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"Crimson Raiders"

Ichida

The Zealous Blue Partizan
  • 1,929
    Posts
    18
    Years
    My task force for use in semi-serious battles and the Battle Frontier. So named because every Pokemon has some red on it somewhere.

    Scizor
    Swords Dance
    Agility
    Silver Wind
    Baton Pass

    Built as an opening buffer, preferably to maximize the attack power of Medicham. Silver Wind for STAB and the sake of an attack if it needs to.

    Medicham
    Fake Out
    Brick Break
    Rock Slide
    Shadow Ball

    We all know this setup. Maximizes attack with its Pure Power ability, an Adamant nature, maxed Attack EVs, boosts gained from Scizor, the STAB for Brick Break. Rock Slide for those pesky Flying types, and Shadow Ball to take down Ghosts.

    Forretress
    Spikes
    Earthquake
    Rapid Spin
    Explosion

    A top wall and spiker with EQ for pure power, and cap it all off with Explosion before it dies.

    Ninetales
    Fire Spin
    Confuse Ray
    Toxic
    Flamethrower

    Built to trap and slowly kill off the enemy, Flamethrower for ann attack with STAB. Mwahaha. Also a Naruto reference.

    Milotic
    Attract
    Surf
    Ice Beam
    Recover

    Built for all around special prowess, not to mention its good physical defense. Attract was thrown in as an annoyer.

    Salamence
    Dragon Dance
    Aerial Ace
    Earthquake
    Flamethrower

    Built to decimate whatever the enemy's got left, and I threw in Flamethrower to take down any overzealous Ice types.

    Yes, I know, I'm an avid Serebii visitor. So sue me. It works. I think I have a fairly balanced strategic team. Bring on the criticism!!
     
    Last edited:
    Ichida said:
    My task force for use in semi-serious battles and the Battle Frontier. So named because every Pokemon has some red on it somewhere.

    Scizor
    Swords Dance
    Agility
    Silver Wind
    Baton Pass

    Built as an opening buffer, preferably to maximize the attack power of Medicham. Silver Wind for STAB and the sake of an attack if it needs to.
    If you're gonna pass to Medicham, pass the speed first, then the SD. Medicham needs Speed more than anything.

    Medicham
    Return/Focus Punch
    Brick Break
    Rock Slide
    Shadow Ball

    We all know this setup. Maximizes attack with its Pure Power ability, an Adamant nature, maxed Attack EVs, boosts gained from Scizor, the STAB for Brick Break. Rock Slide for those pesky Flying types, and Shadow Ball to take down Ghosts.
    Try putting in Focus Punch or Return instead of Fake Out, strap a CB, pass some speed and SD, the you have yourself a monster, just sweep with Return or BB...Focus Punch isn't worth it ingame.

    Forretress
    Spikes
    Rock Slide
    Rapid Spin
    Explosion/Counter/Toxic

    A top wall and spiker with EQ for pure power, and cap it all off with Explosion before it dies.
    Earthquake is expected, so Slide instead.

    Ninetales
    Will-o-wisp
    Roar/Confuse Ray
    Safeguard
    Flamethrower

    Built to trap and slowly kill off the enemy, Flamethrower for ann attack with STAB. Mwahaha. Also a Naruto reference.
    Oki, so you set up the spikes with Forry, then you switch to Ninetales and WoW...Roar...WoW...Safeguard...and so on. You need a phazer anyway.

    Milotic
    Hypnosis/Toxic/Confuse Ray
    Surf
    Ice Beam
    Recover

    Built for all around special prowess, not to mention its good physical defense. Attract was thrown in as an annoyer.
    Hypnosis is standard on him, but since he's a Tank, I like Toxic more. Confuse Ray is more of an annoyer that Attract.

    Salamence
    Dragon Dance
    Aerial Ace
    Earthquake
    Rock Slide

    Built to decimate whatever the enemy's got left, and I threw in Flamethrower to take down any overzealous Ice types.
    Trust me, Rock Slide takes down Ice Types much better after DDing. Fire Blast is an option over Rock Slide for Skarm and Forry, but meh, quakeslide is just cool.

