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So I wanted to get back into cartridge laddering and figured I'd do doubles for that since singles laddering on Showdown is better than Battle Spot Singles imo. And it wouldn't hurt to try to get into doubles too. So anyway, started thinking up a team for that but could use help completing it and improving it and stuff. So far it's (edits in bold):
Garchomp @ Garchompite
EVs: 4 Atk/252 SpA/252 Spe
Ability: Rough Skin---->Sand Force
Naughty Nature
-Draco Meteor
-Earthquake
-Rock Slide
-Protect
This one was already sorta discussed in the Q&A thread. I like Garchomp and happened to get this beautiful pink land shark in a trade and thought that I'd try to use it. Earth Power was recommended over Earthquake, and I do get why, but I'll stick with Earthquake for now. I wanna make use of the Naughty nature, not to mention that Draco Meteor's Sp.Attack drop hurts the damage output of Earth Power.
Tyranitar @ Lum Berry
EVs: 252 Atk/252 Spe/4 HP
Ability: Sand Stream
Jolly Nature
-Rock Slide
-Crunch
-Dragon Dance
-Protect
Sand Force needs sand, so the logical thing to do is to put in a sand summoner.This is the Tyranitar I have on hand. I suppose it's a little weird and I don't remember why I made it this way, but maybe Fire Blast and Ice Beam will be good for some surprise kills or something. Dragon Dance Tyranitar provides me with a powerful set up sweeper that at +1 and with Tailwind and Follow Me support from Togekiss can put in some work. Lum Berry because status can fuck off.
Togekiss @ Safety Googles
EVs: 252 HP/164 Def/28 SpD/60 Spe
Ability: Super Luck
Bold Nature
-Dazzling Gleam
-Follow Me
-Tailwind
-Protect
This was recommended in the Q&A thread too. Togekiss is immune to Ground so it doesn't have to worry about getting EQ'd by Garchomp, and Follow Me support is appreciated by a lot of Pokemon in doubles. Garchomp (and T-tar) is also kinda slow and would like to have a speed boost from Tailwind. Not sure what to do about the item though. Sitrus Berry is good to get some health back, while Safety Googles is good to prevent Sandstorm damage and Spore.
Aegislash @ Weakness Policy
EVs: 252 HP/100 SpA/156 SpD
Ability: Stance Change
Quiet Nature
-Shadow Ball
-King's Shield
-Wide Guard
-Sacred Sword/Flash Cannon
Togekiss doesn't really protect against Fairies though, and the team is already kinda Fairy weak. Pixilated Hyper Voice is the most common Fairy attack, so Wide Guard Aegislash helps out with that, and Wide Guard seems to be a good move anyway (also let's it not get hit by EQ without having to use King's Shield). Fortunately getting Wide Guard on Aegislash is a lot easier in ORAS than it was in XY. The last move depends on whether or not I can get the Flash Cannon TM, since for some reason Game Freak thought that it'd be a good idea to put useful TMs on Mirage islands. I kinda prefer Flash Cannon so I can hit Fairies super effectively, but Sacred Sword is easier to get and has its uses too.Iron Head might be an option actually. Unsure on the item on this one too.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 204 HP/100 Def/196 SpA/8 SpD
Modest Nature
-Earth Power
-Ice Beam
-Scald
-Recover
Gastrodon hampers the Water types that give the team so far problems, provides an Electric immunity, and also threatens Ground types, especially the common Landorus-Therian.
Rotom-Heat @ Life Orb
Ability: Levitate
EVs: 180 HP/4 Def/188 SpA/132 Spe
Timid Nature
-Thunderbolt
-Overheat
-Will-o-Wisp
-Protect
Rotom-Heat fills in a few holes, being a Grass and Boltbeam resist as well as a bird check, spreads burns to cripple physical attackers, and together with Gastrodon can deal with most Water types. Also provides Fire and Electric damage cuz those are nice offensive types.
I don't even know if this is even any good; Mega Garchomp might require too much support for this to be a viable team. So I'm open to suggestions.
Garchomp @ Garchompite
EVs: 4 Atk/252 SpA/252 Spe
Ability: Rough Skin---->Sand Force
Naughty Nature
-Draco Meteor
-Earthquake
-Rock Slide
-Protect
This one was already sorta discussed in the Q&A thread. I like Garchomp and happened to get this beautiful pink land shark in a trade and thought that I'd try to use it. Earth Power was recommended over Earthquake, and I do get why, but I'll stick with Earthquake for now. I wanna make use of the Naughty nature, not to mention that Draco Meteor's Sp.Attack drop hurts the damage output of Earth Power.
Tyranitar @ Lum Berry
EVs: 252 Atk/252 Spe/4 HP
Ability: Sand Stream
Jolly Nature
-Rock Slide
-Crunch
-Dragon Dance
-Protect
Sand Force needs sand, so the logical thing to do is to put in a sand summoner.
Togekiss @ Safety Googles
EVs: 252 HP/164 Def/28 SpD/60 Spe
Ability: Super Luck
Bold Nature
-Dazzling Gleam
-Follow Me
-Tailwind
-Protect
This was recommended in the Q&A thread too. Togekiss is immune to Ground so it doesn't have to worry about getting EQ'd by Garchomp, and Follow Me support is appreciated by a lot of Pokemon in doubles. Garchomp (and T-tar) is also kinda slow and would like to have a speed boost from Tailwind. Not sure what to do about the item though. Sitrus Berry is good to get some health back, while Safety Googles is good to prevent Sandstorm damage and Spore.
Aegislash @ Weakness Policy
EVs: 252 HP/100 SpA/156 SpD
Ability: Stance Change
Quiet Nature
-Shadow Ball
-King's Shield
-Wide Guard
-Sacred Sword/Flash Cannon
Togekiss doesn't really protect against Fairies though, and the team is already kinda Fairy weak. Pixilated Hyper Voice is the most common Fairy attack, so Wide Guard Aegislash helps out with that, and Wide Guard seems to be a good move anyway (also let's it not get hit by EQ without having to use King's Shield). Fortunately getting Wide Guard on Aegislash is a lot easier in ORAS than it was in XY. The last move depends on whether or not I can get the Flash Cannon TM, since for some reason Game Freak thought that it'd be a good idea to put useful TMs on Mirage islands. I kinda prefer Flash Cannon so I can hit Fairies super effectively, but Sacred Sword is easier to get and has its uses too.
Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 204 HP/100 Def/196 SpA/8 SpD
Modest Nature
-Earth Power
-Ice Beam
-Scald
-Recover
Gastrodon hampers the Water types that give the team so far problems, provides an Electric immunity, and also threatens Ground types, especially the common Landorus-Therian.
Rotom-Heat @ Life Orb
Ability: Levitate
EVs: 180 HP/4 Def/188 SpA/132 Spe
Timid Nature
-Thunderbolt
-Overheat
-Will-o-Wisp
-Protect
Rotom-Heat fills in a few holes, being a Grass and Boltbeam resist as well as a bird check, spreads burns to cripple physical attackers, and together with Gastrodon can deal with most Water types. Also provides Fire and Electric damage cuz those are nice offensive types.
I don't even know if this is even any good; Mega Garchomp might require too much support for this to be a viable team. So I'm open to suggestions.
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