Walrein
Banned
- 737
- Posts
- 16
- Years
- Age 34
- On an iceberg
- Seen Feb 25, 2009
It's the first time I am using EV's in the game, so I really need help.
1) Mew@Lum Berry
Timid nature
252 EV special attack/200 HP/55 speed
Synchronize trait
~Psychic
~Calm Mind
~Dragon Pulse
~Baton Pass
Calm Mind is used here to make a good pass for Wailord. Dragon Pulse suprises many, and isn't resisted by many, so it is a good option.
2) Absol@Scope Lens
Jolly nature
252 EV speed/252 attack/6 HP
Super Luck trait
~Swords Dance
~Night Slash
~Baton Pass
~Psycho Cut
With a critical, Night Slash will case 210 base damage. Coming from a base 135 attack, few will take this lightly. Also passes for Arcanine and Banette.
3) Wailord@Leftovers
Bold nature
200 EV HP/155 defense/100 special defense/52 special attack
Oblivious trait
~Ice Beam
~Surf
~Rest
~Sleep Talk
It's a pity it doesn't get any better recovery move, but still, with sleep talk and Calm Minds beeing passed to it, it can make many stuck.
4) Arcanine@Salac Berry
Jolly Nature
252 EV speed/ 252 attack/6 HP
Flash Fire trait
~Flare Blitz
~Endure
~Extremespeed
~Reversal
Get it into a fire attack, and Flare Blitz will case more damage than Explosion. And just when your'e wired out from recoil, Endure and Reversal the way. Extremespeed so it won't have to suicide against Quick Attackers.
5) Banette@Scope Lens
Jolly Nature
252 EV speed/155 HP/ 100 speed
Insomnia trait
~Shadow Claw
~Pursuit
~Will-o-Wisp
~Facade
As it cannot be put asleep, Facade is quite an obvious choise. Pursuit covers pretty much the same things as Shadow Claw, and is useful for those Psychics running away. Will-o-Wisp is obvious.
6) Manoswine@Chesto Berry
Careful nature
252 EV special defense/252 HP/6 attack
Oblivious trait
~Avalanche
~Earthquake
~Rest
~Curse
I'm not using hail on this team, so oblivious is obvious. makes a combination of a tank and a sweeper, of sort.
1) Mew@Lum Berry
Timid nature
252 EV special attack/200 HP/55 speed
Synchronize trait
~Psychic
~Calm Mind
~Dragon Pulse
~Baton Pass
Calm Mind is used here to make a good pass for Wailord. Dragon Pulse suprises many, and isn't resisted by many, so it is a good option.
2) Absol@Scope Lens
Jolly nature
252 EV speed/252 attack/6 HP
Super Luck trait
~Swords Dance
~Night Slash
~Baton Pass
~Psycho Cut
With a critical, Night Slash will case 210 base damage. Coming from a base 135 attack, few will take this lightly. Also passes for Arcanine and Banette.
3) Wailord@Leftovers
Bold nature
200 EV HP/155 defense/100 special defense/52 special attack
Oblivious trait
~Ice Beam
~Surf
~Rest
~Sleep Talk
It's a pity it doesn't get any better recovery move, but still, with sleep talk and Calm Minds beeing passed to it, it can make many stuck.
4) Arcanine@Salac Berry
Jolly Nature
252 EV speed/ 252 attack/6 HP
Flash Fire trait
~Flare Blitz
~Endure
~Extremespeed
~Reversal
Get it into a fire attack, and Flare Blitz will case more damage than Explosion. And just when your'e wired out from recoil, Endure and Reversal the way. Extremespeed so it won't have to suicide against Quick Attackers.
5) Banette@Scope Lens
Jolly Nature
252 EV speed/155 HP/ 100 speed
Insomnia trait
~Shadow Claw
~Pursuit
~Will-o-Wisp
~Facade
As it cannot be put asleep, Facade is quite an obvious choise. Pursuit covers pretty much the same things as Shadow Claw, and is useful for those Psychics running away. Will-o-Wisp is obvious.
6) Manoswine@Chesto Berry
Careful nature
252 EV special defense/252 HP/6 attack
Oblivious trait
~Avalanche
~Earthquake
~Rest
~Curse
I'm not using hail on this team, so oblivious is obvious. makes a combination of a tank and a sweeper, of sort.
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