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Emerald hack: [COMPLETE] All Things It Devours V1.1

Unfolding

Experimental games <3
  • 12
    Posts
    5
    Years
    • Seen Jan 12, 2025
    [PokeCommunity.com] [COMPLETE] All Things It Devours V1.1


    A short - for you - Pokemon horror romhack.



    Hi, it's Unfolding once more, and this hack is not really like any of my other hacks. It's still a short-and-sweet hack, but I wanted to try to make something a lot darker and more horror-coded than anything I've made in the past. This was a collaboration with the extremely talented (and patient) romhacker cbt, who flawlessly executed my wild ideas - anything technically impressive in this hack is their work, while I handled the story and puzzles. We made this for the Eevee Expo Game Jam 10, with the theme of Rebirth.


    Features:
    • A complex narrative, told from five different perspectives
    • A grim exploration of immortality, with lovely little bits of body horror sprinkled in
    • No jumpscares, don't worry - the horror lurks in implications and descriptions
    • A complex, overarching puzzle to solve
    • Lots of dialogue variety, and characters that develop and decompose in front of your eyes
    • A lot of fancy tech under the hood that makes the premise and gameplay unique!

    Screenshots:

    [PokeCommunity.com] [COMPLETE] All Things It Devours V1.1


    Credits (Tools and Resources):
    • pokeemerald, by Pret
    • Porymap, by huderlem
    • Pokémon Emerald Textbox Simulator, by meejle
    • Character Customization Resources, by Coffee Cup

    Special Thanks:
    • Nintendo, GameFreak, The Pokemon Company, Creatures Inc., etc, for all things Pokemon
    • Nolla Games, for Noita
    • Increpare, for Stephen's Sausage Roll
    Instructions and a note about Savestates:

    Unzip and patch onto Emerald 1.0.

    Save states are recommended by me to minimize backtracking, but cbt believes that they cheapen the experience, so use your judgement. Due to the unique nature of this hack in terms of characters, we have observed a few rare instances where savestates don't work properly when loading a different character. This is like one in a thousand, but if this happens to you, "align characters" with the savestate first and then reload the savestate and it should work again.
     

    Attachments

    • AllThingsItDevoursV1.1.zip
      8.5 MB · Views: 130
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