A)
I make a map in JohtoMap (ignore the night palette:)
But when I run it in VisualBoy Advance...
...it looks like that!!
So, what's the problem here? If this matters, that was HIRO's room in the old map.
B)
How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.
I make a map in JohtoMap (ignore the night palette:)
But when I run it in VisualBoy Advance...
...it looks like that!!
So, what's the problem here? If this matters, that was HIRO's room in the old map.
B)
How would I go about editing the names of all the Pokémon so that they all are more like "Eevee" and not "EEVEE?" All I really need to know is the hexadecimal addresses of the Pokémon names. I have the byte-char translation table, I think.