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Script: Animated Pokemon System [DBK Add-On] [v21.1]

I do actually. I installed the move animations when I downloaded the Gen 9 pack. I wasn't able to replicate this error but I just found it strange. It didn't break the game or anything at all. The battle continued as normal the Aegislash did its intended move. Forgot what move but when I get it again, I see what move it attempted.
Yeah, I have only had one other person report this error before, and the only cause I could theorize was something that wasn't coded properly in the Gen 9 Move Animation Project. But it was just a guess. But if you also have the same issue and also have that project installed, then that more or less confirms it.
 
Is it possible for a super shiny Pokémon to have a specific color tone while also having a consistent specific color tone in its following sprite?
 
Is it possible for a super shiny Pokémon to have a specific color tone while also having a consistent specific color tone in its following sprite?
I didn't account for follower sprites, youd have to implement that yourself. You can grab the super shiny hue from the species or Pokemon objects, so I dont see why it wouldnt be possible.
 
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