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luke

Master of the Elements
  • 7,835
    Posts
    17
    Years
    Drapion (M) @ Leftovers
    Ability: Sniper
    EVs: 40 HP/252 Atk/216 Spd
    Jolly nature (+Spd, -SAtk)
    - Night Slash
    - Brick Break
    - Swords Dance
    - Taunt
    ---
    Manectric (M) @ Life Orb
    Ability: Static
    EVs: 18 HP/240 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power [Ice]
    - Light Screen
    ---
    Tangrowth (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Power Whip
    - Knock Off
    - Leech Seed
    - Sleep Powder
    ---
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP/212 Def/46 SDef
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Calm Mind
    - Rest
    ---
    Zapdos @ Leftovers
    Ability: Pressure
    EVs: 252 HP/36 Spd/220 SDef
    Calm nature (+SDef, -Atk)
    - Thunderbolt
    - Hidden Power [Grass]
    - Thunder Wave
    - Roost
    ---
    Infernape (M) @ Choice Band
    Ability: Blaze
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Flare Blitz
    - Close Combat
    - Thunderpunch
    - Stone Edge
    ---
     
    Last edited:
    Drapion (M) @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/102 Def/100 Spd/56 SDef
    Impish nature (+Def, -SAtk)
    - Night Slash
    - Brick Break
    - Swords Dance
    - Taunt
    ---
    If you're gonna be using SD then you can afford to bulk it up some more. The set's fine otherwise

    Manectric (M) @ Life Orb/Choice Specs?
    Ability: Static
    EVs: 18 HP/240 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power [Ice]
    - Overheat
    Im not sure what those HP EVs are going to achieve, its quite frail and a+4 boost wont change much. Consider choice specs, base 105 with a neutral nature pales in comparison to other sweepers, you'll soon miss their hitting power.
    ---
    Tangrowth (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Power Whip
    - Knock Off
    - Leech Seed
    - Sleep Powder
    Ive never used this, so i wont touch it. Looks ok though
    ---
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP/212 Def/46 SAtt
    Bold nature (+Def, -Atk)
    - Surf
    - Ice Beam
    - Rest
    - Calm Mind
    Ice beam is more beneficial than CM in my opinion, and its SpDef is high enough to carry it through. Just dont go staying out on special sweepers
    ---
    Mismagius (F) @ Leftovers
    Ability: Levitate
    EVs: 212 HP/46 Spd/200SDef/52SpAtt
    Calm nature (+SDef, -Atk)
    - Shadow Ball
    - Perish Song
    - Mean Look
    - Substitute
    Eurgh, Perish-Song trapping is awefully gimmicky, but as far as sets go this looks good. Needs some special attack EVs or shadow ball wont hurt anything really.
    ---
    Infernape (M) @ Choice Band
    Ability: Blaze
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Flare Blitz/EQ
    - Close Combat/EQ
    - Thunderpunch
    - Stone Edge
    Yay for fully physical ape :D i dont get why people dont use this more often. Consider EQ over one of your STABs, but the ste's fine otherwise.
    ---

    Need help on EV Spreads (especially Mismagius and Drapion)

    Changes in bold. The team looks ok, I'd just be worried you cant hit hard special-wise, with manectric a bit lacking offensively Choice specs would make the world of difference on it.
     
    Drapion (M) @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/102 Atk/100 Spd/56 SDef
    Impish nature (+Def, -SAtk)
    - Night Slash
    - Brick Break
    - Swords Dance
    - Taunt
    ---
    Manectric (M) @ Life Orb
    Ability: Static
    EVs: 18 HP/240 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power [Ice]
    - Overheat
    ---
    Tangrowth (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Power Whip
    - Knock Off
    - Leech Seed
    - Sleep Powder
    ---
    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP/212 Def/46 SDef
    Bold nature (+Def, -Atk)
    - Surf
    - Hidden Power [Electric]
    - Rest
    - Calm Mind
    ---
    Mismagius (F) @ Leftovers
    Ability: Levitate
    EVs: 212 HP/46 Spd/252 SDef
    Calm nature (+SDef, -Atk)
    - Shadow Ball
    - Perish Song
    - Mean Look
    - Substitute
    ---
    Infernape (M) @ Choice Band
    Ability: Blaze
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Flare Blitz
    - Close Combat
    - Thunderpunch
    - Stone Edge
    ---

    Need help on EV Spreads (especially Mismagius and Drapion)

    Mismagius spread is fine, move the speed to def if you wish. It may help it last a bit better in the long run.


