Spiritfire
It's super effective...
- 29
- Posts
- 16
- Years
- Seen Apr 3, 2008
Can anyone give me suggestions to perfect this team? I am on a roll with this line-up.
1. Bronzong @ Light Clay
Ability: Levitate
EVs: 255 Def/255 SDef
Careful nature (+SDef, -SAtk)
- Hypnosis
- Trick Room
- Reflect
- Light Screen
---
2. Machamp (M) @ Choice Band
Ability: Guts
EVs: 255 Def/255 SDef
Naughty nature (+Atk, -SDef)
- Fire Punch
- Thunderpunch
- Ice Punch
- Cross Chop
---
3. Blaziken (M) @ Choice Band
Ability: Blaze
EVs: 255 Atk/255 Def
Naughty nature (+Atk, -SDef)
- Earthquake
- Flare Blitz
- Thunderpunch
- Brick Break
---
4. Blastoise (M) @ Choice Specs
Ability: Torrent
EVs: 255 HP/255 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hidden Power [Fire]
- Hydro Pump
- Yawn
---
5. Torterra (M) @ Choice Band (I am thinking of using Abomasnow instead)
Ability: Overgrow
EVs: 255 Atk/255 SDef
Naughty nature (+Atk, -SDef)
- Stone Edge
- Earthquake
- Grass Knot
- Crunch
---
6. Spiritomb (M) @ Choice Specs
Ability: Pressure
EVs: 255 Def/255 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Hypnosis
- Calm Mind
---
My strat here is to have all the choice items on my offensive pokemon. Bronzong is the one who using Trick Room and Reflect/Light Screen whenever necessary. Since my team consists of slow pokes, turning the battle into trick room will eliminate any speedy pokes and of course Choice Scarf.
Move order:
I usually use Reflect/Light Screen first, then use Trick Room. Sometimes before I use Trick Room, I go out on an all out offensive and then switch back to Bronzong immediately. I have two options: use Trick Room only or simply use again the "Reflect/Light Screet" + "Trick Room" combo to double the effect.
Of couse, this strategy won't work if Bronzong faints quickly (he didn't regually during my battles) or gets hypnotized. Any suggestions? I am sure there are some other strong super defensive slow pokes out there...
lol
1. Bronzong @ Light Clay
Ability: Levitate
EVs: 255 Def/255 SDef
Careful nature (+SDef, -SAtk)
- Hypnosis
- Trick Room
- Reflect
- Light Screen
---
2. Machamp (M) @ Choice Band
Ability: Guts
EVs: 255 Def/255 SDef
Naughty nature (+Atk, -SDef)
- Fire Punch
- Thunderpunch
- Ice Punch
- Cross Chop
---
3. Blaziken (M) @ Choice Band
Ability: Blaze
EVs: 255 Atk/255 Def
Naughty nature (+Atk, -SDef)
- Earthquake
- Flare Blitz
- Thunderpunch
- Brick Break
---
4. Blastoise (M) @ Choice Specs
Ability: Torrent
EVs: 255 HP/255 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Hidden Power [Fire]
- Hydro Pump
- Yawn
---
5. Torterra (M) @ Choice Band (I am thinking of using Abomasnow instead)
Ability: Overgrow
EVs: 255 Atk/255 SDef
Naughty nature (+Atk, -SDef)
- Stone Edge
- Earthquake
- Grass Knot
- Crunch
---
6. Spiritomb (M) @ Choice Specs
Ability: Pressure
EVs: 255 Def/255 SAtk
Modest nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Hypnosis
- Calm Mind
---
My strat here is to have all the choice items on my offensive pokemon. Bronzong is the one who using Trick Room and Reflect/Light Screen whenever necessary. Since my team consists of slow pokes, turning the battle into trick room will eliminate any speedy pokes and of course Choice Scarf.
Move order:
I usually use Reflect/Light Screen first, then use Trick Room. Sometimes before I use Trick Room, I go out on an all out offensive and then switch back to Bronzong immediately. I have two options: use Trick Room only or simply use again the "Reflect/Light Screet" + "Trick Room" combo to double the effect.
Of couse, this strategy won't work if Bronzong faints quickly (he didn't regually during my battles) or gets hypnotized. Any suggestions? I am sure there are some other strong super defensive slow pokes out there...
lol