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[Gen V] Synchronizing Krookodile's front and back animations

  • 53
    Posts
    10
    Years
    • Seen Aug 26, 2022
    Those who have a keen eye most certainly noticed that Krookodile back animation does NOT match up with its front animation.
    More precisely, this is the duration of Krookodile's different animated parts:

    Front animation:

    • moves for 54 frames 4 times
      • 0 to 53
      • 54 to 107
      • 108 to 161
      • 162 to 215
    • then moves for 108 frames once
      • 216 to 323
    • loops



    Back animation:

    • moves for 54 frames 5 times
      • 0 to 53
      • 54 to 107
      • 108 to 161
      • 162 to 215
      • 216 to 269
    • then moves for 108 frames once
      • 270 to 377
    • loops



    The back animation has a supernumerary part that shouldn't be there, the fix is really simple:

    Step 1:
    Open your Black (2)/White (2) ROM with CrystalTile2.

    Step 2:
    Click the NDS icon or Ctrl+N to open the file browser.

    Step 3:
    Go to narc a/0/0/4.

    Step 4:
    Locate the file 11067* and export it.

    Step 5:
    Import it in place of the file 11076*.

    Step 6:
    Save and close CrystalTile2.

    *Those two files have the exact same data between all 4 versions, thus they are interchangeable.

    That's it, now you can test in-game and see by yourself that Krookodile's back animation is now on par with the front animation.
     
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