- 2
- Posts
- 4
- Years
- Seen Apr 9, 2020
Hi there.
(skip)
Lightball:
mov r0, r8
lsl r0, r0, #0x1
mov r8, r0
lsl r7, r7, #0x1
(skip)
This is 'light ball' asm code.
(Thanks to 'kleenexfeu' for providing this nice code.)
I know the '# 0x1' part is a multiple of the lightball.
I just want to know what to do when I want to make different multiple like 1.2 and 1.5.
Also, is there any way to specify 'DEF', 'SP.DEF' not 'ATK', 'SP.ATK'?
(skip)
Lightball:
mov r0, r8
lsl r0, r0, #0x1
mov r8, r0
lsl r7, r7, #0x1
(skip)
This is 'light ball' asm code.
(Thanks to 'kleenexfeu' for providing this nice code.)
I know the '# 0x1' part is a multiple of the lightball.
I just want to know what to do when I want to make different multiple like 1.2 and 1.5.
Also, is there any way to specify 'DEF', 'SP.DEF' not 'ATK', 'SP.ATK'?