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Old May 19th, 2007 (8:49 PM).
bribri121212 bribri121212 is offline
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its a mainly dragon party


dragonite level 60
dragon dance
dragon rush
wing attack
thunderpunch

umbreon level 40
quick attack
helping hand
baton pass
bite

salamence level 50
tunderfang
fire fang
dragonbreath
crunch

garchomp level 66
dragon rush
dragon claw
surf
firefang

and what moves should my tyranitar have when he evolves?
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Old May 19th, 2007 (10:48 PM).
Paranoia Paranoia is offline
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Quote:
Originally Posted by bribri121212 View Post
its a mainly dragon party


Dragonite level 60
Dragon Dance
Dragon Claw
Aqua Tail?/Aerial Ace
Earthquake

Umbreon level 40
quick attack
helping hand
baton pass
bite

Salamence level 50
Earthquake
Aerial Ace
Rock slide
Dragon Claw


Garchomp level 66
Earthquake
dragon claw
Crunch
Stone edge

and what moves should my tyranitar have when he evolves?
There my suggestions in bold, Lol
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  #3   Link to this post, but load the entire thread.  
Old May 20th, 2007 (12:27 AM). Edited May 20th, 2007 by Alter Ego.
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Alter Ego Alter Ego is offline
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Natures and held items, please. Doesn't anyone know how these RMTs are supposed to look like? <_<

Quote:
Originally Posted by bribri121212 View Post
its a mainly dragon party


Dragonite @ Life Orb
Adamant Nature (+Atk, -SAtk)
dragon dance
dragon rush/Outrage
wing attack Aerial Ace/Earthquake
thunderpunch

Because Life Orb sweepy Dragonite kicks butt. Outrage is an option because of its newly raised base power which makes it a serious threat even against resistant switch-ins.

umbreon @ Leftovers
Impish Nature (+Def, -SAtk)
quick attack Wish
helping hand Substitute/Protect
baton pass
bite Taunt/Yawn

Direct damaging attacks on Umbreon are a waste, really; that 65 base Attack won't carry you far without Curse to back it up. Then again, Umbreon without breeding is wasted effort too. You'll really want to breed on Wish at least as your team could use some real healing support.

salamence @ Choice Specs
Modest Nature (+SAtk, -Atk)
tunderfang Draco Meteor
fire fang Flamethrower/Fire Blast
dragonbreath Dragon Pulse
crunch Hydro Pump

Nothing very refined about this set, but since you've already got Dragonite and Garchomp you don't need any more physical mashers. Basically, you just want to punch through with as many hard-hitting special attacks as possible. Draco Meteor should be saved for extreme cases as it hurts your SAtk with each use. Its sheer pounding force is quite awesome, however. Hydro Pump is a breeding move, but this is definitely the most beneficial Salamence set for this team.

garchomp @ Leftovers/Life Orb
Jolly Nature (+Spd, -SAtk)
dragon rush Swords Dance
Dragon Claw/Dragon Rush
surf Earthquake
firefang Stone Edge

Special moves on Garchomp are a waste because its physical attack power is far superior, so don't even go there. Physical sweeping ftw.

and what moves should my tyranitar have when he evolves?
This team fails...bad. Three double ice weaks is just something you should never have as Ice and water types of comparable power will just plow right through you. Also, Tyranitar won't play well with Salamence or Dragonite (Umbreon isn't too wild about losing his lefties recovery either), you should really run more steel, rock, and ground types that aren't bothered by a constant Sandstorm (In fact, Rock types even benefit from it). Anyhow, Tyranitar should be something like:

Tyranitar @ Choice Band
Adamant Nature (+Atk, -SAtk)
Crunch/Pursuit
Stone Edge
Earthquake
Thunder Fang

Seriously, though, this team needs some more walling presence and type diversity. All those dragons are not doing it any favours. But yeah, anything goes ingame. .__.
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