I'm stuck in a part of my program. If I finish this part I can finish it with easy. I do this in my starter changer.
dim var1 as byte
dim var2 as byte
var1 = &H01 <- Turns instantly to 1
var2 = &H00 <- Turns instantly to 0
If I keep them at 1 and 0 it writes a ????? Pokemon as your starter (Fire Red). I want it so it'll write 01 and 00 so it writes bulbasaur as your starter pokemon for pokeball one(&H169BB5). Can someone please help me with this problem? If this is in the wrong section, I'm sorry.
dim var1 as byte
dim var2 as byte
var1 = &H01 <- Turns instantly to 1
var2 = &H00 <- Turns instantly to 0
If I keep them at 1 and 0 it writes a ????? Pokemon as your starter (Fire Red). I want it so it'll write 01 and 00 so it writes bulbasaur as your starter pokemon for pokeball one(&H169BB5). Can someone please help me with this problem? If this is in the wrong section, I'm sorry.