Alter Ego
that evil mod from hell
- 5,751
- Posts
- 19
- Years
- Age 36
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Two a day, whoa, I obviously never get tired of talking to myself, but this deck was just too priceless not to post.
Monsters (18)
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Marshmallon
1x Morphing Jar
2x Ojama Black
2x Ojama Green
2x Ojama Yellow
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Sangan
1x Spirit Reaper
3x Thunder Dragon
Spells (19)
1x Card Destruction
2x Dark Factory of Mass Production
1x Excavation of Mage Stones
1x Graceful Charity
1x Level Limit - Area B
3x Magical Mallet
1x Monster Reincarnation
3x Ojamagic
3x Sealed Gold Coffer
1x Swords of Revealing Light
2x Upstart Goblin
Traps (3)
1x Gravity Bind
2x Magical Hats
Yes, you read correctly, folks; Ojama meets Exodia. Being who I am, I knew I had to try this crazy idea I heard of simply because it had Ojamas in it, but it's actually far more efficient at what it does than I thought it would be. So basically the idea here is to create a ginormous hand size by means of dumping those copies of Ojamagic through Magical Hats or one of the discard and draw effects here and then tossing the ojamas for Magical Mallet or Card Destruction to draw lots and lots of cards. (Ideally, I want all Ojamas and two Thunder Dragon in my hand, follow by Card Destruction) Thunder Dragon is there for much the same reason while Dark Factory serves both to pump up the hand size and to recover lost Exodia pieces. Since this is for Spirit Caller, a game made in the blissful, slow-tempo days before Dark Armed Dragon, Allure, Cyber Valley and all that comes with those cards, the continuous stalls work quite well here, buying me those few extra turns I need to draw into another mallet or Card Destruction. Anyways, C & C very much welcome on this one, because running 18 cards that really don't protect me at all is pretty risky business. :3
Monsters (18)
1x Exodia the Forbidden One
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Marshmallon
1x Morphing Jar
2x Ojama Black
2x Ojama Green
2x Ojama Yellow
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Sangan
1x Spirit Reaper
3x Thunder Dragon
Spells (19)
1x Card Destruction
2x Dark Factory of Mass Production
1x Excavation of Mage Stones
1x Graceful Charity
1x Level Limit - Area B
3x Magical Mallet
1x Monster Reincarnation
3x Ojamagic
3x Sealed Gold Coffer
1x Swords of Revealing Light
2x Upstart Goblin
Traps (3)
1x Gravity Bind
2x Magical Hats
Yes, you read correctly, folks; Ojama meets Exodia. Being who I am, I knew I had to try this crazy idea I heard of simply because it had Ojamas in it, but it's actually far more efficient at what it does than I thought it would be. So basically the idea here is to create a ginormous hand size by means of dumping those copies of Ojamagic through Magical Hats or one of the discard and draw effects here and then tossing the ojamas for Magical Mallet or Card Destruction to draw lots and lots of cards. (Ideally, I want all Ojamas and two Thunder Dragon in my hand, follow by Card Destruction) Thunder Dragon is there for much the same reason while Dark Factory serves both to pump up the hand size and to recover lost Exodia pieces. Since this is for Spirit Caller, a game made in the blissful, slow-tempo days before Dark Armed Dragon, Allure, Cyber Valley and all that comes with those cards, the continuous stalls work quite well here, buying me those few extra turns I need to draw into another mallet or Card Destruction. Anyways, C & C very much welcome on this one, because running 18 cards that really don't protect me at all is pretty risky business. :3
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