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"Death from Above" RMT

ABYAY

Advancing the Yarzan species
  • 881
    Posts
    17
    Years
    Okay, this is a flying orientated team that I had to make. Why? Well, many of you have faced me for my Extreme Gym League Flying Badge. I'm not the main leader, but I'm subbing for him until his return. Anyway, the rules for my team is that it must include at least 3 flying types. So far, I've taken down many many teams, and only losing twice with it. A few pokemon are out there causing me trouble as well.

    Yanmega@Expert Belt/Wise Glasses *Liek Speed?*
    Modest, Speed Boost
    252spd/252sp.atk/6HP

    Protect
    Bug Buzz
    Air Slash
    Shadow Ball

    Since I didn't get HP Ice or Ground, I just went Shadow Ball. It provides Gengar and Mismag coverage. One thing I fear is that since Yanmega's HP is now an even number, SR 2hkos it. I'm going to drop the HP EVs so it'll be an odd number.

    Salamence@Life Orb *GUESS ME!*
    Mild
    252sp.atk/120atk/136spd

    Draco Meteor
    Fire Blast
    Brick Break
    Crunch (Considering Roost)

    MixMence for mid-late game, or just confusing the heck out of who I go against. It's standard I know. The reason why I'm considering Roost is simply due to the fact that I don't have Wish. Life Orb drains this thing really quickly because I abuse it some.

    Gyarados@Leftovers *Scylla*
    Adamant
    216HP/16atk/176def/100spd

    Dragon Dance
    Waterfall
    Earthquake
    Ice Fang

    I'm dropping Taunt because people have adapted to knowing "Hey, I just attack on the heavily anticpated Taunt." I know Bronzong troubles me without Taunt, but meh. Anyway, I went with superior coverage and dropped Stone Edge.

    Swampert@Leftovers *I hate everything!*
    Relaxed
    240HP/216def/52sp.atk

    Hydro Pump
    Ice Beam
    Earthquake
    Roar

    This thing literally hates everything. Basically, it absorbs electric and rock attacks well. HP Grass Electrics will mess me up, however.

    Forretress@Leftovers *The...Thing*
    Relaxed
    252def/252HP/6atk

    Gyro Ball
    Earthquake
    Rapid Spin
    Stealth Rock

    I named it "GROUDON" in-game to scare people at a very first glace. It's sorta like naming Skarmory BLISSEY. Anyway, Spinner, SR setup, and physical wall. Gyro Ball's a fun option for me to use against Gengar who thinks it's in the clear, but Gyro Ball 2hkos, but I won't be in for the 2nd hit.

    Blissey@Leftovers *Loves to Eat*
    Calm
    252def/216sp.def/40HP

    Seismic Toss
    Aromatherapy
    Thunder Wave
    Softboiled

    Sorry, couldn't fit Close Combat -_- lol anyway, Cleric Bliss. Since I make all walls defensive, I lack major attacking moves. Gengar walls me, but I wall Gengar.
    ----------------------------------------------------------------------------------------
    Summary: Again, I've only lost two gym matches with this team out of about...10 or so. It's very SR weak since it requires 3 fliers. Also, Life Orb Starmie will say bye to everything on this team after Blissey falls, so I gotta watch for that, considering Yanmega is paralyzed. Any mixed attacker with physical fighting, special fire, and a grass move will torment me majorly since it'll bust all walls. Electivire's a good example, but if it doesn't have HP Ice, then Swampy walls fine.

    Strengths: Team Synergy; Covers common weaknesses rather well
    Threats: SpecMence (When Blissey is out of it.)
    Flaws: Stealth Rock crushes sweepers fairly easy, which makes the team semi-reliant on the survival of Forretress. Weaknesses can be picked at rather easily since half of the team is flying.

    So yeah...rate away.
     
    Last edited:
    Okay, this is a flying orientated team that I had to make. Why? Well, many of you have faced me for my Extreme Gym League Flying Badge. I'm not the main leader, but I'm subbing for him until his return. Anyway, the rules for my team is that it must include at least 3 flying types. So far, I've taken down many many teams, and only losing twice with it. A few pokemon are out there causing me trouble as well.