    As for Drapion

    Drapion@Leftovers
    252 HP / 200 DEF / 56 ATT
    Impish Nature

    Thats what i use, Consider Toxic Spikes and/or Roar / Whirlwind, on the dude. Preferably the latter as hera lurves T-Spikes, so yeah.

    If you want to use it more offensively, change Battle amour to Sniper , Jolly Nature, 40 HP / 252 Atk / 216 Spe, Taunt or Fire Fang, Brick break, Swords Dance, Night Slash


    For Manectric, put Light Screen, Thunderwave, Substitute, Charge beam, Thief or Toxic in that last slot. If your using Thief use no hold item, it screws up walls ;), namely bliss. I use it on my Ninjask to lol at skarmory or other PHazers by stealing their precious leftovers or Shed Shell.


    Consider U-Turn on Ape, people often go to Starmie expecting mixape + you get to see their counter fot it. But it looks fine as it is.



    Id also be careful of ChompyChomp, Manectric is faster than Jolly S.D Versions, so you could revenge kill it. And Life Orb mixtar w/Crunch/EQ/Fire Blast/ice Beam could be an ass with speed passed to it, especially since you have no PHazer... Drapion should be able to survive its EQ though, it can survive a Scarf Chomps, so meh.



    As for Cune, is HP electric really needed ? Tangrowth kills Gyarados with power Whip, its a 3hko and Gyarados cant even 3hko tangrowth with max attack DD ice Fang... Id prefer to see Sleep Talk or Even ice Beam to help with Chomp >> HP Electric..

    I like how this team isnt weak to any form of spikes in particular.

    Just some things to consider.
     
    Drapion (M) @ Leftovers
    Ability: Battle Armor
    EVs: 252 HP/102 Atk/100 Spd/56 SDef
    Impish nature (+Def, -SAtk)
    - Night Slash
    - Brick Break
    - Swords Dance
    - Taunt

    I know nothing about Drapion, including its typing >.>

    Manectric (M) @ Life Orb
    Ability: Static
    EVs: 18 HP/240 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Thunderbolt
    - Flamethrower
    - Hidden Power [Ice]
    - Overheat

    Looks like fun :)

    Tangrowth (F) @ Leftovers
    Ability: Chlorophyll
    EVs: 252 HP/6 Atk/252 Def
    Impish nature (+Def, -SAtk)
    - Power Whip
    - Knock Off
    - Leech Seed
    - Sleep Powder

    Amazing physical wall. Probably my favorite new one of this generation. Set is fine, just be sure you stay at high health because it can drain fast.

    Suicune @ Leftovers
    Ability: Pressure
    EVs: 252 HP/212 Def/46 SDef
    Bold nature (+Def, -Atk)
    - Surf
    - Roar
    - Rest
    - Calm Mind

    HP electric isn't needed with tangrowth countering even Ice Fang Gyarados. Roar is about a must on Suicune in all honesty.

    Mismagius (F) @ Leftovers
    Ability: Levitate
    EVs: 212 HP/46 Spd/252 SDef
    Calm nature (+SDef, -Atk)
    - Shadow Ball
    - Perish Song
    - Mean Look
    - Substitute

    Ew...

    Infernape (M) @ Choice Band
    Ability: Blaze
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature (+Spd, -SAtk)
    - Flare Blitz
    - Close Combat
    - Thunderpunch
    - Stone Edge

    Fine.

    Need help on EV Spreads (especially Mismagius and Drapion)

    BTE Gofre, Earthquake has VERY similar coverage to Close Combat, using it on Infernape is a waste. Also, I fail to see how CM isn't more beneficial than Ice Beam. CM allows Suicune to sweep teams and laugh at everything, Ice Beam lets it counter Garchomp...that's it. It gives it more coverage, but the coverage is useless without something to power it up.

    Anyways, this has to be the first team where no pokemon is weak to SR I've seen in a long time :0 That's a good thing though. Otherwise, pretty much what the others have said.
     
    I'm getting murdered by Yanmega. I'm going to replace Misdreavus. Who do y'all suggest? I'm thinking of replacing Drapion as well.
     
