- 19
- Posts
- 9
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- Seen Aug 27, 2024
Hello people of the pokecommunity, it's my first day here (so exciting!!). Anyway this post is because I had an idea about an ability.
Well the ability is one that can set up trickroom like the weather abilities. Now I know that an ability like that would be game breaking so I have added a few clauses to decrease its power.
Clause 1:Trick Room will activate at the end of the turn like Gliscor's Poison Heal ability.
Clause 2:Trick Room will wear off if the pokemon with the ability switches out even if there were more turns left.
Clause 3:In double battles this ability will make Trick Room last only for 2 turns(Or 1, if you think 2 is overpowered as well)
Pokémon with the ability: Slowbro, Slowking, Mega Slowbro, Reuniclus, Dusclops, Dusknoir
I found that with the clauses this ability is quite balanced imo.
Well the ability is one that can set up trickroom like the weather abilities. Now I know that an ability like that would be game breaking so I have added a few clauses to decrease its power.
Clause 1:Trick Room will activate at the end of the turn like Gliscor's Poison Heal ability.
Clause 2:Trick Room will wear off if the pokemon with the ability switches out even if there were more turns left.
Clause 3:In double battles this ability will make Trick Room last only for 2 turns(Or 1, if you think 2 is overpowered as well)
Pokémon with the ability: Slowbro, Slowking, Mega Slowbro, Reuniclus, Dusclops, Dusknoir
I found that with the clauses this ability is quite balanced imo.