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Help - strange glitch with the tiles. Oo

DL27

So I herd u liek Mudkipz, nee?
  • 9
    Posts
    16
    Years
    I didn't posted this question in the Starter Kit thread, because I don't know it's really a Starter Kit's problem.

    Okay, this really annoys me. I cleared the tileset, all of tiles have the circles on them, so character can move, but when I try to test my game, player can move only on some of them, he can't go through 98% of tiles @_@
    Can someone help me?

    And sorry for bad english :x I hope you can understand.
     
    I tried it before and this does not work. Any other ideas?
    Everything was ok, but I left my project for two weeks and when I opened it, this started to happen. I don't want to lose my work ;_;
     
    Are you sure you cleared the tiles? What about the 8 autotiles?
     
    Are you sure you cleared the tiles? What about the 8 autotiles?
    Yes, I'm 100% sure. I cleared a whole tileset.
     
    Try changing the tileset of the map, playtesting it, then changing it back. I think it sometimes doesn't refresh the tilesets.

    Oh, and what about terrain tags? Did you clear those too?
     
    Yes. And problem is solved. I tested the game and everything is now ok Oo and I didn't change antyhing. But now there comes another problem D:

    When I want to add map to canvas in Visual Editor, I get this:

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `tileset_name' for nil:NilClass

    TileDrawingHelper:66:in `fromTileset'

    PokemonEditor:34:in `createMinimap'

    PokemonEditor:1149:in `refresh'

    PokemonEditor:830:in `pbListScreen'

    PokemonEditor:825:in `loop'

    PokemonEditor:839:in `pbListScreen'

    PokemonEditor:2155:in `chooseMapScreen'

    PokemonEditor:2184:in `update'

    PokemonEditor:2223:in `pbMapScreenLoop'

    PokemonEditor:2220:in `loop'



    Anyone help? ._.
     
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