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Forest Fire

sims796

We're A-Comin', Princess!
  • 5,862
    Posts
    17
    Years
    Decided to try another Sunny Day team, once again involving Vileplume.

    Arcanine@Life Orb
    Nature:Jolly
    Flare Blitz
    Thunder Fang
    Extremespeed
    Crunch/Sunny Day
    EV:Max ATK & SPD.

    Well, I'm not planning him the lead, but my physical threat. Migt use Choice Band, but I'm in no rush. If he is my lead, I'll use Sunny Day.


    Vileplume@Black Sludge
    Nature:Modest/Timid
    Solarbeam
    HP [ICE]
    Sludge Bomb
    Sleep Powder
    EV:252 SP.ATK. 252 SPD

    I know Sludge Bomb has pretty shabby coverage, but it's a powerful move nontheless. HP Ice for additional coverage, and Sleep Powder for it's counters, mainly steel types, which, in a Sunny Day team, sounds pretty funny out loud.


    Grumpig@Leftovers/Heat Rock
    Nature:Calm
    Psychic
    Calm Mind/Reflect/Light Screen
    Rest
    Sunny Day
    EV:252 HP, 200 SP.DEF, 52 SP.ATK

    She's meant to set up Sunny day, since it does have Thick Fat. Although I'm thinking of Snorlax instead. Dunno. Anywho, I might replace Calm Mind for Light Screen, or even Reflect. A perfect canidate for SP.Wall.


    Tangrowth@Choice Band/Leftovers
    Nature:Impish
    Power Whip/Solarbeam
    Knock Off
    Leech Seed/Synthesis
    Sleep Powder/Stun Spore/Toxic
    EV:???

    I'd like to try this as a wall. Under the sunlight, Synthesis is a full heal. Now, I've been advised to use CB, but I might not. I am also having problems on his ability. Leaf Guard sounds great for walling, but with Chlorophyll, I have another speedster.


    Typlosion@Choice Scarf
    Nature:Modest
    Flamethrower
    Overheat
    Solarbeam
    HP ICE
    EV:252 SP.ATK, ???

    This is my shiny Cyndaquill, I've been itching to use it.


    Hitmontop@Leftovers
    Nature:Impish
    Pursuit
    Close Combat
    Toxic
    Rapid Spin
    EV:252 HP, 100 ATK, 100 DEF, 56 SP.DEF

    It may seem lazy that I'm using the exact same set, but I need a Ttar counter, in order to remove Sandstream. And a spinner in one.

    Now, I am having a dilema. I use two fire types, so I would like to have a spinner. That is a given. At the same time, I need to have something to rid myself of the likes of Tyranitar & Hippowdon. On top of that, I need a speedy Sunny starter. I'm thinking of losing Crunch and having Arcanine as the Sunny Day starter. fine, but I still need to have a spinner. So I am thikning Hitmontop. Able to spin, and rid me of Tar. Powdon is not such an issue, since he doesn't get the SP.DEF increase like Tar.

    Also, Vileplume & Plosion are a bit redundant, but I was itching to try them out.
     
    Last edited:
    I can tell you really thought this out but let me do some research to help u better this
     
    Typho would LOVE Eruption and Overheat/Flamethrower. Eruption + Scarf is like the equivalent of ownage. 150 + STAB + Sunny Day = 300BP I think. Overheat can still work as a slightly less 140BP, but you'll have to swap out a lot.

    I'll leave heavy criticism to the more expert people.
     
    Typho would LOVE Eruption and Overheat/Flamethrower. Eruption + Scarf is like the equivalent of ownage. 150 + STAB + Sunny Day = 300BP I think. Overheat can still work as a slightly less 140BP, but you'll have to swap out a lot.

    I'll leave heavy criticism to the more expert people.

    ~ Eruption
    ~ Focus Blast
    ~ Fire Blast / Overheat.
    ~ Hidden Power Ice




    Thats what i use.
     
    I dunno, one hit & Eruption is useless. Overheat seems to be the safer move.

    And I forgot to give Hitmontop's set. It's there now.
     
    I dunno, one hit & Eruption is useless. Overheat seems to be the safer move.

    And I forgot to give Hitmontop's set. It's there now.

    Which is why you either lead with it, or revenge kill stuff with it. Even then, thats why Overheat and Fire Blast are there for if you do take a hit.
     
    Oh yeah.

    How does the overall structure of the team look? I'm not too sold on it.
     
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