Jack O'Neill
Banned
- 8,295
- Posts
- 19
- Years
- Age 35
- Seen Jul 15, 2015
Command & Conquer: Some Kind of Monster
*rated PG-13 for gratuitous violence, profanity, and crude humour*
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*rated PG-13 for gratuitous violence, profanity, and crude humour*
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I've gone and done it now by making a Command & Conquer (more specifically, the Tiberian and Generals sub-franchises)/Pokémon crossover. In order to make this outlandish idea work, I had to take a whole lot of liberties with plot details, characters, and other such things. Now on with the show.
Backstory
The insidious substance known as Tiberium first came to the Johto, Kanto, and Hoenn regions during a meteor shower over three decades ago. This material leeches metals and other minerals out of the soil and concentrates it into easily harvested and processed crystals; while it did much to revolutionize the mining industry in those regions, its truly terrifiying aspects did not begin to be known until much later.
Unbeknownst to most people, Tiberium is also an extremely toxic and mutagenic material. Harvesting it unprotected is inherently risky, as the fumes generated by its deposits are toxic to humans and Pokémon alike. Long-term low-level exposure to Tiberium merely causes a gradual bodily decline, which almost uniformly means a slow and painful death; as the exact means of Tiberium poisoning are unknown, treatment focuses on merely relieving symptoms instead of curing it entirely. Long-term mid- to high-level exposure results in mutations and physiological alterations, including Tiberium crystal growth on the skin, immunity to Tiberium poisoning, and the ability to accelerate cellular regeneration (read: fast healing) near large concentrations of Tiberium. Sudden exposure to high levels of Tiberium is lethal to unprotected organic life; irregular mutations can ensue postmortem, creating creatures known as "Visceroids" from the remains of the dead.
Three years after the discovery of Tiberium in Kanto, Johto, and Hoenn, the terrorist organization known as the Brotherhood of Nod began to surface; while preaching "peace," "unity," and "eternal brotherhood" (among other things), it actually sought the complete and total domination of the regions' people, Pokémon, and natural resources. Tiberium is a vital cornerstone of Nod doctrine; the organization claims that the full embracement of the substance is the key to the revolution that it seeks. After planting its agents in high positions of the regional governments and major corporations (notably Silph and Devon), Nod began subjugating its primary competitors: Teams Rocket, Magma, and Aqua. The ensuing war that followed raged openly for three years, exacting a terrible toll on the three regions; it ultimately led to the interference of the United Nations Global Defense Initiative towards the end of the conflict, which crushed Nod once and for all in an epic assault on its headquarters in Viridian City.
The Plot
Twenty-four years have passed since the end of the GDI invasion, the downfall of Nod, and the fragmenting of the various Teams. In the meantime, Tiberium has grown from being a mere inconvenience (economic value aside) to a veritable threat. A full 20% of Johto, Kanto, and Hoenn's combined landmass (so-called "red zones") has been rendered completely uninhabitable to non-mutated humans and Pokémon; an additional 50% ("yellow zones") is severely affected by Tiberium deposits, yet is home to 80% of the regions' non-mutated human and Pokémon population. The remaining 30% is relatively untouched by Tiberium; most of these "blue zones" are located on isolated and strategically unimportant islands.
The effects of Tiberium on the humans and Pokémon of Kanto, Johto, and Hoenn are obvious and widespread. Most human civilians and Pokémon living in yellow zones have already begun to exhibit mutations; these individuals are collectively referred to as the "Forgotten," as they have been virtually ignored by the regional governments. Despite this neglect, the Forgotten stil have faith in the government for the most part and often actively resist efforts by Nod to absorb them into its army. Of course, those in red zones have either been turned into Visceroids or have been mutated so severely that they're barely recognizable as either human or Pokémon.
Despite its defeat at the hands of the GDI over two decades ago, Nod has managed to rebuild itself into a formidable military superpower once more. After absorbing the remnants of the Teams that it once tried to destroyed into itself, Nod set about consolidating its power base in the yellow zones of Kanto, Johto, and Hoenn, discarding its pseudo-religious rhetoric in order to attract the Forgotten to its ranks; it now preaches anarchy, taking full advantage of the Forgotten's supposed discontent towards the government. Through its well-placed corporate connections, Nod has accelerated its research into Tiberium considerably; in addition to Tiberium-based weapons and genetic engineering, it has also performed research into such science fiction staples as lasers, cloaking devices, cybernetics, and artificial intelligence (exemplified by the Computer Assisted Biologically Augmented Lifeform, or simply CABAL for short).
