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Favorite 3 moves of every type?

Alex_Among_Foxes

A lover of Foxes
  • 8,606
    Posts
    1
    Years
    I was curious as to what moves everyone liked using for every type of Pokemon (and why if you feel like it). I'll come up with mine later on lol, I just wanted to get the question out there.
    Edit: I'm not just asking about people's favorite moves mechanically, (though you are more than welcome to answer this question in that way) just having favorites due to the animations or any other reasons are welcome too.
     
    Last edited:
    Normal: Body Slam, Tri Attack, Return
    Fire: Sacred Fire, Flame Wheel, Blue Flare
    Water: Surf, Water Pulse, Muddy Water
    Grass: Leaf Blade, Energy Ball, Petal Dance
    Electric: Spark (bad move but nostalgic), Thunderbolt, Thunder
    Ice: Ice Beam, Icicle Crash, Freeze-Dry
    Fighting: Seismic Toss, Aura Sphere, Vacuum Wave (I just like the sound of it)
    Poison: Toxic, Venoshock, Cross Poison
    Ground: Dig, Magnitude (less useful than EQ but I like the extra text), Earthquake
    Flying: Aerial Ace, Fly, Roost (except when my opponent uses it)
    Psychic: Psychic, Luster Purge, Extrasensory
    Bug: Pollen Puff, Quiver Dance, Bug Buzz
    Rock: Rollout, Rock Slide, Ancient Power
    Ghost: Shadow Ball, Shadow Claw, Phantom Force
    Dark: Crunch, Dark Pulse, Beat Up (Stadium 2)
    Dragon: Dragon Claw, Dragon Pulse, Draco Meteor
    Steel: Metal Claw, Doom Desire (if only for the novelty), Behemoth Blade
    Fairy: Dazzling Gleam, Moonlight, Moonblast

    Overall favorite moves: Ice Beam, Shadow Ball, Dig
     
    Bug: Quiver Dance, Bug Buzz, and X-Scissor
    Dark: Crunch, Nasty Plot, and Dark Pulse
    Dragon: Dragon Claw, Dragon Dance, and Dragon Pulse
    Electric: Thunderbolt, Thunderpunch, and Bolt Strike
    Fairy: Moonblast, Spirit Break, and Dazzling Gleam
    Fighting: Brick Break, Aura Sphere, and Drain Punch
    Fire: Flamethrower, Blaze Kick, and Mystical Fire
    Flying: Fly, Drill Peck, and Air Slash
    Ghost: Shadow Ball, Ominous Wind, and Shadow Punch
    Grass: Giga Drain, Leaf Blade, and Leech Seed
    Ground: Earthquake, Earth Power, and Bulldoze
    Ice: Ice Beam, Icicle Crash, and Ice Punch
    Normal: Recover, Swords Dance, and Pay Day
    Poison: Sludge Wave, Sludge Bomb, and Poison Jab
    Psychic: Psychic, Psycho Cut, and Zen Headbutt
    Rock: Rock Slide, Ancientpower, and Rock Tomb
    Steel: Iron Head, Flash Cannon, and Shift Gear
    Water: Surf, Waterfall, and Scald
     