    Oh, I think PC went mega-glitch on us :P It's really awesome seeing your avatars moving all at the same time though lol

    But Misdreavus...Perish Trapping is just no. Yanmega gets butchered by...you know what's coming...REGISTEEL!!!!!!! Articuno also laughs at it :)

    Both give you a needed special wall. I would really consider the two (then again you know my biases)
     
    God, I'm really going to miss my Ground- and Fighting- resistance. Articuno would require me bringing in a Spinner.

    Experimenting with a Special Defensive-minded Zapdos.
     
    Last edited:
    I have Almost that same exact misdreavus.
    It's alot better than most people see it to be-
    instead of Substitute try Protect-
    If you're lucky you get to wait out 2 turns w/o damage and then switch.
     
    Regtisteel isn't weak to SR :P

    Also perish trapping with Missy is really cheap. It's kind of like running a team with 5 wobbuffets and Raikou to clean up everything. But meh, I just hate really gimmicky stuff like that.

    Just remember that while Missy can take those type attacks, they are common with our friend Stone Edge which will end Missy's rein of terror. Weezing or Gliscor...as I'm sure you know, resist fighting and are immune to ground. Of course, physical wall overload would happen, so meh.
     
    Posted the new team. Drapion is doing nothing for me. Can you suggest someone who does the same thing as him but better and has similar resistances.
     
    Anti, Drapion's typing is Poison / Dark.

    But, back to the subject.

    Aerodactyl with just Crunch / EQ / AA can um... Destroy your team. :/ Tangrowth can't do much, even if Aerodactyl can manage to only 2-3HKO it or something like that. EDIT: Zapdos coming in on SE won't help either. ._.
     
    Anti, Drapion's typing is Poison / Dark.

    But, back to the subject.

    Aerodactyl with just Crunch / EQ / AA can um... Destroy your team. :/ Tangrowth can't do much, even if Aerodactyl can manage to only 2-3HKO it or something like that.

    Tangrowth laughs at Aerodactyl. Horribly. Even STAB Aerial Ace manages very little damage.

    But hmm...not too sure on the resistances of Drapion here, but steels in general have a ton of resistances, so looking for some of those could be beneficial.

    This team screams Registeel :( Biases aside, Registeel really would help you a lot.

    EDIT:
    Since when can Aero get past a Bold Suicune =/

    That too :0
     
    Last edited:
    Anti, Drapion's typing is Poison / Dark.

    But, back to the subject.

    Aerodactyl with just Crunch / EQ / AA can um... Destroy your team. :/ Tangrowth can't do much, even if Aerodactyl can manage to only 2-3HKO it or something like that. EDIT: Zapdos coming in on SE won't help either. ._.

    Since when can Aero get past a Bold Suicune =/
     
    I didn't mean the whole team. :/ What is happening to this forum, DA? You tell me. :P Edit: And I really doubt Aero is going to be kept in on a Suicune. :/

    Why say it then when he's quite clearly got a counter for it ?


    Aerodactyl with just Crunch / EQ / AA can um... Destroy your team. :/

    Yeah, this implies he hasnt got a counter for it..



    EDIT :
    Anti-Pop said:
    Tangrowth laughs at Aerodactyl. Horribly. Even STAB Aerial Ace manages very little damage.

    This, aswell..
     
    Last edited:
    Which comes back to, "Who's going to keep it on Suicune OR Tangrowth?" Seriously.
     
    Which comes back to, "Who's going to keep it on Suicune OR Tangrowth?" Seriously.

    Why does it ?

    You brought it up as if his whole team gets dominated and man handled by Aero, when it quite clearly isnt. Then you say "whos going to keep it in on Tangrowth or Suicune" which contradicts your earlier point of him being weak to it.

    Its like saying "Your weak to Azelf, apart from spiritomb and Dusknoir"
     
    Why does it ?

    You brought it up as if his whole team gets dominated and man handled by Aero, when it quite clearly isnt. Then you say "whos going to keep it in on Tangrowth or Suicune" which contradicts your earlier point of him being weak to it.

    Its like saying "Your weak to Azelf, apart from spiritomb and Dusknoir"

    Well, does that mean all teams have to be 6-0'd for something to become a sure-fire counter? It still poses a substantial threat to the other pokes.
     
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