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Am I crazy?

ShadowHoundoom

Shade isn't what he seems...
  • 57
    Posts
    16
    Years
    Here's what I did for my Infernape.

    Grass Knot - Counters Rock, Water, Ground; usually quite effective given the weights of the higher evolutions
    Flamethrower - Counters Grass, Ice, Bug, Steel
    Brick Break - Counters Normal, Ice, Rock, Dark, Steel
    Shadow Claw - Counters Psychic and Ghost

    It seems like an odd moveset but the PP level is reasonable and the moves don't really get in the way of each other. Plus, since only one move is effective against each type (for the most part), I can have it hold a Metronome in gym battles and not stumble upon myself choosing moves. Also, in more balanced battles, it can hold Shell Bell or Leftovers, which can really add up to saving my keister. Crazy? Not when I have something to wallop over 3/4 of the types. Though I regret not having much against Fire, Flying, and Dragon; they're pains to deal with. :\
     
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