    Yes, I know, I'm an avid Serebii visitor. So sue me. It works. I think I have a fairly balanced strategic team. Bring on the criticism!!

    Nice team overall.
    ~`~`~`~`~ (I just hate the minimum typing requirements....)
     
    Ichida said:
    My task force for use in semi-serious battles and the Battle Frontier. So named because every Pokemon has some red on it somewhere.

    Scizor
    Swords Dance
    Agility
    Silver Wind
    Baton Pass

    Built as an opening buffer, preferably to maximize the attack power of Medicham. Silver Wind for STAB and the sake of an attack if it needs to.

    Medicham
    Fake Out
    Brick Break
    Rock Slide
    Shadow Ball

    We all know this setup. Maximizes attack with its Pure Power ability, an Adamant nature, maxed Attack EVs, boosts gained from Scizor, the STAB for Brick Break. Rock Slide for those pesky Flying types, and Shadow Ball to take down Ghosts.

    Forretress
    Spikes
    Earthquake
    Rapid Spin
    Explosion

    A top wall and spiker with EQ for pure power, and cap it all off with Explosion before it dies.

    Ninetales
    Toxic
    Confuse Ray
    Will-o-Wisp
    Flamethrower

    Ninetales doesnt have a good move pool, but I did what I could
    :)

    Built to trap and slowly kill off the enemy, Flamethrower for ann attack with STAB. Mwahaha. Also a Naruto reference.

    Milotic
    Hypnosis/Mirror Coat
    Surf
    Ice Beam
    Recover

    Breed so you can get Hypnosis/Mirror Coat
    Hypnosis = Female Milotic + Male Poliwirl/Wrath
    Mirror Coat = Female Milotic + Male Corsola


    Built for all around special prowess, not to mention its good physical defense. Attract was thrown in as an annoyer.

    Salamence
    Dragon Dance
    Aerial Ace
    Earthquake
    Fire Blast

    Flamethrower wouldnt have enough power to take down those Ice types anyway, Plus it needs more power just for all those switch Ice types.

    Built to decimate whatever the enemy's got left, and I threw in Flamethrower to take down any overzealous Ice types.

    Yes, I know, I'm an avid Serebii visitor. So sue me. It works. I think I have a fairly balanced strategic team. Bring on the criticism!!
    Nice team, dont listen to lathspell,he does not know what he is doing! 7/10
     
    Fire Spin was on Ninetales to prevent escape while they're confused and poisoned. What was the rationale behind your decision to switch to Will-o-Wisp? Burning them lowers their attack which means their confused Pokemon won't hurt themselves as much.
     
    Last edited:
    Ichida said:
    Fire Spin was on Ninetales to prevent escape while they're confused and poisoned. What was the rationale behind your decision to switch to Will-o-Wisp? Burning them lowers their attack which means their confused Pokemon won't hurt themselves as much.
    Fire spin keeps them in 2-5 turns which means switch to blissey and Aroma threapy/ Heal Bell after the turns are done :\

    Ninetails has a limited movepool so basicly you could go with grudge or imprison because it cant really do anything else

    I already know burns lower attack but the only reason not to use will-o-wisp is because of special sweepers/ Guts & Marvel Scale abusers
     
    Ichida said:
    Fire Spin was on Ninetales to prevent escape while they're confused and poisoned. What was the rationale behind your decision to switch to Will-o-Wisp? Burning them lowers their attack which means their confused Pokemon won't hurt themselves as much.

    It really doesn't matter. Will-o-Wisp can lower the opponent's attack, and give him a minor burn each turn. You can really cripple a physical sweeper with it. And the point of Confuse Ray isn't really to do damage, it's to stop him from moving. Same thing as Attract, only with a little damage bonus. That's why it works better that Attract. Also, Attract is limited to the different gender, but I saw teams that are all females, that will render it useless.
    Just be careful not to burn a pokemon with Guts, like Heracross or Swellow (Taillow in your case).
     
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