Child Amnesiac
Ever changing
- 341
- Posts
- 6
- Years
- Age 25
- Colorado
- Seen Jan 24, 2025
I'm going to be right to the point on this one, looking at it recently has Pokemon just become another game for kids?
Back in the 2D generations everything was crafted in such a way to even give older audiences challenge, not only in the battles but the stories.
Stories used to be darker, more mature. But still understandable by kids. Older audiences could think about and process someone like Cyrus or Ghestis and how evil they actually were. While kids could just think about the evil guy that wanted to take over the world.
The battles (Gym, Evil Team, etc.) used kick you into high gear and think of strategies outside of type advantages. Because those same bosses would have things like coverage moves and held items that made you think and made it tougher for you.
It seems that the general consensus about the later generations (6, 7, and 8) that the stories, and battles have been getting dumbed down a lot to keep the attention of the kids who play the game, as well as the casual GO market.
The stories have all but lost all complexity or thought according to a lot of fans, (except for S/M) and it just seems like they're pandering to mostly just kids and that casual GO audience with bland simple stories with one-dimensional characters and nothing interesting. Pokemon has essentially lost a lot of the story depth it had.
The battles have been oversimplified to the point that it's become too easy to snag victories, there's little to no strategy involved. All you have to do is have a type advantage, and you basically win.
It seems as though this once special series has been turned into just another game for kids to play.
It's like a TV show that's been on too long and is starting to suffer from seasonal rot. But here, it's generational rot.
So, what do you think? Has Pokemon become just another game for kids?
Back in the 2D generations everything was crafted in such a way to even give older audiences challenge, not only in the battles but the stories.
Stories used to be darker, more mature. But still understandable by kids. Older audiences could think about and process someone like Cyrus or Ghestis and how evil they actually were. While kids could just think about the evil guy that wanted to take over the world.
The battles (Gym, Evil Team, etc.) used kick you into high gear and think of strategies outside of type advantages. Because those same bosses would have things like coverage moves and held items that made you think and made it tougher for you.
It seems that the general consensus about the later generations (6, 7, and 8) that the stories, and battles have been getting dumbed down a lot to keep the attention of the kids who play the game, as well as the casual GO market.
The stories have all but lost all complexity or thought according to a lot of fans, (except for S/M) and it just seems like they're pandering to mostly just kids and that casual GO audience with bland simple stories with one-dimensional characters and nothing interesting. Pokemon has essentially lost a lot of the story depth it had.
The battles have been oversimplified to the point that it's become too easy to snag victories, there's little to no strategy involved. All you have to do is have a type advantage, and you basically win.
It seems as though this once special series has been turned into just another game for kids to play.
It's like a TV show that's been on too long and is starting to suffer from seasonal rot. But here, it's generational rot.
So, what do you think? Has Pokemon become just another game for kids?
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