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[Other FULL] Fire Emblem: The War Cry (T)

Garison

The Grey Waves
  • 103
    Posts
    10
    Years
    • Seen Jan 28, 2017
    Fire Emblem​
    [/FONT]
    War Cry​

    Plot

    You are a warrior (or noble if your a protagnist) who has been notiffied by the king that a mysterious guild has risen and are terroryzing the kingdom of Gohln. You are to team up with the Arjourian Marquess's son Korval to help take down the gang of mercenaries. But you will soon discover that there is more to them that meets the eye
    How does this work?

    Each player may have up to 3 characters. One being a Lord, your main character, and the other two being your retainers, all three having a similar character profiles (though with your retainers, you will have to explain how they ended up serving your lord.) When all the spots are taken up, I will assign NPC units to each Lord for you to command.

    There will be three types of chapters. A normal chapter will focus on development of the characters and story. A war chapter will be similar to the FE games, where you would be commanding units to fight through enemy forces. The third kind is a "duel" chapter, which features a battle with a small amount of characters (usually the lords only).

    The Rules

    Spoiler:

    Classes
    Spoiler:


    Paralouge
    Spoiler:


    Magic
    Spoiler:


    Slots
    Spoiler:

    Character Tempelate/Sign-Up Sheet
    Spoiler:

    If you have any questions, suggestions, our anything you think should be added, feel free to say so here or PM me.
     
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    Here is an example of a Sign up template (And the character I'll be using)Here is an example of a Sign up template (And the character I'll be using)

    Name: Korval Dawnlight
    Gender: Male
    Race: Human
    Age: 25
    Country: Gohln

    Appearence: Korval build is very imposing. He is taller than most other humans (6' 7"), has very broad shoulders, and his muscles are large and well toned. His hands and feet are also slightly larger in porportion to the rest of his body. His eyes are golden brown, and he has somewhat thick eyebrows. His hair is dark blond and is somewhat, and also has bangs over his forehead, as well as a five-o-clock shadow.

    Normally, Korval wears a white, short sleeved tunic, with golden trimmings, brown gloves and boots, silver colored pants, a slim light blue cape and a band shaped crown on his head, as well as blue armor pieces (on his shoulders, chest, legs, and wrists.)

    Class: Hero
    Weapon: Silver Blade

    Personality: Korval has a very direct manner of speech, and will point out anything he does not like or what seems very obvious to him, obviously not caring what other people would think of it (IG: If a king is a jerk, he'll tell it to his face). He also is slightly hot headed, though he is aware of this, and tries his best to keep it under his control. Dispite his gruff appearence, he is actually very kind hearted, and is quite a gentle giant. He is also very nurturing towards his friends and siblings, and protective of them, as well as being very humble and selfless, as he puts others lives ahead of his own (usually).

    However, none of this means he would hold back on the battlefield. He actually wants the exact opposite in that case. The heat of battle really fires up his blood, and he always wants his opponents to fight as hard as possible (regardless of who they are).

    Skill Type: Strength.

    Role: Gohln Protagnist
    Fun Fact: The worst dancing partner in the army.
     
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    Skills

    If you played Fire Emblem: Radiant Dawn, you know what these are. While many people can become powerful through the magic arts, some people possess poweful traits known as Skills. Each character can equip up to four skills. When you first make a profile you can pick from one of these skills that is not marked gold (gold skills are advanced and must be earned). You may achieve skills as you progress through The War Cry Saga. At certalk points, I will allow you to pick one additional skill depending on your performance in battle. Here is a list of skills (I copy and pasted this from another forum, again, I am not going to advertise.)

    Adept: One channels their natural energy into their weapon arm, allowing enough speed to strike a second time in the span of one attack. An advanced user of this technique can strike a third.

    Astra: Slows down the target's movement just enough for four consecutive strikes.

    Celerity: One channels their natural energy into their legs for a short burst of speed and agility. An advanced user of this skill can find themselves dashing across fields in a manner of seconds.

    Counter: One uses their natural energy to redirect a fraction of the kinetic energy from a sustained blow back at the attacker. While a basic user of this technique can only redirect said force back at their attacker, an advanced user can send the force out in all directions.

    Daunt: One releases a pulse of natural energy that creates a fear response in opponents. An advanced user of this technique can sustain this pulse if desired, albeit with a slightly weaker effect. The Daunt of a stronger user will overwhelm that of a weaker user.

    Imbue: One channels their natural energy to aid the natural healing process. A basic user can take a moment's rest to stop heavy bleeding, while advanced users can use this ability to set bones and temporarily regain use of broken limbs.

    Nihil: One uses their natural energy to stifle the natural energy of opponents within a very short range, canceling all skill usage. An advanced user can increase this range to a few yards.

    Pavise: One grounds themselves with natural energy in order to defend against the full brunt of physical attack, but are forced to momentarily sacrifice all mobility for a short period afterwards. Advanced users can retain some degree of movement post use, but are severely slowed. Objects with more force than the weight of the user are unaffected.

    Shade: One becomes completely still, channeling their natural energy to create a shimmer that takes advantage of the darkness, becoming virtually unnoticeable unless under direct scrutiny. Advanced users can do this in the daylight as well.

    Smite: One surges their natural energy into their arms, allowing for strikes that can send an enemy flying. An advanced user can even send multiple enemies flying with a single swing.

    More skills will be added soon.
     
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