sims796
We're A-Comin', Princess!
- 5,862
- Posts
- 17
- Years
- Age 35
- Brooklyn, NY (Yeah, I'm a New Yorker, like Luigi)
- Seen Jan 14, 2014
Decided to try another Sunny Day team, once again involving Vileplume.
Arcanine@Life Orb
Nature:Jolly
Flare Blitz
Thunder Fang
Extremespeed
Crunch/Sunny Day
EV:Max ATK & SPD.
Well, I'm not planning him the lead, but my physical threat. Migt use Choice Band, but I'm in no rush. If he is my lead, I'll use Sunny Day.
Vileplume@Black Sludge
Nature:Modest/Timid
Solarbeam
HP [ICE]
Sludge Bomb
Sleep Powder
EV:252 SP.ATK. 252 SPD
I know Sludge Bomb has pretty shabby coverage, but it's a powerful move nontheless. HP Ice for additional coverage, and Sleep Powder for it's counters, mainly steel types, which, in a Sunny Day team, sounds pretty funny out loud.
Grumpig@Leftovers/Heat Rock
Nature:Calm
Psychic
Calm Mind/Reflect/Light Screen
Rest
Sunny Day
EV:252 HP, 200 SP.DEF, 52 SP.ATK
She's meant to set up Sunny day, since it does have Thick Fat. Although I'm thinking of Snorlax instead. Dunno. Anywho, I might replace Calm Mind for Light Screen, or even Reflect. A perfect canidate for SP.Wall.
Tangrowth@Choice Band/Leftovers
Nature:Impish
Power Whip/Solarbeam
Knock Off
Leech Seed/Synthesis
Sleep Powder/Stun Spore/Toxic
EV:???
I'd like to try this as a wall. Under the sunlight, Synthesis is a full heal. Now, I've been advised to use CB, but I might not. I am also having problems on his ability. Leaf Guard sounds great for walling, but with Chlorophyll, I have another speedster.
Typlosion@Choice Scarf
Nature:Modest
Flamethrower
Overheat
Solarbeam
HP ICE
EV:252 SP.ATK, ???
This is my shiny Cyndaquill, I've been itching to use it.
Hitmontop@Leftovers
Nature:Impish
Pursuit
Close Combat
Toxic
Rapid Spin
EV:252 HP, 100 ATK, 100 DEF, 56 SP.DEF
It may seem lazy that I'm using the exact same set, but I need a Ttar counter, in order to remove Sandstream. And a spinner in one.
Now, I am having a dilema. I use two fire types, so I would like to have a spinner. That is a given. At the same time, I need to have something to rid myself of the likes of Tyranitar & Hippowdon. On top of that, I need a speedy Sunny starter. I'm thinking of losing Crunch and having Arcanine as the Sunny Day starter. fine, but I still need to have a spinner. So I am thikning Hitmontop. Able to spin, and rid me of Tar. Powdon is not such an issue, since he doesn't get the SP.DEF increase like Tar.
Also, Vileplume & Plosion are a bit redundant, but I was itching to try them out.
Arcanine@Life Orb
Nature:Jolly
Flare Blitz
Thunder Fang
Extremespeed
Crunch/Sunny Day
EV:Max ATK & SPD.
Well, I'm not planning him the lead, but my physical threat. Migt use Choice Band, but I'm in no rush. If he is my lead, I'll use Sunny Day.
Vileplume@Black Sludge
Nature:Modest/Timid
Solarbeam
HP [ICE]
Sludge Bomb
Sleep Powder
EV:252 SP.ATK. 252 SPD
I know Sludge Bomb has pretty shabby coverage, but it's a powerful move nontheless. HP Ice for additional coverage, and Sleep Powder for it's counters, mainly steel types, which, in a Sunny Day team, sounds pretty funny out loud.
Grumpig@Leftovers/Heat Rock
Nature:Calm
Psychic
Calm Mind/Reflect/Light Screen
Rest
Sunny Day
EV:252 HP, 200 SP.DEF, 52 SP.ATK
She's meant to set up Sunny day, since it does have Thick Fat. Although I'm thinking of Snorlax instead. Dunno. Anywho, I might replace Calm Mind for Light Screen, or even Reflect. A perfect canidate for SP.Wall.
Tangrowth@Choice Band/Leftovers
Nature:Impish
Power Whip/Solarbeam
Knock Off
Leech Seed/Synthesis
Sleep Powder/Stun Spore/Toxic
EV:???
I'd like to try this as a wall. Under the sunlight, Synthesis is a full heal. Now, I've been advised to use CB, but I might not. I am also having problems on his ability. Leaf Guard sounds great for walling, but with Chlorophyll, I have another speedster.
Typlosion@Choice Scarf
Nature:Modest
Flamethrower
Overheat
Solarbeam
HP ICE
EV:252 SP.ATK, ???
This is my shiny Cyndaquill, I've been itching to use it.
Hitmontop@Leftovers
Nature:Impish
Pursuit
Close Combat
Toxic
Rapid Spin
EV:252 HP, 100 ATK, 100 DEF, 56 SP.DEF
It may seem lazy that I'm using the exact same set, but I need a Ttar counter, in order to remove Sandstream. And a spinner in one.
Now, I am having a dilema. I use two fire types, so I would like to have a spinner. That is a given. At the same time, I need to have something to rid myself of the likes of Tyranitar & Hippowdon. On top of that, I need a speedy Sunny starter. I'm thinking of losing Crunch and having Arcanine as the Sunny Day starter. fine, but I still need to have a spinner. So I am thikning Hitmontop. Able to spin, and rid me of Tar. Powdon is not such an issue, since he doesn't get the SP.DEF increase like Tar.
Also, Vileplume & Plosion are a bit redundant, but I was itching to try them out.
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