    • Bug
      • Leech Life: A good, strong heal. Likes moves that help to sustain a Pokemon.
      • Quiver Dance: Three stat increases in one move. Boosts Pokemon viability considerably.
      • Struggle Bug: A reliable Special Attack drop.
    • Dark
      • Nasty Plot: Makes any Special Attacker a threat.
      • Power Trip: A very strong move with buffs.
      • Crunch: The standard strong, 100% accurate move.
    • Dragon
      • Dragon Dance: Elevates Pokemon that have good, but not overwhelming, base Attack and Speed.
      • Dragon Pulse: A boring, but effective, 100% accurate move. (Wants to say Fickle Beam here. Probably used it twice ever.)
      • Dragon Claw: See above.
    • Electric
      • Eerie Impulse: One of the few double Special Attack drops. Enables things like Swords Dance on other Pokemon. Values it quite highly for its rarity.
      • Nuzzle: A guaranteed paralyze. Also nice for catching Pokemon.
      • Zing Zap: A decent physical move in a type with too few good physical moves.
    • Fairy
      • Charm: Prizes debuffs. Typically faces physical Pokemon more than Special Pokemon on the major trainers (at least in recent games). Appears on the team quite often, or another move of the same effect.
      • Moonblast: A beefy 90 power move with a chance of lower Special Attack to boot. An excellent move overall.
      • Dazzling Gleam: Worse Moonblast with no cool effects, but still common.
    • Fighting
      • Body Press: Catapulted physical defensive walls into glory. Beat so many trainers with this move.
      • Drain Punch: Good power with a strong heal.
      • Power-Up Punch: Becomes more powerful with every hit. Excellent for finishing blows. Deleted this move after a few generations for a reason.
    • Fire
      • Flamethrower: Not the best Fire move, but the best non-signature Fire move.
      • Mystical Fire: A rare guaranteed Special Attack drop and decent damage. (Might limit the number of drops you stack, though.)
      • Fiery Dance: Amazing, considering who it is on. Becomes strong pretty quickly. (Appreciates Bitter Blade and Torch Song too.) Chooses something like Fire Blast for this spot without signature moves.
    • Flying
      • Feather Dance: The other main double Attack drop.
      • Drill Peck: A decent power move with 100% accuracy and no drawbacks.
      • Hurricane: Fun with rain teams. Not as strong as before, though.
    • Ghost
      • Shadow Ball: The standard decent power move.
      • Curse (on non-Ghost types): Worse Bulk Up, in most cases. Still allows many Pokemon to become strong.
      • Phantom Force: Good power. Hates to give them an opportunity to give themselves buffs. Usually works out fine, though.
    • Bug
      • Spore: Ridiculously strong, but limited distribution (for good reason).
      • Leech Seed: Grants some nice passive healing while setting up. Also whittles down strong opponents.
      • Leaf Blade: Strong with a critical bonus.
    • Ground
      • Earthquake: How do you say no to 100 power, 100% accuracy with no drawbacks?
      • Earth Power: A solid Special move.
      • Bulldoze: A decent mid-level move. Prefers using this over Mud-Slap/Sand Attack strategies, if possible.
    • Ice
      • Ice Beam: Strong with a freeze chance.
      • Freeze-Dry: Has an interesting interaction with Water types. Rarely gets to use it, though.
      • Ice Spinner: The new standard coverage move (over Ice Punch).
    • Normal
      • Encore: Loves locking an enemy into a dumb attack. Great with fast Pokemon. Rarely has a Pokemon with the move AND enough speed, unfortunately.
      • Swords Dance: Probably the most common boost move. Winds up on most teams.
      • Body Slam: Good power with a high paralysis chance. May not always be viable to use Return.
    • Poison
      • Sludge Bomb: The standard good Poison move.
      • Poison Jab: Takes this for the physical side.
      • Acid Spray: Great for bosses. A very common pick for Tera Raids.
    • Psychic
      • Skill Swap: Is this a good move normally? No. Likes using it well more than most moves, however. Could steal a really amazing ability.
      • Psychic: Standard good move.
      • Calm Mind: Uses this for Special Attackers who do not get Nasty Plot. Can be nice, given how hard Special Attack drops are to get on a team.
    • Rock
      • Power Gem: A decent Rock move without a miss chance.
      • Rock Slide: Hates the miss chance. Cannot deny how nice a spread flinching move is (for the rare times that comes into play). Lacks a lot of better options too.
      • Rollout: Could tear through some stuff with this. Remembers one-shotting a Dynamaxed Galarian Slowbro with this. Appreciates the synergy with Defense Curl. Makes it interesting.
    • Steel
      • Iron Defense: A common move on the team. Helps with Body Press.
      • Iron Head: Decent power with a solid flinch chance.
      • Flash Cannon: Also a decent power move.
    • Water
      • Surf: Good since the beginning.
      • Waterfall: For the physical types. Potentially uses Rain Dance, Swift Swim, and this to good effect.
      • Liquidation: Values a Defense drop over a burn, usually. (Ideally never needs to see either.)
     
    Bug: Leech Life, Lunge, Pollen Puff
    Dark: Dark Pulse, False Surrender, Night Slash
    Dragon: Dragon Claw, Dragon Pulse, Core Enforcer
    Electric: Thunderbolt, Plasma Fists, Parabolic Charge
    Fairy: Dazzling Gleam, Moonblast, Spirit Break
    Fighting: Drain Punch, Secret Sword, Sacred Sword
    Fire: Bitter Blade, Flamethrower, Mystical Fire
    Flying: Acrobatics, Drill Peck, Oblivion Wing
    Ghost: Shadow Ball, Astral Barrage, Spectral Thief
    Grass: Giga Drain, Seed Bomb, Apple Acid
    Ground: Earthquake, Earth Power, High Horsepower
    Ice: Ice Beam, Glacial Lance, Ice Spinner
    Normal: Boomburst, Extreme Speed, Return
    Poison: Shell Side Arm, Dire Claw, Sludge Wave
    Psychic: Lumina Crash, Psychic, Psychic Fangs
    Rock: Power Gem, Diamond Storm, Mighty Cleave
    Steel: Iron Head, Hard Press, Flash Cannon
    Water: Surf, Liquidation, Sparkling Aria

    I guess? Gonna be a different matter if I need to take availability into account.
     
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