• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • There is an important update regarding account security and 2FA. Please click here for more information.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
  • Imgur has blocked certain regions from viewing any images uploaded to their site. If you use Imgur, please consider replacing any image links/embeds you may have on PokéCommunity so everyone can see your images. Click here to learn more.

[Other] a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word

wolfboyft

Pokémon Generation 2 Hacker
  • 165
    Posts
    11
    Years
    A)

    I make a map in JohtoMap (ignore the night palette:)

    [PokeCommunity.com] a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word


    But when I run it in VisualBoy Advance...

    [PokeCommunity.com] a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word


    ...it looks like that!!

    So, what's the problem here? If this matters, that was HIRO's room in the old map.

    B)

    How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.
     
    A)

    I make a map in JohtoMap (ignore the night palette:)

    [PokeCommunity.com] a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word


    But when I run it in VisualBoy Advance...

    [PokeCommunity.com] a) Messed/wrong up map corners b) Remove unnecessary capital letters after first word


    ...it looks like that!!

    So, what's the problem here? If this matters, that was HIRO's room in the old map.

    B)

    How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.

    If you have the translation table, can't you look for eevee's name translated in the rom, then do a replace all?
     
    Check to make sure you dont have any level scripts left over or any odd block data setup on those blocks, sometimes those can cause odd things to happen.
     
    Check to make sure you dont have any level scripts left over or any odd block data setup on those blocks, sometimes those can cause odd things to happen.

    Hmm... in JohtoMap, it has three things in the map properties: wait, no, four: Event/Script bank, Level data, Event data & Map script. Hmm... if those are the offsets I need to START 0x00ing up, which I ask you if they are, then where do they end? If the answer for the first three is the byte before the beginning of the next, where does the fourth end?

    Thanks for your time with this foolish human newbie...
     
    The renaming of the daft block capital strings is fine now.

    But I have no idea how to fix these map corners! I've changed the map size, fiddled with all sorts of things... but no, those two exact blocks stay in those two exact places.
     
    Back
    Top