The move Attract doesn't care about whether the two Pokémon are in the same egg group, just that they are opposite genders. That's how the official games works. I really don't want to offer my own opinion here (other than "try not to be too different so that it keeps making sense"), as it's your thing.
Oh yeah I get it... Oh no, I like realism (
funny concept being as this is pure fantasy gaming haha), but in the animé, some Pokémon hit like once as the opponent hits with like 3 attacks before the trainer decides to attack... And sometimes Pokémon get infactuated with random Pokémon like Magnemite did with Pikachu in the episode that Pikachu got ill in season 1... That's all I'm trying to replicate, everything is already known by any Pokémon Animé viewer, it's just not in the games... Like my new evolution method for example.
They would do a lot in contests, but Essentials doesn't have contests so they have no use.
I may look into these contest and write in the Wiki if I get this working, I've already got my own type of contests in game, I don't think I've made these public yet, but it should be the same sort of thing with the contests.
Despite your bizarre use of the word "junction", I think you've pretty much got it already. That blue code is how you get the beauty value of the Pokémon in battle, and what you do with it is up to you. I don't imagine you would need to change these values during battle (unless an opponent uses a move that makes contact while holding an Ugly Stick item), but that's easy to do anyway.
I have no idea why I used junction here haha... Yeah I figured that's how it would work because beauty isn't defined within the battle, then I looked at the other post you noted me to look at, and viola, it was right there haha, I should check other threads really, sometimes I do, sometimes I don't.
You've also got Cool, Smart, Tough and Cute to work with. If you're going to use the contest stats, you should make sure the player can see them, either by putting them in the Pokémon Summary pages (preferable), or making a Pokégear app to show them like the PokéNav's Condition app. They shouldn't be invisible to the player. You might say that Hidden Power's type and power are invisible, but that's just one move and is its gimmick.
This would be the biggest problem I would face, I don't know how to move pictures around and add text, I have actually stated this on another post before, but I've tried adding Happiness to the summary, I just have literally no clue how to do it, I would most deffinitly need help with this, in fact, I would probably need this to be done for me :(
As a random comment, I would happen to note that every move is defined as being one of the five contest stats (I personally chose the contest stats of the Gen 5 moves just because they needed to be defined, but I think they fit).
Oh, I haven't followed what gen the moves are since HG/SS invented more, I haven't actually played BW, and I don't think I will either, they will make Pokémon a 3d game before I buy and play any of the new releases, I like your Essentials better than them.
"Gender regardless" mean, as you suggest, allowing one female Pokémon to be attracted to another female Pokémon, or male to genderless, or genderless to genderless, or any other combination. That's just my personal opinion, though; in actuality, you should probably make it work in the same way Attract does (i.e. opposite gender couples only), so that the user understands what's going on to some extent.
Yeah I made little tutorials on every new thing I have implemented to keep the player up-to-date with new additions with stats and stuff... Only things I won't be releasing public are encounters and evolutions, I'm hoping the community will come together and fill in the gaps... I believe my game will be like the top 10 ever completed, which I will be impressed with, besides minor errors.
Using contest stats in regular battles may be unique, but you'd better make sure the player knows what's going on. Again, make sure they can see the stats, and explain in-game that they're important (and preferably give a vague description of what each stat does).
I'm thinking along the lines of a summary page, or infact a new page completely, about contest stats and what they do... But I would need deffinate help like I said before... I will need to find someone for that though, I'm useless here.
You should be extremely careful about introducing new elements just to try to balance things. They will always have a large pile of unforeseen repercussions, and can easily make other Pokémon even more overpowered than Gyarados apparently currently is.
I understand this, and other than the fact players becomming agetated with getting infactuated, I can't see the problem with this... This would also require more training and planning in your movesets, I can't stress how many people I know who have Pokémon with overpowered movepools that it actually drills me in... I like status attacks just as much as powerful attacks, I can win most battles with a Riachu, with
Thunderbolt,
Thunder,
Charm (
I think Pichu learns this move, or one like it) and
Mega Punch... But most people have, Thunder, Thunderbolt, Thundershock and a TM, I've noticed mostly, Dig?! What repercussions can you seee with this? I'll make sure to take note.