Pyrotechnix
what's that you did there
- 223
- Posts
- 19
- Years
- not where you are
- Seen Aug 24, 2007
Decided to try my hand a bit at a TSS style team. MAJOR POINTS to whoever can name the band the Pokemon are named after.
Swampert (M) @ Leftovers ** Elephantine
Trait: Torrent
EVs: 252 HP / 156 Def / 100 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
Yeah, I wanted to put SDef on this thing as an insurance of sorts. Might end up going to RestTalk, but Hydro Pump is just so sexy :(
Magneton @ Leftovers ** Star On Fire
Trait: Magnet Pull
EVs: 188 HP / 180 Spd / 140 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Substitute
- Thunderbolt
- Toxic
Magneton. Not much to say here. It was between this and Claydol, and, to be honest, I couldn't get the EVs to play my way with Claydol.
Blissey (F) @ Leftovers ** You Are No. 2
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Wish
Work with the redundancy here. Not only can I heal myself when necessary, i can also pass around Wishes. Also guarantees a 100% HP recovery which could be cool if i end up Countering somebody. If Wish fails to see daylight, I'll dutifully go to Ice Beam/Fire Blast/Aromatherapy, since RBM decided to be :/ and para EVERY SINGLE MEMBER OF MY TEAM in a battle test (still won 4-0 iirc ;D)
Tyranitar (M) @ Leftovers ** I Was Chaos
Trait: Sand Stream
EVs: 124 HP / 252 Atk / 132 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Bug]
- Rock Slide
DDTar. EVs are definitely an each person for this thing, aren't there.
Skarmory (M) @ Leftovers ** Shotgun Wedding
Trait: Keen Eye
EVs: 252 HP / 156 Def / 100 SDef
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Substitute
I was surprised at myself at how successfully in initial tests I was able to lay down spikes, considering people knowing my battle style know I hate Spikes with a passion.
Celebi @ Leftovers ** Physics
Trait: Natural Cure
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Leech Seed
- Psychic/HP Grass
- Recover
- Substitute
I'm indecisive as to where I want to go with the attack slot, but this can provide some annoyance as well as some Leeching around the team.
So far the first notable problem I came across were fast Roar Suicunes, but I figure I can at least slow them down a bit with Blissey and just pluck away by keeping spikes intact and dropping Leeches with Cel.
Swampert (M) @ Leftovers ** Elephantine
Trait: Torrent
EVs: 252 HP / 156 Def / 100 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
Yeah, I wanted to put SDef on this thing as an insurance of sorts. Might end up going to RestTalk, but Hydro Pump is just so sexy :(
Magneton @ Leftovers ** Star On Fire
Trait: Magnet Pull
EVs: 188 HP / 180 Spd / 140 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Substitute
- Thunderbolt
- Toxic
Magneton. Not much to say here. It was between this and Claydol, and, to be honest, I couldn't get the EVs to play my way with Claydol.
Blissey (F) @ Leftovers ** You Are No. 2
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Counter
- Seismic Toss
- Softboiled
- Wish
Work with the redundancy here. Not only can I heal myself when necessary, i can also pass around Wishes. Also guarantees a 100% HP recovery which could be cool if i end up Countering somebody. If Wish fails to see daylight, I'll dutifully go to Ice Beam/Fire Blast/Aromatherapy, since RBM decided to be :/ and para EVERY SINGLE MEMBER OF MY TEAM in a battle test (still won 4-0 iirc ;D)
Tyranitar (M) @ Leftovers ** I Was Chaos
Trait: Sand Stream
EVs: 124 HP / 252 Atk / 132 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Bug]
- Rock Slide
DDTar. EVs are definitely an each person for this thing, aren't there.
Skarmory (M) @ Leftovers ** Shotgun Wedding
Trait: Keen Eye
EVs: 252 HP / 156 Def / 100 SDef
Impish Nature (+Def, -SAtk)
- Drill Peck
- Roar
- Spikes
- Substitute
I was surprised at myself at how successfully in initial tests I was able to lay down spikes, considering people knowing my battle style know I hate Spikes with a passion.
Celebi @ Leftovers ** Physics
Trait: Natural Cure
EVs: 252 HP / 68 Def / 188 Spd
Timid Nature (+Spd, -Atk)
- Leech Seed
- Psychic/HP Grass
- Recover
- Substitute
I'm indecisive as to where I want to go with the attack slot, but this can provide some annoyance as well as some Leeching around the team.
So far the first notable problem I came across were fast Roar Suicunes, but I figure I can at least slow them down a bit with Blissey and just pluck away by keeping spikes intact and dropping Leeches with Cel.