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A team for rating or using

  • 2
    Posts
    18
    Years
    This is my team, and I think it's pretty good. I can slaughter most Battle Frontier arenas with it in Emerald. Then again, that could just be me...

    Swampart
    -Surf
    -Waterfall
    -Dive
    -Earthquake

    Breloom
    -Strength
    -Rock Smash
    -Sky Uppercut
    -Giga Drain

    Altaria
    -Fly
    -Ice Beam
    -Steel Wing
    -Dragonbreath

    Torkoal
    -Overheat
    -Heat Wave
    -Iron Defense
    -Body Slam

    Aggron
    -Iron Tail
    -Cut
    -Dig
    -Blizzard

    Gardevoir
    -Thunderbolt
    -Psychic
    -Secret Power
    -Flash


    Let me know what you think...
     
    Don't double up on moves of the same type..For example, dive and waterfall are pointless on swampert when surf is an option.Furthermore it occupies moveslots that can be used otherwise.
    Also, with the exception of surf, HMs are a 'no-no'.
    Get an HM slave such as tropius but don't use them on ur competitive team.

    Swampert[brave]@leftovers
    -earthquake
    -surf/curse
    -icebeam
    -protect/rest/roar

    I love this dude..

    Breelom[adamant]@leftovers
    -mach punch
    -spore
    -focus punch
    -sword dance/sludge bomb/leech seed/gigadrain

    =(...breelom NEEDS spore....Its is best attack..I would strongly suggest raising another one.Get shroomish to lvl53 [i believe]..He learns spore then.


    Altaria[calm]@leftovers
    -rest
    -dragon claw
    -fireblast
    -haze/perish song/sing

    he sucks dude..He really is the worst dragon type.Dont forget to abuse natural cure- rest.

    Torkoal[impish]@leftovers
    -curse
    -overheat/fireblast
    -explosion
    -body slam

    defensive fire type?.....Curse up then explode.Torkoal really wont mind the drop in speed anyway.

    Aggron[adamant]@choice band
    -rockslide
    -earthquake
    -irontail
    -focus punch/thunderwave

    No special attacks on this dude please...He has a pitiful SpAtt stat and a pretty awesome attack stat.Beware of the 4x weak to both ground AND fighting.

    Gardevoir[modest]@leftovers
    -psychic
    -thunderbolt
    -calm mind
    -hypnosis/will-o-wisp/destiny bond/rest

    Cool poke.Great SpAtt stat, horrid Att stat.Therefore, only use special attacks on him..Dont waste a moveslot on any attack based moves.He has enough defenses to at least try to hypnotising an opponent.Don't even bother with flash.


    I know i double up'd on items such as leftovers but i dont know which pokes u plan on using in the frontier so i just recommended the best items for them.



     
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    Some starting advice to keep in mind whenever you're making a team, Amaster:

    First and most important, never give a Pokemon two attacking moves of the same type. You may be able to beat the first few rounds of the Battle Frontier because they're all unevolved Pokemon. But you'll have a hard time getting all the Gold symbols since this team really can't handle much with the current moves they have.

    Secondly,don't use any HM moves on your main Pokemon except for Surf. All the other moves are bad. If you need to get around the game, give them to a Pokemon that you don't want to raise, like Zigzagoon or Spheal. These Pokemon are considered HM slaves since their only real purpose is to carry HMs for you to use in your travels.

    The_Amaster said:
    This is my team, and I think it's pretty good. I can slaughter most Battle Frontier arenas with it in Emerald. Then again, that could just be me...

    Swampart
    -Surf
    -Earthquake
    -Curse/Ice Beam
    -Rest

    Surf and Earthquake are good moves, but the other two are not. Swampert works best if it has Curse to increase its Attack and Defense, making it a tank that can also attack. But Curse is only available through breeding. Ice Beam is your alternative choice and it's good for handling Flying, Grass, and Dragon types that you'll otherwise have trouble against.


    Breloom
    -Spore
    -Focus Punch
    -Reutrn/Sludge Bomb
    -Leech Seed

    This moveset needs to be completely redone. You should have leveled up a Shroomish to lv. 54 to learn Spore. That is Breloom's best move and you shouldn't use a Breloom unless it has Spore.Once you have put the enemy to sleep, you can use Breloom's other best attack - Focus Punch. With such a high Attack, Focus Punch will do awesome damage even against Pokemon resistant to it. Reutrn and Sludge Bomb are there to handle any Pokemon that resist Fighting moves. Finally, Leech Seed, an early move learned at lv. 10, is always a good choice especially if the enemy is sleeping.


    Altaria
    -Dragon Dance
    -Aerial Ace
    -Earthquake
    -Rest

    Altaria won't be able to do much damage since its Attack and Sp. Attack are pretty low. Your best bet is to increase it's attack power with Dragon Dance and then hit the enemy hard with your other two offensive moves. Rest is great for Altaria because it has the Natural Cure trait which wakes it up instantly after it falls asleep and restores all its helath.
    Dragon Dance is common on just about all Dragons, and unfortunately, Altaria isn't a very good choice. You'll be much better off if you can get train a Salamence or Dragonite, who are much better Pokemon.


    Torkoal
    -Overheat
    -Explosion
    -Curse

    -Body Slam

    Iron Defense is okay, but Curse is much better since Torkoal's Attack power needs to be boosted. Keep Overheat as your Fire move and add in Explosion to blow up when you're low on health.

    Aggron
    -Iron Tail
    -Earthquake
    -Rock Slide
    -Thunder Wave

    Aggron should never use special attacks since it's special attack is so low. Aggron is purely physical and needs attacks like Earthquake and Rock Slide. Thunder Wave is also good since it compensates Aggron's low speed.


    Gardevoir
    -Thunderbolt
    -Psychic
    -Calm Mind
    -Will-o-wisp/Hypnosis/Destiny Bond

    You've got two good move on Gardevoir, but Flash is the worst of the HMs and Secret Power just does no good. An important move for Gardevoir and just about all Psychic types is Calm Mind. Gardy's 4th move has a lot of options - you can status the opponent with Will-o-wisp (a bred-on move) or you can use the less accurate, but still useful Hypnosis (which it luckily learns by level). And very few people realize that Gardy can also Destiny Bond, which is a sneaky last resort.
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