Nod's resurgence was made glaringly apparent by the takeover of the Mossdeep City cosmodrome, which was then hastily modified into a ballistic missile launch facility. Several Tiberium-tipped Scud missiles were then fired at various targets within Hoenn, transforming the entire region into a giant red zone; most Pokémon species indigenous to Hoenn are now on the verge of extinction, and most human civilians in the region face either death or mutation. This was coincided by various other terrorist actions, including simultaneous train bombings in Saffron and Goldenrod Cities, a nerve gas attack on Celadon City, and the destruction of the Vermillion and Olivine City dock facilities. These incidents obviously brought the attention of the GDI, which promptly dispatched an armed task force to the regions; while the extermination of Nod is its top priority, the GDI is also interested in cleansing the regions of Tiberium by sterilizing all red zones and restoring yellow zones to blue zone status. GDI's interference has given Nod the perfect opportunity to test its technological might against a comparable military force; with CABAL at the helm and its soldiers armed with Tiberium and lasers and augmented by controlled mutations and cybernetics, Nod seems poised to take over Kanto and Johto.
This is where you, the roleplayer, come in. You can take any side you wish in this conflict; you can be a regular civilian, one of the Forgotten, a GDI soldier, or a Nod operative (among other things). Your involvement has a direct effect on the outcome; will the GDI save the day, or will Nod achieve its dreams of world domination?
The Rules
1. Whatever I say, goes.
2. Absolutely, positively no godmodding.
3. Proper grammar, spelling, and punctuation will be strictly enforced.
4. Try to make your posts long and meaningful. One-liners will not be tolerated, kthnx.
5. Inflammatory remarks of any kind will not tolerated.
6. I deliberately fudged some of the details regarding the shows, movies, games, and books. Don't complain. (See Rule #1.)
7. Characters from the shows, movies, games, and books are under my direct control. Don't ask to play as one, and don't try to take control of one.
8. If you don't know anything, then look it up on Wikipedia.
9. Above all else, just pay attention to the plot as it unfolds.
Your Character
Name:
Faction: [Civilian, Forgotten, GDI, or Nod. This will affect many aspects of character creation.]
Age: [If you're going to play a GDI or Nod character, then your age has to be reasonable (read: anywhere from 18 to 45 should do fine). Civilians and the Forgotten don't have any age restrictions.]
Subspecies: [Regular human (all factions), Tiberium mutant (Forgotten and Nod only), or cyborg (Nod only). A Nod character can be a hybrid mutant/cyborg if he/she wishes.]
Weapons: [The following is a list of weapons available to your characters (civilians and Forgotten automatically ignore faction restrictions, though their weapon choices still have to be reasonable).
Pistols: SIG-Sauer P226 (GDI only), Heckler & Koch Mark 23 Mod 0 (GDI only), Beretta 92FS (Nod only)
Submachine guns: Heckler & Koch MP5N, Heckler & Koch MP5K, Fabrique Nationale P90 (GDI only)
Assault rifles: Colt M4A1 Carbine (GDI only), IMI Tavor TAR-21 (GDI only), SIG-Sauer 550 (Nod only)
Shotguns: Mossberg 590 (GDI only), Franchi SPAS-12 (Nod only), USAS-12 (GDI only)
Sniper rifles: Heckler & Koch MSG-90 (GDI only), Accuracy International Arctic Warfare (Nod only), Barrett M82
Machine guns: Fabrique Nationale M249 SAW, Fabrique Nationale Mk 48 Mod 0 (GDI only)
High explosives: Carl Gustav recoilless rifle, Milkor MGL (GDI only), AT4, FGM-148 Javelin (GDI only), SMAW (GDI only), FIM-92 Stinger]
Pokémon used: [Specify if any of your Pokémon are mutated or not. GDI forces do not have access to Pokémon at all; the Pokémon used by Nod forces and the Forgotten are invariably mutants.]
Physical description:
Personality:
Miscellaneous stuff:
RP sample: