Dark Azelf
☽𖤐☾𓃶𐕣
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Ok this team came around due to me wanting to use Calm Cune as i felt it it superior to CroCune because it needs the coverage of a secondary attack. The goal of this team is knowing what on their team beats Calm Cune and eiminating it by causing switches and wearing everything down with residual damage
The team itself is probably the WORST team ive made lately, so lets hope you can help with that lol. Saying that it has helped secure my #1, #2 and #7 spots on the pokebeach server with various alts lol
So without further hesitation lets check out the team shall we ?
*BOLD are the moves i use currently.
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Drapion (M) @
Ability: Battle Armour
EVs: 252 HP/252 SpD/6 Atk
Careful nature (+Spd, -Atk)
Toxic Spikes
Taunt
Crunch
Whirlwind
Ok, this is basically my lead. It used to be a Roserade but Azelfs and what not annoy me badly since if Sleep Powder misses im on the defensive from there on out because they can predict when i send Rotom in on predicted Explosions and Psychic me and if i send in Bliss i usually get Explodes on anyway so yeah i dont want to play that mind games crap. Drapion also beats those stupid Sub/CM + 2 Attacks Latias. Fire Blast from max sp.att Azelf does 37% max to this thing and i OHKO with Crunch which pretty much FORCES it to Explode due to the sash for a free Rotom switch. Taunt shuts down slower leads and things that see Drapion as set up fodder and helps alot against other stall teams quite a bit actually and with a Lum Berry + Taunt shuts down sleep leads. Crunch is its best STAB move and the last slot is literally a filler. Whirlwind acts as a phazing move if i need it. Drapion also absorbs Toxic Spikes from stupid Roserade users who set up T-Spikes anyway despite me having a poison type. Seriously guys give up if you do things like this, YOU are the reason the ladder sucks lol. :/ Drapion sets up my first layer of residual damage, getting this up early game ensures i get Toxic poison status on some of the few things that actually care about T-Spikes, namely bulky things that beat Suicune (Waters with Roar, etc) so this is the first part of the puzzle. I usually use Drapion as Sleep Fodder too since he isnt needed for much tbh lol. Leads with EQ also make great Skarm fodder.
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Hitmontop (M) @
Ability: Intimidate
EVs: 252 HP/68 Atk/108 Def/58 SDef/24 Spd
Impish nature (+Def, -SAtk)
Close Combat
Foresight
Rapid Spin
Stone Edge
This IMO is THE best Spinner in the entire game, Foresight is the reason why. "But Dark, Foresight sucks, what does it even do anyway?" Well curious shrew i shall answer that for you, Foresight allows me to *gasp* Rapid Spin on Ghost types which means i can remove their hazards whenever i damn well feel like lol. No that wasnt a typo, it also allows me to nail them with Close Combat, which means Spiritomb is OHKO'd. ^_^ Stone Edge allows me to check DD mence and Gyara if they at around 50% since neither OHKO with LO Outrage or Waterfall after an Intimidate including the DD. Rapid Spin is awesome in aiding a Suicune sweep because it forces me to take less residual damage and thus the need to Rest decreases and we all know how bad Rest without STalk is. Close Combat is basically for STAB, although i am considering Low Kick as CC lowers def on boahs subs but meh, not like boah still beats this anyway lol. Hitmontop also beats every other single Tyranitar set with ease and Indimidate is an amazing ability as it allows me to play mind games with SD Luke and lower its attack so it can no longer OHKO Skarm (Cune isnt OHKO'd regardless). Overall this thing has been an mvp, if you can use it well its worth its weight in gold. The evs are pretty simple, they allow me some tanking ability and ensure im never 2hko'd by Skarmory after intimidate with Brave Bird which makes spinning even easier and the speed evs beat most 0 speed base 70's.
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Skarmory (M) @
Ability: Keen Eye
EVs: 252 HP/200 Def/16 Spd/40 SDef
Impish nature (+Def, -SAtk)
Brave Bird
Spikes
Roost
Stealth Rock
Skarm, the first part of the famed $~BlIsSkArM~$ combo lol. BlissSkarm IMO these days is more about causing switches and racking up residual damage rather that out right walling things and should be played as such. Skarmory is reasonably easy to bring in and i always get at least 2 layers of Spikes out which greatly prohibit switching from my opponent. Spikes also destroys most bulky offensive teams core and also aid in beating some of Suicunes bulkier counters. Brave Bird gets STAB and acts as insurance against Gyarados and actually hurts Infernape switch ins lol. Roost allows me to heal. Since i have Whirlwind on Drapion and NEED Wish support so Bliss cant make room i have to run SR too since no one else can learns it sadly, Skarmory is just baiscally a utility Spiker rather than PHazer now. =p
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Blissey (F) @
Ability: Natural Cure
EVs: 252 Def/156 SAtk/102 SDef
Bold nature (+Def, -Atk)
Flamethrower
Toxic
Wish
Protect
The second part of the combo, Blissey. There is not alot to say as its full well obvious what she does. That being walling everything under the special spectrum and the few things she does not beat are handled well by this team. This ev spread is my personal favourite and no, Calm sucks these days as does max hp with Bold. Flamethrower is the best attack move she gets (I will run T-bolt if Manaphy becomes OU) and Toxic is the status ALL Blissey need to actually be able to do something to Latias etc, this also hits flying things that avoid Toxic Spikes. The special attack evs break sub + charge beam rotoms subs on average and the other evs ensure maximum tanking potential, max hp doesnt help at all btw, 6% wow. >> Anyways im going to use Wish as said this team struggles because 3/6 of members dont have a recovery move or an effective one so yeah. Wish also makes the number of times i have to rest with cune smaller.
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Rotom-h @
Ability: Levitate
EVs: 252 HP/192 Spd/66 SAtk
Timid nature (+Spd, -Atk)
Hidden Power [Fighting] /
Reflect
Overheat
Trick
Thunderbolt
Sorry Anti, im using the Pursuit bait lol. Anyways Scarf Rotom acts as this teams Gyara check, Luke Check, Last poke sweep stopper, expolsion blocker, revenge killer all in one. With Wish support it actually does last along time if i play it well. The first time its out i nearly always do a double switch to scout its counter, its amazing how many Tars ive caught out with this lol. Anyways apart from blocking spin Rotom also has some nice immunities and resistances to abuse and so i ev my rotom to reflect this, Max hp allows me to tank most hits well whilst the 192 speed evs let me beat Adamant Lucario if i trick my scarf away too soon, the rest go into sp.att. Thunderbolt gets STAB and Overheat for said Luke, it also covers Scizor, Meta etc. Trick cripples pokes im having issues with and stops last poke sweeps. First slow is a toss up, i figured HP Fight could nail Tar switch ins but i dont use it at all, i thing Reflect would be more more utulity to me, this also stops Pursuit quite well.
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Suicune @
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
Calm Mind
Ice Beam
Surf
Rest
Here it is, a moster once you have scouted their team a bit and see what stops this. Usually i Whirlwind as much as possible to accomplish this goal and wear them down and get even more knowledge of their team. As they say "Knowing is half the battle", even more so with Suicune so i know when i can and cant Rest and on what pokes i can and if there is anything i cant, i wear it down with residual damage. Calm Cune isnt seen often because Rest without sleep talk is bad, but this set is better than crocune because it isnt as bad set up fodder when its awake, never mind sleeping like crocune is lol. Anyways its an absolute monster with entry hazards up and not alot beats it convincingly in this day and age. People usually sacrifice like their whole team just to get rid of this which is rather funny. Suicune also serves as my back up mence check should all go wrong, it also beats "stall breaker" Gliscor and can survive a +2 LO CC from Luke and it is one of the bulkiest pokes in existance, being a stop to Heatran and a decent Ape check goes quite along way too. Overall Suicune has done very well for me, since i play to its strenghts and that means knowing its weaks too another mvp for me because most people cant deal with this.
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As you can see this team packs alot of resistances and immunities and very few 2x and no 4x weaks which can be vital to how the team performs.
Former Members
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SAtk/ 252 Spd Def/6 Def
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ground]
- Sleep Powder
- Toxic Spikes
>> Drapion.
Roserade wasnt bad or anything, just that Lum Berry leads are getting more common and i wanted something that could repeatedly switch in. I already rely on the other 5 enough as it is lol. Azelf was also a pain with this thing too because i had to predict if it has Taunt or the Fire Blast variant and it just annoyed me having to do that, ughh. -.- Anyways ill just C=P my description of it from my other thread because im lazy lol
The team itself is probably the WORST team ive made lately, so lets hope you can help with that lol. Saying that it has helped secure my #1, #2 and #7 spots on the pokebeach server with various alts lol
So without further hesitation lets check out the team shall we ?
