Mini games

Started by jaz_jaz May 29th, 2004 12:45 AM
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  • 21 replies
None of your beeswax!
Seen November 24th, 2007
Posted September 14th, 2005
1,981 posts
19.4 Years
Good idea.

*Stickied*

If this doesn't pick up though, it'll have to be unstickied.

They have some good minigames in Pokemon 2k. Like racing, step on each tile without retracing steps, and others as well. Can't remember all of them...
-DM31




Mana Lugia

Advocate for Common Sense

Age 36
I am here.
Seen January 7th, 2005
Posted January 7th, 2005
607 posts
19.7 Years
Gambling style games? Pay ___, and set a variable as a random number between _ and _, and on the condition that the number is between _ and _, you win and get more money?

Well, that's pretty simple :p
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HiKaizer

Beer Drinking Dragon God

Age 36
A cloud bank at 48 Longitude 78 Latitude
Seen November 30th, 2004
Posted October 19th, 2004
53 posts
19.5 Years
How about the contests? Although they are a bit more advanced than a simple mini game.

Easy RM2k/3 Minigames to make are:
Hunting minigames
Maths minigames (i.e adding and subtracting)
Picture Recognition minigames
Telling the time minigames.

Just go to one of the major RM2k or Rpg making sites, it shouldn't be to hard to adapt some minigames from there to Pokmon form
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??????
Seen August 1st, 2004
Posted August 1st, 2004
97 posts
19 Years
What about a lottery game, message apperas saying would u like to buy a ticket for _? show choices: Yes No, if yes Make a conditional branch that says if money _ above, then it changes gold held - _, then Make an input
digit event with _ digits, store them in a variable called Ticket. Now make a timer event, set it to start 15:00 minutes. You dont need to display
the timer. Make it turns on switch switch called 'Timer' Now make a common event that is set to parrel process. Make its start condition switch 'Timer'. Now make a conditonal branch that says if timer is at 0:00, set variable 'Lottery Results' to any random number between
_____-____ (must be the same length as input event above). Now turn on switch the 'Lottery Results' and then turn off switch Timer.
show a message that says, See lottery results.
Then make a message that says Lottery Results are /v[x] and your ticket is /v[x]. [x] represents the variable number.
Now under that, make a conditional option that says, if 'Lottery Results' equal to
variable 'ticket', Show message that says, You have won or what ever you want, Now you have to make an event that gives the hero money. Have a message underneath the else case that
says. Too bad. Good luck next time. Then under the last end case, turn off Lottery Results.

I just made this up out of memory.
Age 62
Male
Melbourne, Australia
Seen April 26th, 2018
Posted June 9th, 2014
11,439 posts
19.7 Years
I think I saw a tute for a Frogger minigame once, perhaps crossing water with Lotad and stuff?


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