Originally Posted by sims796
Ok, so I recently bought diamond, and I'm up to the seventh badge. I don't care what anyone says, I love grass types. As of now, I have these pokemon (the moves with stars I want to keep), along with moves I am thinking about keeping:
Pelipper-Rash @ Leftovers
Fly Ice Beam
Roost
Water pulse-Hydro Pump Surf
Protect (changes to defog only when I need to) Tail Wind
Ehh...Pelipper is just...well, weak to be honest. :\ Anyway, don't use any HM moves other than Surf or Waterfall on the pokémon you actually battle with. For the times you need them while travelling, just bring along an HM-slave (I.e. an untrained pokémon packed with a full set of HM moves) then exchange for a full battling party at a pokémon centre whenever something bigger comes along. Anyway, the Rash nature is sort of hurting Pelipper's usefulness in walling, but W/E. Surf is the way to go here, it's not as strong as Hydro Pump but makes up for it with high accuracy and PP, which suits Pelipper since it's not going to be sweeping through much anyway. Tail Wind should give a nice boost to more agressive team members, Ice Beam hurts the double weaks and Grass types, and Roost is obvious. :3
Roselia-Jolly (soon to be Roserade)
Giga Drain
Toxic*
Magical Leaf-Petal Dance
Ingrain
Don't bother. A Roserade with a -SAtk nature is a waste. Just re-breed for Timid, please. A possible set would be;
Roserade @ Choice Specs
Trait: Natural Cure
Timid Nature (-Atk, +Spd)
Leaf Storm
Sludge Bomb
Shadow Ball
Energy Ball
Leaft Storm should only be used when you're sure to either punch through the opponent in one go or get really close (as in, leaving only a few percent of their HP left).
Pikachu-Mild (soon to be Raichu)
Thunderbolt
Nasty Plot*
Brick Break* Focus Blast/Thunder Wave
Discharge-Thunder Grass Knot
Okay, I seriously have my doubts about how useful this thing will be, but physical attacks that aren't called Focus Punch won't really do anything on this. Grass Knot to tackle Ground types Focus Blast for filler or T-Wave for paralysis support.
Gyarados-Bashful @ Life Orb/Leftovers
Surf-Thrash Dragon Dance
Aqua Tail/Waterfall/Taunt
Ice Fang-Flamethrower*
Dragon Rage-Giga Impact Earthquake
Why in the name of all that is sweet and sugary in this world would you need a fire move on Gyarados? -.- Gyara's SAtk is pathetic, so all special moves are immediately out of the question now that he's enjoying such a wide physical movepool. Earthquake to nail electrics, Ice Fang for the stuff that Earthquake won't hurt properly, and Dragon Dance to boost it up for sweeping. Taunt is an option over Aqua Tail, but it's only really worth it in PvPs. Waterfall if you're concerned about the accuracy. You got a really bad deal on the nature, though. Adamant is the best for this one.
Graveler-Naive @ Leftovers/Life Orb
Rollout Explosion
Strentgh Stealth Rock/Rock Polish
Rock Blast
Earthquake*
Bad nature again. Also, Rollout is a move that should be avoided whenever possible. Losing control of your pokémon's actions (unless it has a huge payoff like Outrage) really isn't worth it, and any competent opponent will blow this out of the water before Rollout reaches any significant power. Stealth Rock to make switching all the more painful and Explosion as a goodbye present. I guess you could even try Rock Polish for that wtf factor, but meh...Rhyperior is really superior to this in every way.
Torterra-Lax @ Leftovers
Return* Swords Dance/Curse/Amnesia
Leech Seed/Synthesis/Rest/Woodhammer
Crunch
Earthquake/Woodhammer
Something like that. Return is pointless on non-normal pokémon that have anything better in their movepool, so ditch that for a buffing move. Swords Dance provides a better offensive presence, but Curse throws in a measure of defensive power too, although - unfortunately - the Lax nature is hurting your SDef. I guess you could also try Amnesia for full defensive, but yeah...your call. Three damaging moves with SD only, as otherwise you're liable to run out of HP before you even know what hit you. Also, I'm sort of doubtful about Leech Seed as source of HP, you could try Synthesis for faster recovery or Rest with one of the defensive moves. I'd really want a damaging Grass move on this because of Overgrow, but it's kind of hard to squeeze one in.
Please give me some opinions and advice, even for those moves that I decided to change. (and those with stars even)
I taught Pikachu Brick Break because in case put in an uncompromising position, he can defend himself. And Gyarados, I'm teaching Flamethrower because I feel that I should have someone know a fire-type move. I don't really want to change my team. I also want someone to know another staus changing move, but it doesn't really matter to me.
There all around level 40, with Torterra at level 45
Thanks
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