Team Overview
*BOLD are the moves i use currently.
Team In Depth
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Drapion (M) @
Ability: Battle Armour
EVs: 252 HP/252 SpD/6 Atk
Careful nature (+Spd, -Atk)
Ok, this is basically my lead. It used to be a Roserade but Azelfs and what not annoy me badly since if Sleep Powder misses im on the defensive from there on out because they can predict when i send Rotom in on predicted Explosions and Psychic me and if i send in Bliss i usually get Explodes on anyway so yeah i dont want to play that mind games crap. Drapion also beats those stupid Sub/CM + 2 Attacks Latias. Fire Blast from max sp.att Azelf does 37% max to this thing and i OHKO with Crunch which pretty much FORCES it to Explode due to the sash for a free Rotom switch. Taunt shuts down slower leads and things that see Drapion as set up fodder and helps alot against other stall teams quite a bit actually and with a Lum Berry + Taunt shuts down sleep leads. Crunch is its best STAB move and the last slot is literally a filler. Whirlwind acts as a phazing move if i need it. Drapion also absorbs Toxic Spikes from stupid Roserade users who set up T-Spikes anyway despite me having a poison type. Seriously guys give up if you do things like this, YOU are the reason the ladder sucks lol. :/ Drapion sets up my first layer of residual damage, getting this up early game ensures i get Toxic poison status on some of the few things that actually care about T-Spikes, namely bulky things that beat Suicune (Waters with Roar, etc) so this is the first part of the puzzle. I usually use Drapion as Sleep Fodder too since he isnt needed for much tbh lol. Leads with EQ also make great Skarm fodder.
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Hitmontop (M) @
Ability: Intimidate
EVs: 252 HP/68 Atk/108 Def/58 SDef/24 Spd
Impish nature (+Def, -SAtk)
This IMO is THE best Spinner in the entire game, Foresight is the reason why. "But Dark, Foresight sucks, what does it even do anyway?" Well curious shrew i shall answer that for you, Foresight allows me to *gasp* Rapid Spin on Ghost types which means i can remove their hazards whenever i damn well feel like lol. No that wasnt a typo, it also allows me to nail them with Close Combat, which means Spiritomb is OHKO'd. ^_^ Stone Edge allows me to check DD mence and Gyara if they at around 50% since neither OHKO with LO Outrage or Waterfall after an Intimidate including the DD. Rapid Spin is awesome in aiding a Suicune sweep because it forces me to take less residual damage and thus the need to Rest decreases and we all know how bad Rest without STalk is. Close Combat is basically for STAB, although i am considering Low Kick as CC lowers def on boahs subs but meh, not like boah still beats this anyway lol. Hitmontop also beats every other single Tyranitar set with ease and Indimidate is an amazing ability as it allows me to play mind games with SD Luke and lower its attack so it can no longer OHKO Skarm (Cune isnt OHKO'd regardless). Overall this thing has been an mvp, if you can use it well its worth its weight in gold. The evs are pretty simple, they allow me some tanking ability and ensure im never 2hko'd by Skarmory after intimidate with Brave Bird which makes spinning even easier and the speed evs beat most 0 speed base 70's.
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Skarmory (M) @
Ability: Keen Eye
EVs: 252 HP/200 Def/16 Spd/40 SDef
Impish nature (+Def, -SAtk)
Skarm, the first part of the famed $~BlIsSkArM~$ combo lol. BlissSkarm IMO these days is more about causing switches and racking up residual damage rather that out right walling things and should be played as such. Skarmory is reasonably easy to bring in and i always get at least 2 layers of Spikes out which greatly prohibit switching from my opponent. Spikes also destroys most bulky offensive teams core and also aid in beating some of Suicunes bulkier counters. Brave Bird gets STAB and acts as insurance against Gyarados and actually hurts Infernape switch ins lol. Roost allows me to heal. Since i have Whirlwind on Drapion and NEED Wish support so Bliss cant make room i have to run SR too since no one else can learns it sadly, Skarmory is just baiscally a utility Spiker rather than PHazer now. =p
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Blissey (F) @
Ability: Natural Cure
EVs: 252 Def/156 SAtk/102 SDef
Bold nature (+Def, -Atk)
The second part of the combo, Blissey. There is not alot to say as its full well obvious what she does. That being walling everything under the special spectrum and the few things she does not beat are handled well by this team. This ev spread is my personal favourite and no, Calm sucks these days as does max hp with Bold. Flamethrower is the best attack move she gets (I will run T-bolt if Manaphy becomes OU) and Toxic is the status ALL Blissey need to actually be able to do something to Latias etc, this also hits flying things that avoid Toxic Spikes. The special attack evs break sub + charge beam rotoms subs on average and the other evs ensure maximum tanking potential, max hp doesnt help at all btw, 6% wow. >> Anyways im going to use Wish as said this team struggles because 3/6 of members dont have a recovery move or an effective one so yeah. Wish also makes the number of times i have to rest with cune smaller.
