset:
Thunderbolt
Ice Beam
Earthquake
Pursuit
I have posted this one before,
here. Of course, since then, I've tweaked with the EVs and Trait a bit.

-Item: Leftovers
-Trait: Impish
-Ability: Sand Veil
-EVs: 244 HP / 176 ATK / 88 DEF
-Moveset:
Roost
Stealth Rock
Earthquake
Aerial Ace
Heracross counter + Stealth Rocker + Physical absorber

-Item: Choice Band
-Trait: Adamant
-Ability: Solid Rock
-EVs: 252 HP / 252 ATK / 4 SPCL DEF
-Moveset:
Earthquake
Stone Edge
Megahorn
Avalanche
I'm considering Hammer Arm over either Avalanche or Megahorn, depending on what's needed more, for this team, to put in a Physical Fighting move.

-Item: Shed Shell
-Trait: Modest
-Ability: Magnet Pull
-EVs: 252 HP / 56 DEF / 120 SPCL ATK / 80 SPCL DEF
-Moveset:
Metal Sound
Magnet Rise
Thunderbolt
Hidden Power [Grass]
Nothing much to say here...

-Item: Choice Scarf
-Trait: Modest
-Ability: Steadfast
-EVs: 4 HP / 252 SPCL ATK / 252 SPD
-Moveset:
Aura Sphere
Dragon Pulse
Shadow Ball
Hidden Power [Fire]
Special Sweeper, with Choice Specs, to make an impact, without getting KOed the first turn. Of course, I'll have to be careful, when switching with him.

-Item: Leftovers
-Trait: Relaxed
-Ability: Torrent
-EVs: 236 HP / 116 ATK / 84 DEF / 72 SPCL ATK
-Moveset:
Roar
Hydro Pump
Earthquake
Ice Punch
My Bulky Water, on the block.
Roar is for pHazing and systematically denting Pokemon with Stealth Rock in play.
I'd rather not rely on low SPD to cherish Avalanche, unlike Rhyperior, who is impossible to strike first with, and I figured that I give Ice Punch a chance.