    Yanmega@Expert Belt/Wise Glasses *Liek Speed?*
    Modest, Speed Boost
    252spd/252sp.atk/6HP

    Protect
    Bug Buzz
    Air Slash
    Shadow Ball

    Since I didn't get HP Ice or Ground, I just went Shadow Ball. It provides Gengar and Mismag coverage. One thing I fear is that since Yanmega's HP is now an even number, SR 2hkos it. I'm going to drop the HP EVs so it'll be an odd number.

    Salamence@Life Orb *GUESS ME!*
    Mild
    252sp.atk/120atk/136spd

    Draco Meteor
    Fire Blast
    Brick Break
    Crunch (Considering Roost)

    MixMence for mid-late game, or just confusing the heck out of who I go against. It's standard I know. The reason why I'm considering Roost is simply due to the fact that I don't have Wish. Life Orb drains this thing really quickly because I abuse it some.

    Gyarados@Leftovers *Scylla*
    Adamant
    216HP/16atk/176def/100spd

    Dragon Dance
    Waterfall
    Earthquake
    Ice Fang

    I'm dropping Taunt because people have adapted to knowing "Hey, I just attack on the heavily anticpated Taunt." I know Bronzong troubles me without Taunt, but meh. Anyway, I went with superior coverage and dropped Stone Edge.

    Swampert@Leftovers *I hate everything!*
    Relaxed
    240HP/216def/52sp.atk

    Hydro Pump
    Ice Beam
    Earthquake
    Roar

    This thing literally hates everything. Basically, it absorbs electric and rock attacks well. HP Grass Electrics will mess me up, however.

    Forretress@Leftovers *The...Thing*
    Relaxed
    252def/252HP/6atk

    Gyro Ball
    Earthquake
    Rapid Spin
    Stealth Rock

    I named it "GROUDON" in-game to scare people at a very first glace. It's sorta like naming Skarmory BLISSEY. Anyway, Spinner, SR setup, and physical wall. Gyro Ball's a fun option for me to use against Gengar who thinks it's in the clear, but Gyro Ball 2hkos, but I won't be in for the 2nd hit.

    Blissey@Leftovers *Loves to Eat*
    Calm
    252def/216sp.def/40HP

    Seismic Toss
    Aromatherapy
    Thunder Wave
    Softboiled

    Sorry, couldn't fit Close Combat -_- lol anyway, Cleric Bliss. Since I make all walls defensive, I lack major attacking moves. Gengar walls me, but I wall Gengar.
    ----------------------------------------------------------------------------------------
    Summary: Again, I've only lost two gym matches with this team out of about...10 or so. It's very SR weak since it requires 3 fliers. Also, Life Orb Starmie will say bye to everything on this team after Blissey falls, so I gotta watch for that, considering Yanmega is paralyzed. Any mixed attacker with physical fighting, special fire, and a grass move will torment me majorly since it'll bust all walls. Electivire's a good example, but if it doesn't have HP Ice, then Swampy walls fine.

    Strengths:Well,not much can threaten your whole team that's good.:) Also,your pokemon take each other's weaknesses so it isn't that much of an issue for Rock type moves and hazards along with Forretress and Swampert taking out most Rock types and Ice types.Your Forretress
    Threats: Well,Specsmence OHKOs 5/6 of your team with proper prediction and Blissey is the only way to stop it's entire moveset.Your rock weakness is negated by Forretress and Swampert so no worries and special Rock types (I don't think there are special Rock type sweepers) will be walled by Blissey.
    Flaws: Stealth Rock crushes sweepers fairly easy, which makes the team semi-reliant on the survival of Forretress. Weaknesses can be picked at rather easily since half of the team is flying.Please do so on Yanmega or else it dies in 2 hits of Stealth Rock instead of 3.Swampert still laughs at Rock type moves so you can say you have 2 Rock type fighters and Earthquake/Hydro Pump brings most Rock types down.Actually,you do depend on Forretress.Stealth Rock+Life Orb=Easy to kill Salamence though Roost helps though quite some moves still knock out Salamence if it roosts at about 10-20% HP.

    So yeah...rate away.
    Quite good for something supposed to be easily killed by Rock types and Fire types.
     
    Thanks for pointing out SpecsMence lala. I didn't notice how big of a threat it was until now. That means Azelf will ruin my fun, especially if it carries some bizarre set like Psychic, Flamethrower, Thunderbolt, and Explosion. (I think Azelf can get Thunderbolt.)

    SpecsMence added to threat list. Team Synergy and Covers common weakness added as well.
     
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