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Rotom-h @
Ability: Levitate
EVs: 252 HP/192 Spd/66 SAtk
Timid nature (+Spd, -Atk)
Sorry Anti, im using the Pursuit bait lol. Anyways Scarf Rotom acts as this teams Gyara check, Luke Check, Last poke sweep stopper, expolsion blocker, revenge killer all in one. With Wish support it actually does last along time if i play it well. The first time its out i nearly always do a double switch to scout its counter, its amazing how many Tars ive caught out with this lol. Anyways apart from blocking spin Rotom also has some nice immunities and resistances to abuse and so i ev my rotom to reflect this, Max hp allows me to tank most hits well whilst the 192 speed evs let me beat Adamant Lucario if i trick my scarf away too soon, the rest go into sp.att. Thunderbolt gets STAB and Overheat for said Luke, it also covers Scizor, Meta etc. Trick cripples pokes im having issues with and stops last poke sweeps. First slow is a toss up, i figured HP Fight could nail Tar switch ins but i dont use it at all, i thing Reflect would be more more utulity to me, this also stops Pursuit quite well.
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Suicune @
Ability: Pressure
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
Here it is, a moster once you have scouted their team a bit and see what stops this. Usually i Whirlwind as much as possible to accomplish this goal and wear them down and get even more knowledge of their team. As they say "Knowing is half the battle", even more so with Suicune so i know when i can and cant Rest and on what pokes i can and if there is anything i cant, i wear it down with residual damage. Calm Cune isnt seen often because Rest without sleep talk is bad, but this set is better than crocune because it isnt as bad set up fodder when its awake, never mind sleeping like crocune is lol. Anyways its an absolute monster with entry hazards up and not alot beats it convincingly in this day and age. People usually sacrifice like their whole team just to get rid of this which is rather funny. Suicune also serves as my back up mence check should all go wrong, it also beats "stall breaker" Gliscor and can survive a +2 LO CC from Luke and it is one of the bulkiest pokes in existance, being a stop to Heatran and a decent Ape check goes quite along way too. Overall Suicune has done very well for me, since i play to its strenghts and that means knowing its weaks too another mvp for me because most people cant deal with this.
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As you can see this team packs alot of resistances and immunities and very few 2x and no 4x weaks which can be vital to how the team performs.
Former Members
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 252 SAtk/ 252 Spd Def/6 Def
Timid nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ground]
- Sleep Powder
- Toxic Spikes
>> Drapion.
Roserade wasnt bad or anything, just that Lum Berry leads are getting more common and i wanted something that could repeatedly switch in. I already rely on the other 5 enough as it is lol. Azelf was also a pain with this thing too because i had to predict if it has Taunt or the Fire Blast variant and it just annoyed me having to do that, ughh. -.- Anyways ill just C=P my description of it from my other thread because im lazy lol
Usually id be all like "lol nub t-spikes, half the metagame is immune". Yes whilst this is true one cannot dent how effective they are in an Suicune sweep, crippling its main counters as they are nearly all at risk from Toxic Spikes. Regardless Roserade has outperformed my expectations as a lead, mainly because of how effective sleep leads are these days. Leaf Storm is the next selling point, it smacks around alot HARD coming off its excellent base 125 sp.att. Lastly to round off the set Hidden Power Ground is chosen >> Hidden Power Fire to A. Win the speed tie against foe HP Fire Roserade as they drop a speed point to use hp fire and B. To hit Ape, Heatran etc and other things that are more of a threat to this team that Skarm, Forry, Scizor, Zong are. Overall Roserade has been surprizingly very effective.