Quote:
Originally Posted by bleake
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126HP 126 Def 252 4 Spd
Spikes
Rapid Spin
Explosion
Reflect/Magnet Rise
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For Forretress, go with an Impish nature.
For EVs, you should max out HP usually. But don't have to. I'll post my preference down below.
Don't use Magnet Rise... with a dual Bug type, Earthquake is only normal effective, and shouldn't do too much with his high Defense. Reflect can be good... but I'd go with Earthquake. A good attacking move (and Forry's surprisingly good Attack stat) it can be pulled off well. So we're left with:
Forretress @ Leftovers
Impish Nature
EVs: 252 HP, 66 Attack, 192 Defense
- Spikes
- Rapid Spin
- Explosion/Rest/Counter
- Earthquake
Rest is there so you can keep your Rapid Spinner alive... Explosion to go out with a bang and a possible OHKO, and Counter is good, because he will be able to survive most physical hits. If you already have a Spiker on your team, replace Spikes with Rest... but other than that, this should do you no wrong. :-)
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