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Fangame interconnectibility?

Cursed

Godking Ragnarok CXVII
  • 521
    Posts
    19
    Years
    After a long while of playing runescape, I finally got bored and decided to redo something that would actually benefit others. I'm designing a system that allows people to trade between fangames without each of them inputting a glob of major reprogramming to RMXP(A.K.A. Universal Pokedex).

    This system will manipulate rmxp's scripting capabilities to make trading between fangames (made by different people) possible.

    Here are some pros and cons of what I plan to do for the games that support this project:
    Pro: this system will allow trade between games (even custom pokemon)
    Con: People can't add pokemon to their pokemon list without a pokedex worker doing so.
    Pro: game programmers won't have to all add *insert new pokemon here* manually; it's automatic.
    Con: People can't add moves (similar to the issue above)

    Pokedex features of the universal pokedex:
    1. Numerical Mode
    2. Evolutionary Mode(for instance, onix and steelix would be next to each other, like in g/s/c)

    Faq:
    Q: What's a universal Pokedex?
    A: It's my system that will enable people to trade and battle over the internet.
    Q: How is such a thing possible?
    A: The games, instead of having items, moves, Pokemon, and such be manually programmed, will obtain information from an online database.
    Q: Will you be releasing this system to the public if you get enough support?
    A: Not only, though, do I need support, but I need scripters and spriters(if a custom sprite looks terrible(no offense to those who's strong point isn't spriting))
    Q: I don't want so-and-so's pokemon in MY fangame. Take it out.
    A: Each Pokemon inserted into the Pokedex has to be approved in both abilities and sprites. so I personally guarentee that Aruseus(sp?) will be the strongest Pokemon in the entire game, as opposed to Mega-ultra-ultima-pokemon-that-kicks-everything's-butt. If you still are opposed to it, please give me a good reason to take it out.

    Well, is anyone even slightly interested?
     
    Last edited by a moderator:
    Honestly, I don't see much of a point to this.

    The part about online trading and battling... Well, I've got an idea pretty much thought out about trading, but if you want the battles done; unless you want to use some other piece of communication to send data between each turn, you're pretty much going to have to rebuild the system for online capabilities.

    The part about a Universal Pokedex... Well, this is something I really don't get the point of doing. Unless everyone builds their games from the start with this intention(therefore making blank variable slots), project members could just work things out by themselves and implement the sprites, variables and so on through communication.

    Then again... I'm not myself and my opinions might just...

    I think the reason that this thread isn't getting much attention is because there was a similar one back before, which doesn't seem to be making much progress at the moment.
     
    I'm pretty sure I made that thread. I have never seen anything like my idea.
    As for the battles, i figure that sending every individual turn would work(it works for netbattle).
     
    Well, you're going to need serious overhauling on the system.

    Good luck, but considering the fact that a similar thread died out once
    before, some personal work should be shown to catch people's eyes IMO.
     
    I remember some one attempting to do this once. Good luck! What sort of online database will you be using?
     
    Rapidshare? Why would you use that? You would have to assume that there is at least two people playing the game, and they want to trade/battle. You would need a live server and live database. You can't use rapidshare to upload the database and have people download it all the time. You need to make it so that the database is on a server that can be accessed any time and be able to do it live. You can't have people downloading something over and over again. That would probably mean that everyone would have to re-download the database if just two people trade, cuase for all you know, some one else could want to trade their new Pokemon over to some one else.
     
    If I understand this correctly, it's an online database which stores pokemon, lvls, stats,etc.. If so, that's awesome, since I've been looking for such a thing. And I suggest NOT to use rapidshare. I'm sure some people here(including me) have a better place to host this database.
     
    This is a cool thing to do but it would be to hard and take a long time to make and i dont think anyone has that much pateice that will be used to make this Thing you want to make so i would not make it if i were you.
     
    Actually, I found that replacing a couple strings will make the whole system of uploading items, pokemon, etc.
    Can anyone tell me of a good host? As LegosJedi stated, one trade may reboot the entire system if i use rapidshare.
     
    You can't use webhosting like rapidshare for that.
    You'd need to build your own server man... and then find someone (or yourself) to host it.

    Quite difficult, and seen that people are not so interested, I'd not waste my time with it.

    Hope you luck,

    ~Azura.
     
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