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Old June 16th, 2007 (11:31 AM).
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CrystalFlow CrystalFlow is offline
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Bold,Relaxed
126HP 126Def 252Sp.Def 4Spd
Rock Slide
Energy Ball
Recover
Barrier

Im not sure what nature for this exactly. or even if this is a good moveset to use for cradily. But constructive input would be nice


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Bold
126HP 126 Def 252 4 Spd
Spikes
Rapid Spin
Explosion
Reflect/Magnet Rise

Not sure about this one as well, on paper it looks good. but again constructive input would be nice
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Old June 16th, 2007 (1:25 PM).
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Give Somone Sludge Bomb. Remember Champion Steven on RUby/sapphire and his Cradily with sludgebomb. Pure ownage. its up to u tho
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Old June 16th, 2007 (1:29 PM).
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no, i have gotten some help from another forum, practically tossed what moveset i have up there, probaly putting toxic on it now
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Old June 16th, 2007 (1:34 PM).
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Jinnai taichou Jinnai taichou is offline
 
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Forretress @ Leftovers / Light Clay
Relaxed
252 HP, 184 Atk, 72 Def
Sturdy
Stealth Rock
Explosion
Gyro Ball
Rapid Spin
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Old June 16th, 2007 (1:40 PM).
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Yes. Give it a gd poison move. Either Toxic Or Sludegebomb. Either is gd. Toxic Slowly Draings there hp down and Sludebomb is used as a very gd offensive poison weapon. Whatever u choose. Tell us the outcome :D we love to hear.
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Old June 16th, 2007 (1:59 PM).
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Bold
126 HP 252 Def 126 Sp.def 4 spd
Toxic/Sludge Bomb
Ingrain/Giga drain
Confuse Ray
Barrier

This is what i was thinking as of now
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Old June 16th, 2007 (2:04 PM).
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yes very intresting. uve got a move that can Cause a Status Problem, A Move that Heals you when ur low on energy, A move that Confuses and a Gd Defensive move. That Cradily Is great. Im gunna ahve to raise mine up again :P

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Old June 16th, 2007 (2:05 PM).
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hahah thanks. and yeah cradily is a sweet pokemon
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Old June 16th, 2007 (2:09 PM).
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Definitly Is. I Hope that If U have any more problems or need any more advice, Come to us. We Will be more than happy to help you.

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Old June 16th, 2007 (5:29 PM).
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Quote:
Originally Posted by bleake View Post
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Bold
126HP 126 Def 252 4 Spd
Spikes
Rapid Spin
Explosion
Reflect/Magnet Rise
For Forretress, go with an Impish nature.
For EVs, you should max out HP usually. But don't have to. I'll post my preference down below.

Don't use Magnet Rise... with a dual Bug type, Earthquake is only normal effective, and shouldn't do too much with his high Defense. Reflect can be good... but I'd go with Earthquake. A good attacking move (and Forry's surprisingly good Attack stat) it can be pulled off well. So we're left with:

Forretress @ Leftovers
Impish Nature
EVs: 252 HP, 66 Attack, 192 Defense
- Spikes
- Rapid Spin
- Explosion/Rest/Counter
- Earthquake

Rest is there so you can keep your Rapid Spinner alive... Explosion to go out with a bang and a possible OHKO, and Counter is good, because he will be able to survive most physical hits. If you already have a Spiker on your team, replace Spikes with Rest... but other than that, this should do you no wrong. :-)
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Old June 18th, 2007 (3:23 AM).
purunyosin purunyosin is offline
 
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Cradily w/ Leftovers
Bold Nature/6 HP, 252 Def, 252 SDef
Stockpile
Recover/Swallow
Toxic
Hidden Power Fire

Stockpile in Diamond/Pearl raises your Defense and your Special Defense one level. Recover always recovers half while Swallow will either do 1/3, 2/3 or full depending on how many times you use Stockpile. Hidden Power Fire is for Steel-types that resist Toxic. Besides poisoning this Cradily, it has no weaknesses.
 

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