Alter Ego
that evil mod from hell
- 5,751
- Posts
- 19
- Years
- Age 36
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
*Dies out of shame* So yeah, after going through those Shonen jump matches I finally decided to put together a Diamond Dude Turbo deck and try it just to see if it was really worth all the fuss.
...
It freakin' was. @.@ Against your average ingame opponent, I win nine out of ten games before turn five and quite many on the first one I get to attack. Random wi-fi n00bs don't do much better either.
So yeah, you peoples should be familiar with the principle here (and if not, you seriously need to study up on this game); it's all about getting out Diamond Dude ASAP to start spamming normal spells from the deck, using Reasoning and Monster Gate to rip through the better part of the deck as fuel for an all-ending Magical Explosion (quite often pulling up a choice pick by special summoning Dark Magician of Chaos) while triple Dimension Fusion combined with Phoenix Blade allows me to drop down those scant few monsters of mine time and time again.
So yeah, basically this is one of the currently dominant decktypes in the metagame. Spirit Caller's limited card library forces me to forego assets like Cyber Valley, Malicious, Disc Commander, and Allure of Darkness but at least I've got unlimited Stratos and Dimension Fusion, not to mention Graceful Charity, to (sort of) compensate for that.
Soo....any suggestions? Anything that makes this kill even faster, better, and more consistently will be much appreciated. :3
Monsters (8)
1x Dark Magician of Chaos
3x Destiny Hero - Diamond dude
1x Destiny Hero - Dasher
3x Elemental Hero Airman (a.k.a. Stratos)
Spells (31)
2x A Feather of the Phoenix
1x Card Destruction
3x Destiny Draw
3x Dimension Fusion
1x Divine Sword - Phoenix Blade
3x E - Emergency Call
2x Giant Trunade
1x Graceful Charity
1x Heavy Storm
1x Lightning Vortex
1x Magical Stone Excavation
3x Monster Gate
1x Mystical Space Typhoon
1x Premature Burial
3x Reasoning
2x Reinforcement of the Army
1x Scapegoat
1x Swords of Revealing Light
Traps (7)
1x Call of the Haunted
3x Magical Explosion
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute
...
It freakin' was. @.@ Against your average ingame opponent, I win nine out of ten games before turn five and quite many on the first one I get to attack. Random wi-fi n00bs don't do much better either.
So yeah, you peoples should be familiar with the principle here (and if not, you seriously need to study up on this game); it's all about getting out Diamond Dude ASAP to start spamming normal spells from the deck, using Reasoning and Monster Gate to rip through the better part of the deck as fuel for an all-ending Magical Explosion (quite often pulling up a choice pick by special summoning Dark Magician of Chaos) while triple Dimension Fusion combined with Phoenix Blade allows me to drop down those scant few monsters of mine time and time again.
So yeah, basically this is one of the currently dominant decktypes in the metagame. Spirit Caller's limited card library forces me to forego assets like Cyber Valley, Malicious, Disc Commander, and Allure of Darkness but at least I've got unlimited Stratos and Dimension Fusion, not to mention Graceful Charity, to (sort of) compensate for that.
Soo....any suggestions? Anything that makes this kill even faster, better, and more consistently will be much appreciated. :3
Monsters (8)
1x Dark Magician of Chaos
3x Destiny Hero - Diamond dude
1x Destiny Hero - Dasher
3x Elemental Hero Airman (a.k.a. Stratos)
Spells (31)
2x A Feather of the Phoenix
1x Card Destruction
3x Destiny Draw
3x Dimension Fusion
1x Divine Sword - Phoenix Blade
3x E - Emergency Call
2x Giant Trunade
1x Graceful Charity
1x Heavy Storm
1x Lightning Vortex
1x Magical Stone Excavation
3x Monster Gate
1x Mystical Space Typhoon
1x Premature Burial
3x Reasoning
2x Reinforcement of the Army
1x Scapegoat
1x Swords of Revealing Light
Traps (7)
1x Call of the Haunted
3x Magical Explosion
1x Mirror Force
1x Ring of Destruction
1x Torrential Tribute
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