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[Tool] Dynamic Overworld Palette compiling issue.

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    • Seen Jan 26, 2021
    https://imgur.com/gallery/N72DGcU
    [PokeCommunity.com] Dynamic Overworld Palette compiling issue.


    I am trying to use Dynamic Overworld Palettes to prepare for adding Overworld Sprites, but I every time I try to compile the Python script I get this error. I cannot use the IPS patch as the is already info at the default hex location. Anyone know a fix?
     
    Last edited:
    That usually happens to me on many projects like mega evo, but I was able to fix it by switching to devkitarm 45
     
    hmm well I got the script to compile and apply, but it appears to break any ROM I patch it to, even a fresh one. After insertion the game just loads to a black screen. If I use the IPS patch, it works fine, but the github version seems to break for me. The IPS patch even works when applied to the DPE/CRFU ROM, but its overwriting some data which I'm sure will lead to problems eventually, not sure what to do :/
     
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