It's funny jwilso72, every time when anyone rates low you try to see the good in the card, even if it isn't. 10 damage won't make a difference 90% of time, so uesless to use it.
Yes.. Ha ha. Funny..:laugh:
Thats because I believe giving a card an unrealistic rating of 1/10 is absurd. It suggests that the card is completely useless and you have not considered there is ANY potential in the card whatsoever.
You give such a low rating because you disregard any possible uses of the card, despite it being one that can determine the outcome of a game.
When there is a low rating I do not rate the opposite to spark a disagreement. When rating something, it is essential to consider the good points in it as well as the bad - otherwise the rating will be biased and be very unreliable. Also I do not do it "every time" :\
In modified format there is much room in decks for cards that benefit a deck, regardless of how effective they are, and Strength Charm is a good example. I don't give out ratings, based solely on just what the card says, but also consider its potential in the format and metagame and the other possibilities this card can take advantage of. Importantly considering both advantages & disadvantages.This way, my ratings are often reliable and lets face it, a lot more realistic.:cheeky:
My final point is if a card is so bad as you have suggested, why has it appeared in so many decks? To demonstrate this point, I'll stick a link into the Gym, where the majority of competitive (& good) card players of the US and Europe discuss cards and decks. Here I went into the Deck Help & Strategy section and searched for any with the words "Strength Charm" in..
https://pokegym.net/forums/search.php?searchid=692354
If you can't view the page, there are basically over 500 threads, with decks containing Strength Charms (usually 3-1, 4 for some such as Kingler d) in the each deck. It quite contradicts your 1/10 rating.
Whoop :classic: